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How does the game fit the theme?
No bullet fired will ever miss a target, therefore "nothing can go wrong". Also includes those fired by your enemies.
What code and assets did you not make from scratch during the jam (if any)?
* https://opengameart.org/content/collection-gun-sounds
* https://opengameart.org/content/whispers-of-avalon-desert-tileset
* https://opengameart.org/content/mini-gun-pack-1
* https://opengameart.org/content/platformer-sprites
* https://nvthicprod.itch.io/impact-sfx
* One sound effect generated with sfxr.
All code and all other assets are made by me.
How many people worked on the game?1
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Comments
cool game! it was pretty tough but really fun watching the bullet take some crazy paths to reach the enemies
Some levels were veery hard haha but I liked the idea! The cursor "bullets will go to the enemy nearest to the cursos" tip, maybe should be easier to see, as it is very important for the gameplay ;)
Thank you for playing! You're right and I wish I had more time to balance the harder levels, but most do have an "intended solution" or optimal strategy.