We're quick like that
sigman
Creator of
Recent community posts
I'm completely stunned! What a game, the art is great, the level design is well made and the ambiance is amazing. I can't believe this was made in a month! This is a game I would pay for. A few tiny flaws if any, getting from a point A to B is a little slow, especially when the map is so big, not being able to sprint is good for the immersion in the beginning but in the long term becomes tedious. Another thing would be that there isn't a battle background in the executioner's fight. The beginning intro when you lauch the game is also a little too dark, I couldn't tell that I could move and that the game started. But what's 3 flaws to a 100 top notch features, I mean it, what an amazing game!
Not bad. One thing that could be better would be the controls. having "Q" as a key is pretty awkward since your hands are pretty far away on the keyboard clicking on "Z" and "X" and the directional keys. A better choice for example, would have been to make "C" as another key instead of "Q". Other than that the game doesn't have much issues. Good job.
Pretty good for your first game.(I read your comment). The enemy AI is impressive and his second phase could be great if the hitboxes were smaller. You could also make the player projectile hitboxes a bit bigger as the game is already pretty zoomed out making it hard to aim correctly. Some instructions on how to play the game and how the controls work would also help a lot. Other than that cool art and I like that the level loads fast. nice job!
I was already thinking the game was great and then a WHOLE BOSS BATTLE? On top of an already fun metroidvania with awesome graphics and sound design, im really impressed. Though the boss is really unnecessarily long, and some spikes and ladder need a little polish on their hitbox but who cares. Amazing game!
shadows, light and art is expertly well done. The physics and the game feel are also really nice. I did have trouble understanding the goal of the game and the tutorial went a little too fast, i'd rather have it end when the player clicks rather than have it end by itself. I also didn't like the lack of audio and visual indicator for when im getting hit, it's just a detail though. Still, one of the best game of this jam, and the prettiest I played so far. Congrats!