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SaeionGames

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A member registered Aug 14, 2017 · View creator page →

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Hi there! Can I get a screenshot of the bone hierarchy please? I wish to make sure that it is compatible with Unreal Engine's Single root bone requirement :)

Thank you for the kind words :)

Decent game, Atmospheric and had some RE1 Type of Dialogue lines which I appreciated.

I had some gripes with gameplay mechanics, but I think they were more engine limitations than anything else, like having the notes just come up on the screen by overlap and then taking forever to leave, and the crosshair being immensely off centre opposed to traditional FPS. 

Lastly, I Picked up the key in the toilet after the guy in the chair beg so, but... no door opened. So had to go zap him regardless. Not sure whether that was intended or a bug

Well Done and keep it up!

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Gameplay wise, works amazingly well. Maybe wished the turning to be slighly faster, but thats pretty much it.

What I believe this game failed in is the Horror / Fear Factor. You had a great opportunity for build up of making things get slighly slighly more creepy/scary per robot inspected. 

Other than that, well done on the Game! Got Final A myself!

You create a great foundation for a full fledged release game, as the gameplay and gunplay is utterly amazing and engaging! Really well done!

I did find that this game did need some more player information, ESPECIALLY a health meter, as I did know if I was getting hit or not. In the midst of a shootout, the red flash isn't noticeable so on many occasions I died thinking I had more life.

And I do believe you need to do some more balancing testing. Having the Enemies have pretty much sniper like accuracy and reflexes as soon as the player is in sight will make  situations where you are in fork and HAVE to choose whether to look at the right side or left side. Adding an Accuracy variance to the enemy as well can have the unlucky player a chance to do a quick reflex kill if they are skilled enough but has the chance to get away with not getting hit.

Lastly, I think you should add either an outline to the pickable items or at least list what the player should look out for. I made out the family photo and Medical Record by pure luck of being nearby and happened to be looking at them. Otherwise I'd never would have thought on picking them up, or even going near them.

Looking forward for more from you! :D 

My Record is 12/17 Kills confirmed so far :D

Honestly a Job well done. A Full polished and finished game within 2 weeks! Story was intriguing, Level design was spot on and the horror atmosphere was phenomenal. One of the best entries in this Jam! :D 

Pacing is perfect for the first run, but tedious for a 2nd time onwards. If you re ever interested in a post Jam update, I'd actually recommend adding in a Sprint Feature as a NG+ Toggle, just so the multiple endings can be achieved. 

Some small things to note; In the note where it highlights an item to unlock a door, I believe the code to colour the text differently didn't take. 

Keep up the great work! 

Thank you for playing and for the kind words! :D Happy that you liked the game :D

Thank you! Glad you enjoyed it :D

Thanks mate :D

Its pretty much a deduction / guess who type of game, the NPCs give out hints to where you can find a weapon and who the Assassin is, decipher that and you ll beat the game :D

Thank you so much for the high praise! :D

Best entry I played in this Jam thus far. Everything about it is polished, intriguing and complete. It also really reminded me of the type of games I d used to play over at Newgrounds! Brought back some great memories. 10/10 well done!

Damn! Well done for such a short time frame, you created something truly unique!

This game feels REALLY Good to play! Amazing Polished product for such a short game jam!

A very fun surprise! Didnt expect to be addicted to this!

The difficulty ranges from very easily telling to easily missable differences!

Really enjoyed it when the differences were creepy in nature :D

Planet Gravitational games are always fun and this is no exception! Well done :D

This game will deffo find an audience on mobile stores! Well done!

It wasnt the easiest game to get into but when you do, you start to really appreciate the depth of this mechanic!

Make it fast and you pretty much have a "rhythm" game :D Or a looper version of Magicka! :D

Really well done! A Enjoyed this game, loved the arcade feel of the whole thing!

Thank you for the nice words mate!

I scoped incredibly small gameplay wise to try and fit a "Finished game" as much as I could ^^

Thank you! Hope you enjoyed the game as well :)

This was very well done! Nicely presented and worked amazing well. 

Amazingly well done! Ambience and visuals on point, horror feel tense! Reminded me a lot of good ol' Slender ^^

A nice game inspired by iron lung! You're pretty good (☞ ͡° ͜ʖ ͡°)☞ 

Cant be a horror game when you are the very thing they should fear

Managed to do what I couldnt do irl....beat Job Applications!

Loved everything about this game! Well Done!

Not much in terms of horror to be honest, but this is an oddly addictive game. I really enjoyed the gameplay loop and if you manage to make this game code modular, you can easily have a short managing minigame that can easily hook players! :D

Like the fact that the more you look into the room and the more time you play, more things you see!

However will admit that the OST did not match with the tone of the game at all. 

Also you had some parts of the map that had gaps in the walls, might be good to look into it for an update ^^

Great job!

Impressive work! Really enjoyed this short horror experience! The scares were well placed and thought out! Well done :D

Really like the presentation and whole ambience of this one! Was on my toes not knowing what to expect! 

A Nice solid experience, well done! :D

Hey mate!

I actually think sticking to your original vision and release a full game opposed to Episodes. I'm sure all fans who are eagerly anticipating the game will understand that delays can occur but would prefer you taking your time on making it right opposed to rushing anything.

Also I really believe episode structured games (as in 1x Episode per couple of months) has been phased out; Even TV Series are opting to releasing a full Season at once opposed to one episode per week as people prefer binging a season instead of watching it week by week.

Either way you choose; I m eager to try this game out! Good Luck!

Hey there! The game was created and entirely tested on Win 11, so I can confirm with complete assurance that the game runs on Win 11 :)

Can you kindly send over a screenshot to Saeion.games@gmail.com so that I can look into the issue at hand :)

Cheers!

If thats the case, this pack is perfect for me :D 

As would be able to automatically make a skeleton via blender to be compatible with the UE's Vehicle Chaos System ^^

Hi there mate! Quick Question; Are the Wheels a Separate Mesh from the body with these vehicles?

Hi mate! Apologies for the stupid question; However this pack is more of a "Create your own OST", not a ready made OST to just place in a project correct?

Thanks for playing :)

Hey Guys!

I have recently finished and released the final finished build of my recent game Lifebait!

A Short horror experience where you play as a fisherman needed to catch fish to save his starving village. 

Check it out if you can :D Lifebait Link


Hey mate! Out of the absolute curiosity; You wouldn't happen to have the names of these fish at hand yea? (apart from the monster one of course)

Thanks for the Suggestion on upgrading the Mechanic! Will definitely be implementing that! 😁😁🙏

Its nice to know that even the darkest parts of the internet is filled with Trolls and Simps xD

In seriousness though, I was indeed intrigued with the narrative and pretty much lurked through all the chatter just because I wanted to see where the story was headed. Not much in terms of gameplay, but you definitely nailed the Narrative! Well f-ing Done!

I did find the flashlight to be TOO Bright that it pretty much made everything white opposed to just lighting up the scene. The Affine warping was too much as well, but that may be due to me playing on a ultrawide. 

You really nailed the ambience of this! Really well done!