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(1 edit) (+1)

It was pretty fun to play!

Like Ali said, the scene transitions were really nice and it felt really polished + gave me some PS2 nostalgia ;). 
For the game design I'd have some suggestions:

  • The asteroids and planets were randomized, which didn't really make a lot of sense to me. I had one level in particular where I was constantly dodging them to get towards the sun (and failing to do so, which was a good thing as it where just my first few attempts). But then I just got lucky the next time and could shoot from the starting point to the sun in a straight line because no asteroids where in its way.
  • Using the mouse to steer felt overpowered. If I ever had a tricky situation, I'd just shoot myself in the middle of space and go in a straight trajectory towards the sun. You tried to balance it by giving it a limited time, but with no indication of the time left it just felt like the game fucked up or something. I think the game would have been fine without the mouse steering, as you (the level designer) would have more control over how the level would be played
  • The idea of having bad gravity nodes is interesting, but I didn't really come across it when playing the game. When I saw a bad node, I just resorted to going around it with the mouse. Maybe you could have placed them in a more 'blocking the path'-way then a 'bad one on the side'-way.

All that said, it's really just some of my thoughts. I liked this game, it was fun to play and felt finished, not just a prototype. Great job!

Hey Man, thank you playing and the words of advice. Sorry about the asteroids I didn't really have time to code them better, so I took the easy route. I definitely wanted the dodging effect, so I am glad you got some of it (I feel you on the getting "lucky point" by the way). I am surprised you felt overpowered in the game, you must've gotten a god seed. For example, I died over 100 times in Hard mode. The procedural generation does need some work but I do hope you got that little rush during moments of peak performance.  

No worries, it was definetly fun to play. And there for sure where some headscratchers on how to solve them, after which executions still was a thing as well. It was fun :)