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AlanQS

33
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A member registered Sep 26, 2023 · View creator page →

Creator of

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Great game, awesome visuals. Making sushi is really satisfying and I'm glad you didn't make this game too hectic. A lot of other entries I played with a similar premise went that direction so it was nice to play a relaxing game for change

Great premise. I found it a little bit too difficult but it was still fun

Pretty cool idea! This is a solid prototype for a bigger game for sure

Very impressed! Well paced and polished. Only nitpick I have is maybe having more levels with each mechanic. It felt like after learning what each new mechanic does, I'm already onto the next one. Hopefully you continue to work on this

Very impressed! Well paced and polished. Only nitpick I have is maybe having more levels with each mechanic. It felt like after learning what each new mechanic does, I'm already onto the next one. Hopefully you continue to work on this

As someone that actively tries to break every game I play I felt right at home, well done

my apple juice was shaken, not stirred

Excellent visual effects, super cool

What a panic inducing game (well done!)

Great game, the humor reminds me of warioware style mini games too! 

Great use of the theme, strong aesthetics and the audio cues were well done too

One of my favorites so far. Really nice aesthetic and gameplay. The premise was funny too and there's a very high polish to this experience. I loved the pan down from the top after the level is finished to reveal what a mess I've made 

That was fun, lots of potential for this to turn into a bigger/full game with this unique combat mechanic

Really enjoyed this one. The level of polish is very good. Tutorial is well done and I immediately understood how to play

Great take on the theme and very interesting aesthetics. Got fired on my first try :)

Super unique idea, I would definitely keep working on this and turn it into a full game!

Yea I didn't give much thought to the keybinds other than QWER+Spc vs QWERT since I always thought we'd just have an option for the players to remap the keys themselves, but we ran out of time (of course...)

The original mapping was QWER + Space with Space being kick, ultimately we thought QWERT would be more intuitive for non drummers. Going all out with controls like you mentioned would've been cool though

Very fun, I did indeed figured it out (nice tutorial) It reminded me a lot of overcooked, well done

Very fun, I did indeed figured it out (nice tutorial) It reminded me a lot of overcooked, well done

Very interesting idea, it almost plays more like a puzzle game in that you have to figure out the best route, and the (slightly too hard) execution needed to actually follow through made it more fun too imo

The kaiju crouch sprite was hilarious. Cool game and fun enough that I bought all the upgrades. The flavor text for the upgrades were a nice touch too

Love the idea and theme implementation. The aesthetics compliment the wacky premise very well too

Hilarious twist to a classic game, sound and playing vs cpu would be welcome for sure, but it's a really nice proof of concept for a bigger game 

The genre switch from cozy farming to action was a nice surprise. The timer mechanic reminds me of pikman as well, how you need to optimize your route and do as much as you can before you're forced to head back home. Super fun game and well done! 

Pretty neat! Like others have pointed out the controls are a little bit hard to get used to, but it's still a very playable and polished experience

This game made me feel so nostalgic about those old surgery flash games. A bit hard to figure out what's happening but still pretty cool. Great visuals

Turning him into a fish was such a funny moment. I can see this being a great proof of concept for a larger game with more features/quests

Very cool concept, the crow is very wise. That's why it felt great when i figure out a strategy/concept before the crow tells me about it. But it would be great if the UI was a bit more polished to indicate which rewards I've unlocked? Very impressive how you made a simple, but fun card game in such a short time though

Great use of the theme, the visuals look clean and polished but as others pointed out a tutorial of sorts would be great. Could maybe use a stronger indicator/cue when the flight key switches too but I could just be bad too. 

There's potential here for sure and the visuals are interesting. Judging by how close you guys submitted from the deadline I can tell a lot of effort went into this. Maybe the scope was too large?

Very atmospheric world... something definitely seems off about it, great choice of music and aesthetics

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Link your game if it's rhythm, or just music heavy in general! We would love to get feedback from people who also enjoy rhythm games! It'll be cool to see how we all approached this theme differently :D https://itch.io/jam/brackeys-13/rate/3339952/