Thanks for submitting your game. Unfortunately, your entry has been disqualified due to missing animation files that cause crashes during battle when using skills. The game looks very promising and I hope you keep developing it!
The widescreen is far too wide for the title screen's image size. First thing I noticed.
I liked the character art styles. The moving sprite, the chest and the faceset feels very inconsistently incongruent though. Especially when placed with the RTP tilesets and battlebacks. There's lack of sound effects/animation with the chest too which I presume is because of the one month time constraint.
The enemy battlers and the character styles feel very mismatched in some aspects. It honestly feels jarring to look at first impression wise.
There's textboxes that were cut in the weapons description.
...Welp that's the end of that.
All I can say is I'm sorry you had made a mistake of deploying with the unused files option. Do not rely on that. That may reduce your filesize but it tends to remove stuff that you need. Its often inconsistent especially with plugins involved.
I really enjoyed the toony sprites and artwork in this game, and the sportraits and enemy battlers were similarly really impressive; I found the dialogue and interactions fun, but sadly I wasn't able to get very far into it because of crashes when loading animations in battle. Looks promising though!
Thanks for playing! Unfortunately we exported the project with the "remove unused file" option in MV for optimization which I assume removed used files. Yay MV!
That is really unfortunate! I’ll definitely make a note to warn participants about the “remove unused files” option if we host another jam. It’s an easy mistake to make.
Comments
Thanks for submitting your game. Unfortunately, your entry has been disqualified due to missing animation files that cause crashes during battle when using skills. The game looks very promising and I hope you keep developing it!
The widescreen is far too wide for the title screen's image size. First thing I noticed.
I liked the character art styles. The moving sprite, the chest and the faceset feels very inconsistently incongruent though. Especially when placed with the RTP tilesets and battlebacks. There's lack of sound effects/animation with the chest too which I presume is because of the one month time constraint.
The enemy battlers and the character styles feel very mismatched in some aspects. It honestly feels jarring to look at first impression wise.
There's textboxes that were cut in the weapons description.
...Welp that's the end of that.
All I can say is I'm sorry you had made a mistake of deploying with the unused files option. Do not rely on that. That may reduce your filesize but it tends to remove stuff that you need. Its often inconsistent especially with plugins involved.
I really enjoyed the toony sprites and artwork in this game, and the sportraits and enemy battlers were similarly really impressive; I found the dialogue and interactions fun, but sadly I wasn't able to get very far into it because of crashes when loading animations in battle. Looks promising though!
Thanks for playing! Unfortunately we exported the project with the "remove unused file" option in MV for optimization which I assume removed used files. Yay MV!
I was wondering if that was it - I did this myself during testing. Easily done!
That is really unfortunate! I’ll definitely make a note to warn participants about the “remove unused files” option if we host another jam. It’s an easy mistake to make.