Hi! Might be interested in this, do you have a sample of the music that I can listen to please?
SaeionGames
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Hi all!
Asked this question on Discord and got clarification by the host;
"Aslong as textures are pixelized with a form of "Art" on the texture then sure."
So I take it that as long as the textures were intentionally made pixelated (not just a downscaled image) and doing more then just applying a Pixelation post process to the game;
Then it would be accepted ^^
Hi!
If we may ask for some clarification please;
We have a V1.2 Ready to publish of our submission with some bug fixes. However we do not wish to get disqualified if our upload would also change our submission entry, and end up getting disqualified.
Can you please clarify if we can upload our new build now or if its better to wait till after the rating period is over.
Thank you! ^^
Well done on making the game for the jam!
You had very nice visuals and I wished to see what you had in mind for sound design. The background events were in fact creepy.
However I did fail to understand most of the game. Mainly had to settle to with pressing up and hope something happens. Couldn't find any actual flow. Would advise adding in more interactivity in the game to aid in getting the player immersed!
I really enjoyed this entry.
Felt lost but also loved the exploring. I highly envision this game to have more stealth elements if time allowed it, but from the few time I spent playing this game, I did enjoy it and felt tense from the monster.
I did find it easy however in a run where I did not run at all and just walked all the time. I would so recommend adding in some noise traps, as well as hiding spots, to make the gameplay more dynamic
Highly well done!
The monster scared me quite a few times due to its unexpectedness
But felt like there should have been a delay of some kind.
Did not understand the gameplay elements well however; A How to play or a tutorial level would have benefitted a lot on understanding why there are multiple flares etc..
Still well done on making this game!
Had some good scares on this one! Those mannequin enemies did the trick very well. I also enjoyed the "customize your difficulty" take as well.
It fit the theme very nicely; However would have preferred to have more gameplay feedback on the attack as I never quite knew when the attack was in fact working or not.
I will also advise planning ahead on the procedural element of the key placement; as on my very first try, I was VERY LUCKY that it spawned just 5 seconds away and the door was near.
Had to make another playthrough to properly experience the game.
Well done!
This game was very simple in its execution; I found the Boy gameplay too easy though; Simply going from left to right in a fast pace was all that was needed to win the game, and so got boring very fast.
The shadow gameplay was slightly more challenging, but with some pattern control; the rest would fall into the place.
I enjoyed the concept of the story very much however! Well done on making this game in just 1 week !
I enjoyed the concept of this game, but didn't see it match the theme of Survival horror much, since resources were at a respawn rate and so, never felt I had to care for much of them.
Whilst there is a learning curve to the vehicle movement, I did find the lack of turret control frustrating. I also didn't feel the combat gameplay was executed well enough. Would have preferred more cannon recoil or at least made the cannon attack either Kill a basic "tank sized" enemy or at least have the attack be an AoE.
All in all I see the potential in this one and would be interested in seeing it grow!
Hi Thanks for the feedback! Yes unfortunately I only managed to properly fix the cameras post jam. Yes, technically so far you can pretty much wait by the exit and the Hider will come to you up to a point. I only managed to counteract this by having the target point spawn at a predetermined random location. That being said, I still need to work on making the AI more dynamic. Probably when I learn about behaviour trees I ll be able to tap into its full potential.
As for the boxes. I'd probably expand the tutorial level at some point to give more in depth info on the features. As I made 3 type of "Fake" boxes to trick the player into kicking them. A Normal Box, A Noise Box (sound of footsteps) and A Rumble Box.
Thank you for the feedback and for playing! Much appreciated!