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Neat little exploration/adventure game with a timer. Has a cute, spunky protagonist and some fun(albeit minimalist) dialogue. The visual style is unique and interesting, but highly disorienting so it can be difficult to read the text and some of the objects. Thankfully there's a guide but it's kind of a shame I had to use it to find the last couple of interactions.


To the dev, I would try to increase the contrast between the interactables and the environment, and change the font! The font is already low readability thanks to the tall, low-width characters, but at points it really strains my poor eyes thanks to the visuals and the transparent text box.