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Minjutin

270
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A member registered Dec 17, 2020 · View creator page →

Creator of

Recent community posts

Omg just saw this, this is very creative! Fabulos indeed :D

Thank you for playing! And only killing 233 people, very appreciated :D

Thank you for your detailed review! I was hoping my players would try to strategize which is the shortest way to get your job done, so glad to hear you found that mechanic out. Your issues are all valid and I got to put them in my list of things I need to fix first :')  

That's actually something I wanted to implement too! At least a longer message each time you fail / succeed in a mission, telling you what went wrong / correctly. Eventually I ended up adding a lot of possible functions I never got to use :') Nice to hear you liking my events tho!

I appreciate all the small things so thank you, I wanted it to feel smooth so glad it worked out! And yess gotta add those sound effects next time :') 

Thank you for playing ^^!

Thank you very much!

Glad to hear you enjoyed it! You actually sometimes lose agents if you accept wrong missions, but currently the game might get way too hectic (especially if you buy too many agents) to make that kind of choices :D 

Thank you for your feedback! I agree with you 100%. I wanted to make the game feel like you have to hurry if you want to be able to solve all the crimes, but pause would've definitely been a better option.

Thank you for playing! ^^

Thank you for bug report, I definitely didn't have enough time to find them all and this'll be helpful when I'll finally fix them :') Thanks for your nice words too!

Thank you, oh that poor agent with his zero talents :') I haven't played Dispatch yet but it's on my wishlist!

Uuf thank you for notifying, wouldn't have realized it myself! The button is disabled now, thanks to you. And thank you for playing!

Pretty much every time you sent somebody deal with a mission, you succeed, and when not, you didn't. I should've definitely added some music and will keep that in mind when updating the game. Thank you for your feedback!

I'm the meaniest little goblin in the world, RAWWR!

This game is so awesome and it should be a real incremental clicker game so I could play it for hours. All events were so fun and different, I just loved seeing those rocks getting destroyed! Veery satisfying. I'll be surprised if this won't be in top 3 this round.

I've always enjoyed games with typing and finding secrets was nice! This kinda reminded me of the game Baba is You, if you've heard about it (not that they have similiar gameplay but similiar graphical style and joy of finding new things). This was such a fun game to try out!

:D don't worry, they were both good! Just wanted to keep my review short, I liked how the enemies felt like they were evolving and the QTE with flying letters really challenged my brains, which I appreciated. I don't know if I have seen anything exactly like it before, both of your games have given me a feeling that you're skilled with coming up with new ideas and making them work ^^

Wow the clay dudes & the game look amazing! We're of course unfortunate to see you go but I'd be happy to see more of your 3D art in the future, maybe in GDKO 2027..? 

This game could be an awesome horror game. Let me tell you why:

1. "There are too many skeletons in space" is one of the most ominious things to say. Like, how did they end up in there? Were they there already? You're immediately surrended by this sense of mystery.

2. The crane game like shooting is quite unique but also very intense. I could feel the pressure of enemies approaching me while I was wasting my precious aims hitting nobody. The skeletons were actually a little scary even tho they were drawn in goofy cartoon style.

Needless to say, I think the game was cool, I also like your art!

This was actually quite nice! Going inside your Tetris pieces is a fun plot twist and I can imagine all kinds of extra gameplay mechanics you could implement there as well. Based on both of your entries, your ideas seem interesting and I'd kinda want to see more of them in the future too!

This is madly great and satisfying? I NEED MORE! I need more furnitures, more QTEs, more everything. I mean, this game has plenty than enough as it is, but still :') I loved it.

Everytime I fell down it made me slightly more frustrated, but I kept trying till I get to the top :D I reaaally like your art style, there is something so raw and quirky, reminds me of Edmund McMillian games in a way. Now, I just need more! MORE!

I like the general vibes and turn-based combat, graphics and sound effects feel both original. The game left me wishing for some quality of life features like seeing your hp, but besides that the game was fun to experience!

Your games have such a distinct style I automatically recognice when one is made by you, and I think it's one of your strengths. I think level design is nice and making every attack a QTE was an unique way to implement them. This felt like a demo to an actual game. My only issue was that for some reason the game was quite laggy on my pc? So I couldn't fully enjoy the game. But I think it's still great however and I will rate it without taking the lagginess in account.

Vickyyyy my beloved is back ;_; Also fun to play a game with a little different controls than usually in these jams, using mouse made me feel more like giving commands than directly being Vicky so it worked well. 

Vickyyyy my beloved is back ;_; Also fun to play a game with a little different controls than usually in these jams, using mouse made me feel more like giving commands than directly being Vicky so it worked well. 

It does have one quick-time event and making your own gun is still fun, even though you can't use it yet. 3D assets are nice but the game is missing gameplay, nevertheless I'm glad too se you managed to post something.

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This is the only time I've seen QTEs implemented without using any kind of prompts, by requiring perfect transformations to beat a mean boss. This game was already good during the first round but I think this round's themes really made it justice. Also fun that you decided to keep both rounds as levels, can't wait for the third level!

There are many things I appreciate, overall goofiness and charisma are on spot and there are multiple levels to try out (and imo they get better). I'm not entirely sure if it matters whether you type PI or not, but as an ex-mathematician having PI as QTE fascinates me. OH and I really like those draft-like tutorial images! They brought me joy. 

Don't worry, I don't think it's too hard, I guess I just have to practice my timing a little before I can beat it!

I liked playing the game during the first round and having level structure is even better. It really keeps you interested to see which part you get next. I don't know if you're going to keep working with this if you get to the next round, but in case you do I can't wait for seeing how else can you play with this idea. 

At first I had no idea what to do but I feel like figuring it out was a part of the fun. My first tube looked like a mess, but the second one was already better. This is a game that teaches you fractions, so count me in. Animations are so tasty too!

Fighting is innovative, good job implementing so many ways to change your loadout. It was fun to spin around and fight enemies, a little difficult but not in a bad way, the matches were certainly winnable and everything.

It's cool that you managed to continue the game from the previous round! The animations feel really smooth in this one, and gathering stuff is oddly satisfying. I need some lore tho, how did I suddenly get a baby? Why am I chased by beautiful women? What is the meaning of my life?

All the QTEs are awesome and so different to each other, like WarioWare level stuff. My favorite is the clock one. Truly a joy to play, the levels are very well implemented. You also managed to make the game look nice, even though the characters are just squares? I truly believe you'll get to the round 3 with this!

This is literally THE QTE event game, a Balatro of QTEs, and could be developed even further to include deckbuilding and other stuff. Levels are nice (even tho I never managed to beat the round 2), but based on your screenshots there are still more levels left to experience. I might return playing this after I've reviewed all the other games.

One of those rare perfect entries, it evolves nicely and chasing criminals is fun. I find it funny that when those speesters sees you chasing them they don't automatically stop, but just turn around and drives aways :D There is something wrong with this neighborhood, just saying. 

The moment your screen starts to rotate was the most surprising, like what did I too wrong? Apprently nothing :D Didn't get to try out those promised multiplayer elements but in theory, I respect adding them

The idea is great, this is exactly how I imagine actual job interviews going. It could start slower so players could have more time to learn how to play this (I got like -1500 points or smth :D), but I definitely think this is one of the funniest ways to implement QTEs!