The last brain cell going vruum vruum
//This is so great, I love the details! I wish I had played it when I still studied psychology :')
NOOO MY HAND! How can I dress up my fishes now without a functional armleg? Also, do I collect fishes to dress them up and to eat them after that, or do I have a separate collection of fishes I'm going to chop and fishes I want to feel pretty? Are those pretty fishes still alive or am I dressing up dead fishes? Or are the other fishes just sacrifices so I can make money to buy more equipments for my favorite dead fishes? I have so many (very) important questions on my mind right now.
But honestly, this have the coolest pixel art style and it's admirable that you decided (and managed) to do not just one but three fishing mini games. Also, will Bob get one of those hook hands after cutting his hand of? Will that make him a pirate?
Reminds me of those times when we tried to make our own die out of paper (didn't work out for some reason though). I like how you managed to combine two game mechanisms, aiming the fishes with rod and gambling! I actually showed this game to other people as well since it's interesting and both idea and gameplay have some potential.
Thank you for your feedback! This prototype is "finished" so it should be working. However, if you've encountered any bugs or other problems, I'll gladly hear about it so I can fix them and make this a better experience for everyone. The enemy AI is kinda primitive, so sometimes they play really badly. If that's the problem, restarting the game may help you.
Thank you for your feedback! I think it's actually an interesting question, like would you still be you even if you weren't in control of your actions anymore?
We are currently trying to fix the charger station problem by making more visual and audible hints for player :) Thanks for pointing that out!
All bug reports:
- Wall colliders are working badly and you can go through them pretty easily. You won't get back tho so stop doing that pls. So Tatu had frozen our player's rigidbody's X-position while I was crying. There shouldn't be any bugs anymore.
- After unfreezing our player's rigidbody's X-position there has been some problems especially when our player is trying to jump. Like dude, stop shaking. That makes me feel nauseous. So our gravity was something like 30. That may not sound much but believe me, it is. Now we've fixed that too and there definitely isn't any bugs anymore.