I didn’t figure out how the level two input was supposed to work.
For what I did get through though I’ll give some feedback! First off, since I’m a bit of a polish nerd, there was too much screen shake and some of the sounds didn’t feel quite right. They sounded like a bad thing was happening even though you did it correctly. For future reference, check that the sounds actually sound like what you’re trying to convey. For screen shake, tone that down by like 80% maybe. It’s supposed to support the feeling you’re getting of the impact, not disorient the player. It’s easy to overdo but elevates stuff when done in moderation. For the cinematic sequence of blowing up the planet it’s fine to have a bit more, since it’s just vibes and doesn’t interfere with any gameplay.
For a simon says clone i really like the packaging of it but I would have liked a bit more focus on clear communication of what you are supposed to do when. From a game design perspective, I think level 1 overstayed its welcome a little bit. Maybe 5-10 button presses fewer in total but ramp up faster. The challenge comes when you have to remember a sequence, it’s not hard to remember which light just flashed even if it’s a fraction of a second xD
Allow skipping the intro sequence too, I missed part of it and had to rewatch the whole thing hehehe