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sigman

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A member registered Sep 03, 2024 · View creator page →

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Recent community posts

Thanks!

Not bad. One thing that could be better would be the controls. having "Q" as a key is pretty awkward since your hands are pretty far away on the keyboard clicking on "Z" and "X" and the directional keys. A better choice for example, would have been to make "C" as another key instead of "Q". Other than that the game doesn't have much issues. Good job.

Funnest one of the jam! I really liked it, and it's really well made. Good job!

I love it! Really cool concept and good execution. It's pretty hard too. I'd love to see more!

Cool game! I really like the idea of choosing where to respawn, it has a lot of potential. Congrats!

Hello, am I the only one who can't vote on the submissions?

Fun game with cool puzzles. I'd love to see what you would have done with more time to add graphics and other polish. Well done!

Best game of the jam. Cool gameplay, insane polish, a quality game all throughout. Congrats!

Thank you!

Thank you for playing! My idea with the concept was that each time your piece gets killed, the controls change with the new piece. Thanks for making the jam!

I love it. The mechanics are fun and works well. The gameplay loop is cool and everything is consistent. This already great game has amazing potential. Keep it up!

Pretty good for your first game.(I read your comment). The enemy AI is impressive and his second phase could be great if the hitboxes were smaller. You could also make the player projectile hitboxes a bit bigger as the game is already pretty zoomed out making it hard to aim correctly. Some instructions on how to play the game and how the controls work would also help a lot. Other than that cool art and I like that the level loads fast. nice job!

The graphics and the sound design are amazing! Same with the controls, they feel great and the gameplay loop is fun. though it is true there is some bugs with the hook getting stuck or not being able to catch anything. Loved it eitherway, awesome game!

Thanks for playing!

Phenomenal graphics and polish. the cooking is intuitive and fun. the movement is great. this is the best coffee making game i've played yet in this jam by a long shot. Well done!

I was already thinking the game was great and then a WHOLE BOSS BATTLE? On top of an already fun metroidvania with awesome graphics and sound design, im really impressed. Though the boss is really unnecessarily long, and some spikes and ladder need a little polish on their hitbox but who cares. Amazing game!

Pretty fun! good sound design and game feel. good job!

cool game! mechanics are fun, simple and well implemented. I liked it!

unironically the most immersed i've been yet playing these games. Had fun all throughout. Amazing game!

Best game I played yet. The art and animations are awesome and the coffee upgrades are fun. Great job in such a short time too!

shadows, light and art is expertly well done. The physics and the game feel are also really nice. I did have trouble understanding the goal of the game and the tutorial went a little too fast, i'd rather have it end when the player clicks rather than have it end by itself. I also didn't like the lack of audio and visual indicator for when im getting hit, it's just a detail though. Still, one of the best game of this jam, and the prettiest I played so far. Congrats!

I love it! I really like that you made the orders take short time, it make the game really well paced. the visuals are great and the gameplay is cool. you guys should make more levels or build upon this game.

I really like the recipe book, it works well and is intuitive to use. I would really recommend adding fullscreen for the browser build, it's impossible to read the ingredients and the rest is really small.

great vibe! The map is well designed as well as the buying and selling loop. I stopped playing after selling a few coffees. Im curious how the game would go on if you were to further develop it.

Amazing art!

thanks for playing!

this is amazing! the gameplay's great and the art and sfx fits really well together. well done!

thank you for playing!

thanks for playing!

thanks for playing!

thank you for playing! Like you said, the spikes really are hard to see. We'll learn from it.

thanks for playing! Now that you mention it, it's true we should have added an indication to go back to the start of the level after the storm hit, thanks for the insight!

sounds and visuals are insane. the upgrades are simple yet super noticeable (which I love). this game has serious potential, congrats!

it's actually really fun. it's hard but fair and the audio and visuals are well made. tigers biting the curb tho.

Thanks man it means a lot.

the game feels awesome. the attacks are satisfying, the visuals are gorgeous and the music fits  everything together really well. The menu's have some persona level of polish and details. amazing game and amazing quality!

the visuals are insane! the game is fun too, attacking is satisfying and balanced. great work!

fun combat and cool visuals! the game did crash at the second obligatory fight though.

the visuals looks good and the gameplay has cool potential! a sensitivity slider would be great.

looks good and feels good! but i dont hear audio, is it intentional?