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(1 edit)

Very intuitive, and good looking!

I think the main gameplay could use a supporting mechanic or some other thing to make it a bit more engaging. Maybe it would already become more fun if you didn’t snap to the location instantly, but the tongue was elastic and could get tangled up in the meteorites, something like that perhaps would give it more replayability because just messing around with the main mechanic is fun.

I had like 15 seconds at one point where I was just floating in space with no meterorites flying by in the direction I needed to go, which was a bit frustrating I guess.

For art I think the background could have benefit from being more muted in some way as it is higher contrast and more busy than the elements in the foreground.

I enjoyed the choice of music though, it was quite fitting to the experience like a relaxed space-walk!

(+1)

Thank you for your comment, and 'm glad you had an overall positive time with it! There is a mechanic o move through space when there are no meteors around, pressing space when you are at complete standstill launches you slowly into your looking direction, but we kinda deliberately kept that as a hidden mechanic; maybe we shouldn't have, haha. 

We had one mechanic planned early on to do a frog croak and summon a comet that you could then latch yourself onto, but we didn't have the time to implement that unfortunately. 

The tongue getting tangled up would be a fun mechanic, definitely too complex for the scope of a jam game though unfortunately.

Thank you again for your comment and insights, we appreciate the feedback!