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(+1)

This had me laughing and thinking a lot. I’m not sure it would have made for a “fun” game, but each event having a possible hidden, different criteria. I was always sending the nearly useless intern to unskilled jobs and it would have been funny/annoying for those jobs to turn out to have some hidden requirements. Again, not a suggestion, just really thought-provoking, even though gangs of toddlers where dealt with.

That's actually something I wanted to implement too! At least a longer message each time you fail / succeed in a mission, telling you what went wrong / correctly. Eventually I ended up adding a lot of possible functions I never got to use :') Nice to hear you liking my events tho!