All I had to say. GJ!
sigman
Creator of
Recent community posts
Ignore the people giving useless non-answers and stereotypes to argue with you.
I wasn't planning to localize my game in any language, but now I promise you I will add chinese and other languages into it before it releases.
I can't promise it'll be good, but it'll be there.
I also didn't know that chinese games also reach players from taiwan and hongkong. I'm from Canada and you made me learn something new, thank you!
The intro with the scrolling txt is pretty awesome.
I played with the guy on top left and the blood girl. the latter was really fun until I killed myself with her skill that uses the stacks, maybe I didnt read correctly and I would think that'd be because some of the txt and icons are a little small. for example the "x" icon to exit a menu was hard to find. 
other than that it was nice, as I said the blood girl felt super fun to play, I liked how the gameplay loop was fast and that I could just jump in instantly. keep it up, this is fun and it has potential!
Haven't gone too far but this is really, really, really good! This is a great base for a full game if you want.
Though, as someone who never got into dnd stuff, the dices kinda felt like a million numbers thrown at me at the same time and the combat felt more like gambling. I couldn't really follow my stats getting stronger and what actually happened in battle but that's a me issue. I do like that despite that it's still fast paced
I think I see what ur trying to do with the shield enemies, they try to block you right? It's pretty cool, it makes them feel alive, usually an enemy with a shield just walks around like any other, yours are kinda genius the more I think about it. Other than that I like the mc, he or she looks cool, I also like the sort of red area for magic(?) to aim with. Logs are clear too, continue the good work!
Big jam boss! Even if there wasnt much progress you need to continue the game boss! I liked how the menu works with "autocomplete" if that makes sense; like, I type "p" and the rest of the menu disappear and I can only see play, that was cool. In game, you could add arrow icons for the hjkl so that people who dont know vim know what to do. You're jam is helping us so continue your game too!
I really liked ship building and driving. I had trouble putting the laser on, it was only being put in the air and when I arrived to mine I couldnt do it and I gave up. Also when pressing tab to fast travel I missed the stations a lot and had trouble turning around right to go to them. Other than that, you have a rock solid base for a great game, driving and building, again, are really fun. You're logs are consistent, dont give up I want to see this game finished!
36 LOGS!? I have 4😭. It's a good approach to add a new thing to your game every few days. The game looks cool too, I'd like to see the drawings get incorporated in. There a thing called parallax mapping, I'm using it rn in my godot game but it's really an rpgmkr thing, but even then, I think the maps look good because it fits the concept of the game, I think it's like some sort of backrooms / liminal space thing(?), and the default rpgmkr map works with that aesthetic. Maybe you could do a mix of both? The scrolling dialogue also scratched my brain right and it's giving me ideas for other games. I look forward to see more progress!
Awesome game! Unfortunetly, I couldn't reach greg. I approached the game with trial and error and gave up at the "where did you meet greg" question. I tried all of them so I assume you have to not get to that point to progress by taking a different route. Other than my gameplay, I didn't see any flaws, I thought the art was amazing, the sound design was pretty good and the storytelling was great! Great game even though I think I only scratched the surface.






