Omg just saw this, this is very creative! Fabulos indeed :D
Minjutin
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:D don't worry, they were both good! Just wanted to keep my review short, I liked how the enemies felt like they were evolving and the QTE with flying letters really challenged my brains, which I appreciated. I don't know if I have seen anything exactly like it before, both of your games have given me a feeling that you're skilled with coming up with new ideas and making them work ^^
This game could be an awesome horror game. Let me tell you why:
1. "There are too many skeletons in space" is one of the most ominious things to say. Like, how did they end up in there? Were they there already? You're immediately surrended by this sense of mystery.
2. The crane game like shooting is quite unique but also very intense. I could feel the pressure of enemies approaching me while I was wasting my precious aims hitting nobody. The skeletons were actually a little scary even tho they were drawn in goofy cartoon style.
Needless to say, I think the game was cool, I also like your art!
Your games have such a distinct style I automatically recognice when one is made by you, and I think it's one of your strengths. I think level design is nice and making every attack a QTE was an unique way to implement them. This felt like a demo to an actual game. My only issue was that for some reason the game was quite laggy on my pc? So I couldn't fully enjoy the game. But I think it's still great however and I will rate it without taking the lagginess in account.
This is the only time I've seen QTEs implemented without using any kind of prompts, by requiring perfect transformations to beat a mean boss. This game was already good during the first round but I think this round's themes really made it justice. Also fun that you decided to keep both rounds as levels, can't wait for the third level!
There are many things I appreciate, overall goofiness and charisma are on spot and there are multiple levels to try out (and imo they get better). I'm not entirely sure if it matters whether you type PI or not, but as an ex-mathematician having PI as QTE fascinates me. OH and I really like those draft-like tutorial images! They brought me joy.
I liked playing the game during the first round and having level structure is even better. It really keeps you interested to see which part you get next. I don't know if you're going to keep working with this if you get to the next round, but in case you do I can't wait for seeing how else can you play with this idea.
All the QTEs are awesome and so different to each other, like WarioWare level stuff. My favorite is the clock one. Truly a joy to play, the levels are very well implemented. You also managed to make the game look nice, even though the characters are just squares? I truly believe you'll get to the round 3 with this!
This is literally THE QTE event game, a Balatro of QTEs, and could be developed even further to include deckbuilding and other stuff. Levels are nice (even tho I never managed to beat the round 2), but based on your screenshots there are still more levels left to experience. I might return playing this after I've reviewed all the other games.

























