I love that everything is hand drawn on paper! The style there stands out. I had some trouble with the combat, it might help to have the enemies finish their attack while the player backs away to allow the player a larger window to dash and attack. But aside from that good work!
JAMESDEV
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So so polished. The visuals and feel of the UI is amazing. The early game is really fun. I wish there were more cards for the player later in the game though, after a point it feels like the AI is just rolling out a crazy amount of defense dice making it near impossible to do sizable damage. Maybe having the defense dice break after defending might be a good idea to mitigate this. Aside from that great entry!
Super pleasant game! My highscore ended up being 17800. The variations in the sheep were a nice way to introduce some challenge. I think I would recommend having some sort of meter to determine how many sheep are too many because at times the game would end seemingly out of nowhere. Great take on the theme!
I like the atmosphere! I had a little trouble with the player movement, it felt a little odd. I would definitely recommend using Godot's default characterbody3D template for basic player movement, it works pretty well out of the box with little tinkering. I also managed to softlock myself in the shed by trapping the monster in front of the door while I was still inside. Other than that good work!
This game has a perfectly chill vibe, I love its atmosphere! I think I would have liked money to be a little easier to get because after the first day of collecting all of the barrels money gain was a little stagnant. But I'd love to play a game like this with more content, it would definitely work well if you continued development. Great work!
I love the style of this game. The 3d renders over the 2d background is a really cool. The gameplay is simple but each level is a little harder than the last so the design there was done well. I would definitely recommend having multiple actions for the wood you pick up, like boarding up doors, fixing cracks in walls, etc. if you choose to develop this further. It would also force the player to take careful decisions where to use the resources and move things so the levels aren't always straight forward. Good work!