Hey mate! Out of the absolute curiosity; You wouldn't happen to have the names of these fish at hand yea? (apart from the monster one of course)
SaeionGames
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Its nice to know that even the darkest parts of the internet is filled with Trolls and Simps xD
In seriousness though, I was indeed intrigued with the narrative and pretty much lurked through all the chatter just because I wanted to see where the story was headed. Not much in terms of gameplay, but you definitely nailed the Narrative! Well f-ing Done!
I did find the flashlight to be TOO Bright that it pretty much made everything white opposed to just lighting up the scene. The Affine warping was too much as well, but that may be due to me playing on a ultrawide.
Well done on the entry! Whilst I liked the concept of this game, I did feel the execution didnt quite land for me. Still, looking forward to seeing a more polished up version of this as the potential is indeed there!
A Minor bug report; You can spam the spear repeatedly and it kinda ruins the spear start and end alignment, so my spear was basically going to the depths of the abyss and coming from the heavens xD
I really enjoyed this one! The control and Movement felt like a Classic Point and Click adventure game such as Myst or D from the PSX era ^^
The premises of the game really has immense potential for creepy story telling so definitely look into that aspect!
The only suggestion I could think of is to make a timer for the cart to arrive. If you re able to even make that into a visual element it would even be better!
Its a neat game! The Diff mechanics work well and I see the game design structure you were going for, however the diff mechanics didnt feel tied together. I mostly suspect that its due to a lack of a narrative, or even visual reason that these systems are linked together.
So I can honestly say, Well done on making the "HOW" the work and I m looking forward to seeing this fleshing out the "WHY" they work together ^^
Well done on making this game! For a short game, there was a lot to do and manage! However I do think the game would have benefitted from;
1) The items, on drop, respawn/return to the table. Or at the very least, have Physics disable and replace the throw to a simple drop. Or simply having them highlighted at a further distance. As I was continuously losing the Wrench and Hammer due to the darkness.
2) Having the instructions on the main menu ALSO be on the Pause menu. Had to die a few times on purpose because I needed to look at the instructions again.
Lastly; I would recommend using a Scale Box on your UI. Especially on your closing eyes UI, as I essentially was able to see half of the screen due to being with an Ultra Wide Monitor and the close eyes just hides half of my screen instead of the full screen as it was intended.
Great work! ^^
I really enjoyed controlling the WORM, It felt like I was controlling a Tank to be honest! The Soundtrack was really catchy, However, it did detract me from a horror experience, as it felt more in line with an Action movie to be fair.
Whilst I did enjoy controlling the WORM, I did feel like the distance from Start to Point 1 was too far, as was thinking it was an endless run at some point until I finally reach the destination.
Interacting with the environment/Item was well thought out, however did experience a bug in which the left hydraulic pipe was not getting repaired even after seeing the meter do 2x full 360 turns.
Lastly, I do believe the resolution shader was too low, made reading the texts very hard with the note pad text was totally unreadable for me. Would recommend making an option setting in which the player would be able to tweak the resolution scale a bit to their liking/monitor resolution ^^
All in all, this was a lovely experience! And really appreciated the voice acting!
Hi!
The demo link is on the asset page https://saeiongames.itch.io/shsx-cs-ue5, you should be able to download it straight from there with no issues :)
Hi Everyone!
I have created this pack in making a highly modular and adaptive Camera System, featuring multiple techniques used in Classic Survival Horror games Such as Resident Evil, Dino Crisis and Silent Hill.
Made for people wanting to replicate the gameplay style whilst still having a lot of control and flexibility on what the cameras can achieve.
Hope you can use it to create some amazing new survival horror experiences :D
A Free Demo to showcase the pack is available for download!
https://saeiongames.itch.io/shsx-cs-ue5
Today is the 20th Year Anniversary of one my all time fave horror games; A flash point and click game EXMORTIS
For this occasion, I recreated the original in PSX style, for a what if scenario on if the game was released today!
Check it out!
https://saeiongames.itch.io/fan-exmortis-psx
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Mate, amazing entry! Super well polished and feels just right. Loved the PSX Style aesthetics and level design was great too!
I also really enjoyed the little homages to Silent Hill and Resident Evil with the soundtrack choices and placements! And I especially loved the little bobbing effect the camera was doing to create a sensation that someone on the other side was watching over you!
5/5 Well done!
I really enjoyed the feel and vibe of this game. Sound design was top notch and mechanics worked really well! My only gripe was that I was feeling too lost with no real sense of direction on which way I should go apart from "up".
Nice job!
OH! I can't remember where exactly but at some point I fell into a pit with 3 robot jumping enemies with the ledge being too high to jump out of but no grappling hook marks to use to escape either; essentially causing me to restart entirely.
Art Style and sound design vibed really well! I did wish that the building types actually had an affect/impact on gameplay, as despite the vast selection, sticking to the same box pm is the ideal to finish the game and ended being more dull due to that unfortunately.
All in all I liked it and well done ^^