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A jam submission

Bio BreachView game page

Submitted by Turning Twenties — 1 hour, 3 minutes before the deadline
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Bio Breach's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4734.1434.143
Overall#14153.4643.464
Enjoyment#16033.2143.214
Creativity#31163.0363.036

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We reversed the role of the endless runner protagonist and the enviroment by making the playuer control the ship instead of the falling alien, by moving it and activating doors

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

(+1)

Really Liked the Game, really fun and the execution was perfect

Submitted

really nice, I just wish left and right were reversed

Submitted(+1)

The left and right controls messed my brain up a bit haha!

The game was great and the graphics are nice! The music choice also is nice!

It was kinda hard to press the doors but that's the challenge needed!

Submitted(+1)

One of the more interesting takes on the “what if you moved the environment” type of game, also the art and the way the background adjusts to the ship is awesome, great job!

Submitted(+1)

Really great art

Submitted(+1)

Absolutely stunning visuals ! Everything is there, good visuals, music, graphics and controls. Furthermore it also stays faithful to the theme of the Jam.

Submitted(+1)

Great game! I scored 930 points using the screen-cutting pause mechanism! The reverse parkour movement really contradicts my brain's thinking, which made it quite challenging for me at first, haha.

Submitted(+1)

Take a second to get a handle of the controls, but good art and pretty fun

Submitted(+1)

Great polish, couldn't manage to get more than 500 for now. Awesome design in music and art. Love the aesthetics and the theme. I loved the controls too. Reversed controls fit the theme perfectly and put a nice challenge to the otherwise easy genre.

Submitted(+1)

I was able to achieve 506 points! The concept of an infinite runner where you control the scenario is a perfect fit for the theme. Additionally, the art style is exceptionally beautiful. Congratulations on creating such a cool submission!

Submitted(+2)

I really love the art style, especially the parallax of the multi-layered city in the background. The concept is neat, almost like tetris meets endless runner. The music is a bop too so loved that.

I would say, the inverted x-axis controls do make it hard to get into. You build a rhythm but it always feels just that little bit unnatural. One big thing I would say is that I found it very difficult to open doors in time as it seemed the click area around them was fairly unforgiving. 

I'm not sure if they are set as buttons or if its a raycast hitting a collider, but I would expand the clickable area/collider either way so that it will accept a click that's fairly close to it. Especially with the often very short time you had to click on it, a little bit of extra wiggle room for the click area would go a long way.

Developer

We had a lot of trouble balancing that in the last 1-2 hours before the deadline. It's actually WAY bigger of a hitbox than it looks like, we increased it 3 separate times but the trouble seems to lie on the speed it comes at you. Our discussed solution was to have a button you could press at anytime to open the next visible door, so it still relies on reflexes, but doesn't require that much precision.

And thank you for you feedback!

Submitted(+1)

Really good art!!! I would've liked a little more depth to the gameplay but solid submission!

Submitted(+1)

Invasion imminent, fear fills the air
Alien's gaze, a haunting stare.
Evacuate from danger, heed the warning cry
Our fate uncertain, as we bid Earth goodbye.

My lord is this beautiful. That music also slaps.

Submitted(+1)

The best aesthetics I've seen so far, really beautiful and cohesive. Amazing parallax.

gameplay wise, I didn't love the controls - conceptually it makes sense to be moving the ship, but the moment stop actively thinking about the controlls I switch back to default and slip into a wall. 

Some more mechanics to add depth to the core gameplay and a re-vamped control system would be a massive benefit to this game

(+1)

Really love the polished feel and the art!

Nice game :D