Thanks for reading it! tbh I use my logs as my gdd to know what to do in the middle of development😅
sigman
Creator of
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I think I see what ur trying to do with the shield enemies, they try to block you right? It's pretty cool, it makes them feel alive, usually an enemy with a shield just walks around like any other, yours are kinda genius the more I think about it. Other than that I like the mc, he or she looks cool, I also like the sort of red area for magic(?) to aim with. Logs are clear too, continue the good work!
Big jam boss! Even if there wasnt much progress you need to continue the game boss! I liked how the menu works with "autocomplete" if that makes sense; like, I type "p" and the rest of the menu disappear and I can only see play, that was cool. In game, you could add arrow icons for the hjkl so that people who dont know vim know what to do. You're jam is helping us so continue your game too!
I really liked ship building and driving. I had trouble putting the laser on, it was only being put in the air and when I arrived to mine I couldnt do it and I gave up. Also when pressing tab to fast travel I missed the stations a lot and had trouble turning around right to go to them. Other than that, you have a rock solid base for a great game, driving and building, again, are really fun. You're logs are consistent, dont give up I want to see this game finished!
36 LOGS!? I have 4😭. It's a good approach to add a new thing to your game every few days. The game looks cool too, I'd like to see the drawings get incorporated in. There a thing called parallax mapping, I'm using it rn in my godot game but it's really an rpgmkr thing, but even then, I think the maps look good because it fits the concept of the game, I think it's like some sort of backrooms / liminal space thing(?), and the default rpgmkr map works with that aesthetic. Maybe you could do a mix of both? The scrolling dialogue also scratched my brain right and it's giving me ideas for other games. I look forward to see more progress!
Awesome game! Unfortunetly, I couldn't reach greg. I approached the game with trial and error and gave up at the "where did you meet greg" question. I tried all of them so I assume you have to not get to that point to progress by taking a different route. Other than my gameplay, I didn't see any flaws, I thought the art was amazing, the sound design was pretty good and the storytelling was great! Great game even though I think I only scratched the surface.
I was gonna glaze you like crazy but I got embarassed so my review will be a little chiller. This game is phenomenal! It's like all those games they make video essays about that you never play, except this time I played it and it's so good! The sound design pulls you in and tenses you when the monster spawns. The graphics are amazing for the vibe of the game and the gameplay loop is solid, I also haven't found any bugs. Everything just rolls perfectly with each other! Best game of the jam! Make a full game with your skills please!
Has potential. I did get jumpscared at the alarm sound and then the greg diving on me. Some flaws would be that the objects don't enter the boxes and can't fit anyway. You also have to alt tab from the game to close it unless you die. The objects are also ambigious and you don't know where to put them if you dont't consult the game's page. For example I still can't tell what the yellow things are. Other than that the ambiance and the spooky parts of the game are pretty good!
Great game! The art is really good, I like the particles when you die and the big bars you have to dodge. The projectiles themselves move really smoothly which is great. Greg moving around jumpscared me the first time. One flaw would be that borders would have been great, sometimes Greg, being who he is, goes off screen to snipe me, without letting me see the projectiles before hand. The view port is also pretty small, I think if it was a little bigger you might not even need borders. Overall great work, I enjoyed it!






