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SaeionGames

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A member registered Aug 14, 2017 · View creator page →

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Hey mate! Out of the absolute curiosity; You wouldn't happen to have the names of these fish at hand yea? (apart from the monster one of course)

Thanks for the Suggestion on upgrading the Mechanic! Will definitely be implementing that! 😁😁🙏

Its nice to know that even the darkest parts of the internet is filled with Trolls and Simps xD

In seriousness though, I was indeed intrigued with the narrative and pretty much lurked through all the chatter just because I wanted to see where the story was headed. Not much in terms of gameplay, but you definitely nailed the Narrative! Well f-ing Done!

I did find the flashlight to be TOO Bright that it pretty much made everything white opposed to just lighting up the scene. The Affine warping was too much as well, but that may be due to me playing on a ultrawide. 

You really nailed the ambience of this! Really well done!

Well done on the entry! Whilst I liked the concept of this game, I did feel the execution didnt quite land for me. Still, looking forward to seeing a more polished up version of this as the potential is indeed there!

A Minor bug report; You can spam the spear repeatedly and it kinda ruins the spear start and end alignment, so my spear was basically going to the depths of the abyss and coming from the heavens xD

I really enjoyed this one! The control and Movement felt like a Classic Point and Click adventure game such as Myst or D from the PSX era ^^

The premises of the game really has immense potential for creepy story telling so definitely look into that aspect!

The only suggestion I could think of is to make a timer for the cart to arrive. If you re able to even make that into a visual element it would even be better!

Enjoyed this one very much! The most unique entry in this Jam so far! Well done! :D

Its a neat game! The Diff mechanics work well and I see the game design structure you were going for, however the diff mechanics didnt feel tied together. I mostly suspect that its due to a lack of a narrative, or even visual reason that these systems are linked together.

So I can honestly say, Well done on making the "HOW" the work and I m looking forward to seeing this fleshing out the "WHY" they work together ^^

Amazing capture of the PSX Style, and you used the assets incredibly well!

You nailed the environment design, looking forward to seeing the game get fleshed out on a future update :D

Well done on making this game! For a short game, there was a lot to do and manage! However I do think the game would have benefitted from;

1) The items, on drop, respawn/return to the table. Or at the very least, have Physics disable and replace the throw to a simple drop. Or simply having them highlighted at a further distance. As I was continuously losing the Wrench and Hammer due to the darkness.

2) Having the instructions on the main menu ALSO be on the Pause menu. Had to die a few times on purpose because I needed to look at the instructions again.

Lastly; I would recommend using a Scale Box on your UI. Especially on your closing eyes UI, as I essentially was able to see half of the screen due to being with an Ultra Wide Monitor and the close eyes just hides half of my screen instead of the full screen as it was intended.

Great work! ^^

I really enjoyed controlling the WORM, It felt like I was controlling a Tank to be honest! The Soundtrack was really catchy, However, it did detract me from a horror experience, as it felt more in line with an Action movie to be fair.

Whilst I did enjoy controlling the WORM, I did feel like the distance from Start to Point 1 was too far, as was thinking it was an endless run at some point until I finally reach the destination. 

Interacting with the environment/Item was well thought out, however did experience a bug in which the left hydraulic pipe was not getting repaired even after seeing the meter do 2x full 360 turns.

Lastly, I do believe the resolution shader was too low, made reading the texts very hard with the note pad text was totally unreadable for me. Would recommend making an option setting in which the player would be able to tweak the resolution scale a bit to their liking/monitor resolution ^^

All in all, this was a lovely experience! And really appreciated the voice acting!

Thank you so much for informing me!

A small but MAJOR oversight; All fixed now! ^^

Thanks again!

Hi!

The demo link is on the asset page https://saeiongames.itch.io/shsx-cs-ue5, you should be able to download it straight from there with no issues :)

Hi Everyone!

I have created this pack in making a highly modular and adaptive Camera System, featuring multiple techniques used in Classic Survival Horror games Such as Resident Evil, Dino Crisis and Silent Hill.

Made for people wanting to replicate the gameplay style whilst still having a lot of control and flexibility on what the cameras can achieve.

Hope you can use it to create some amazing new survival horror experiences :D

A Free Demo to showcase the pack is available for download!

https://saeiongames.itch.io/shsx-cs-ue5


I m glad you enjoyed it mate! Made me laugh with the Jacked man 🤣 Never saw it before and can't unsee it now 🤣

Thanks for streaming! Discovered the issue and bug has been resolved! Cheers :D

Cheers for capturing the bug! Its resolved now :) 

Thank you once again!

Hi there! Thanks for the bug report!


Does this happen at the start, middle or end of the stairs?


Will look into and release an update :)

Today is the 20th Year Anniversary of one my all time fave horror games; A flash point and click game EXMORTIS 


For this occasion, I recreated the original in PSX style, for a what if scenario on if the game was released today! 


Check it out!


https://saeiongames.itch.io/fan-exmortis-psx



Niiice! You captured the vibe well!


As it felt new but still oddly familiar


A nice reference ^^

This is a nice short experience, I enjoyed it ! Well done! :)

Mate, amazing entry! Super well polished and feels just right. Loved the PSX Style aesthetics and level design was great too!

I also really enjoyed the little homages to Silent Hill and Resident Evil with the soundtrack choices and placements! And I especially loved the little bobbing effect the camera was doing to create a sensation that someone on the other side was watching over you!

5/5 Well done!

Wow, this is a solid entry! I enjoyed the gameplay and you deffo nailed the Art Style and Sound Design!

A Nice 5/5 on my books!

This is an amazing horror experience and I really appreciated the retro vibe!

Amazing sound design as well!

Curious however.... was the house/roomlayout inspired by Silent Hill 4: The room? As t deffo reminded me of that room 302!

Nice Puzzle mechanics, a very intriguing entry! Well done! ^^

An incredibly cute and well animated game! well done! ^^

Wow...thats one chonky boy even I won't be able to keep up with his eating schedule 

A well made entry! Well done and nice interpretation of the theme ^^

I've been waiting to find a game that implemented cheese xD

Art style is amazing and game play is nice and simple!

Something to note however; the soundtrack does take a while to actually start!

I enjoyed this game! Runs well and feels to have a nice level of polish as well! Well done!

I have no idea what is more scarier, the beast, the eerie environment or the multitude of stuff that guy has in his trailers xD

Well done! A well polished game! I really enjoyed this one!

I really enjoyed the feel and vibe of this game. Sound design was top notch and mechanics worked really well! My only gripe was that I was feeling too lost with no real sense of direction on which way I should go apart from "up".

Nice job!

OH! I can't remember where exactly but at some point I fell into a pit with 3 robot jumping enemies with the ledge being too high to jump out of but no grappling hook marks to use to escape either; essentially causing me to restart entirely.

Good mechanics and sound design! I did find a bug that when I fell to my death near the beginning, it was an endless fall and no do over, had to restart manually to continue

Overall the game is nice and sound, but I felt the character clunky due to sort of "input lag" on the movement

Ah ok! In that case, yes adding in a lava/chaser system would help, or  Adding in a checkpoint-timer system, like the arcade racing games; where you would still be risking for going big ^^

Took some time to get used to but I enjoyed this one, requires alot of fast thinking. Well done!

Art Style and sound design vibed really well! I did wish that the building types actually had an affect/impact on gameplay, as despite the vast selection, sticking to the same box pm is the ideal to finish the game and ended being more dull due to that unfortunately.

All in all I liked it and well done ^^

Aesthetically this game is on point! Movement wise I felt it too slow for my liking. The puzzle system was intuitive as well!

A job well done :D

This is a nice highscore chaser! Really well done with this one!

I actually think it would have worked wonders if speed relates to how big you get, instead of slowing down the bigger you get until you get translucent.

Well done!