Hi there! Can I get a screenshot of the bone hierarchy please? I wish to make sure that it is compatible with Unreal Engine's Single root bone requirement :)
SaeionGames
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Decent game, Atmospheric and had some RE1 Type of Dialogue lines which I appreciated.
I had some gripes with gameplay mechanics, but I think they were more engine limitations than anything else, like having the notes just come up on the screen by overlap and then taking forever to leave, and the crosshair being immensely off centre opposed to traditional FPS.
Lastly, I Picked up the key in the toilet after the guy in the chair beg so, but... no door opened. So had to go zap him regardless. Not sure whether that was intended or a bug
Well Done and keep it up!
Gameplay wise, works amazingly well. Maybe wished the turning to be slighly faster, but thats pretty much it.
What I believe this game failed in is the Horror / Fear Factor. You had a great opportunity for build up of making things get slighly slighly more creepy/scary per robot inspected.
Other than that, well done on the Game! Got Final A myself!
You create a great foundation for a full fledged release game, as the gameplay and gunplay is utterly amazing and engaging! Really well done!
I did find that this game did need some more player information, ESPECIALLY a health meter, as I did know if I was getting hit or not. In the midst of a shootout, the red flash isn't noticeable so on many occasions I died thinking I had more life.
And I do believe you need to do some more balancing testing. Having the Enemies have pretty much sniper like accuracy and reflexes as soon as the player is in sight will make situations where you are in fork and HAVE to choose whether to look at the right side or left side. Adding an Accuracy variance to the enemy as well can have the unlucky player a chance to do a quick reflex kill if they are skilled enough but has the chance to get away with not getting hit.
Lastly, I think you should add either an outline to the pickable items or at least list what the player should look out for. I made out the family photo and Medical Record by pure luck of being nearby and happened to be looking at them. Otherwise I'd never would have thought on picking them up, or even going near them.
Looking forward for more from you! :D
My Record is 12/17 Kills confirmed so far :D
Honestly a Job well done. A Full polished and finished game within 2 weeks! Story was intriguing, Level design was spot on and the horror atmosphere was phenomenal. One of the best entries in this Jam! :D
Pacing is perfect for the first run, but tedious for a 2nd time onwards. If you re ever interested in a post Jam update, I'd actually recommend adding in a Sprint Feature as a NG+ Toggle, just so the multiple endings can be achieved.
Some small things to note; In the note where it highlights an item to unlock a door, I believe the code to colour the text differently didn't take.
Keep up the great work!
Hey mate!
I actually think sticking to your original vision and release a full game opposed to Episodes. I'm sure all fans who are eagerly anticipating the game will understand that delays can occur but would prefer you taking your time on making it right opposed to rushing anything.
Also I really believe episode structured games (as in 1x Episode per couple of months) has been phased out; Even TV Series are opting to releasing a full Season at once opposed to one episode per week as people prefer binging a season instead of watching it week by week.
Either way you choose; I m eager to try this game out! Good Luck!
Hey Guys!
I have recently finished and released the final finished build of my recent game Lifebait!
A Short horror experience where you play as a fisherman needed to catch fish to save his starving village.
Check it out if you can :D Lifebait Link

Its nice to know that even the darkest parts of the internet is filled with Trolls and Simps xD
In seriousness though, I was indeed intrigued with the narrative and pretty much lurked through all the chatter just because I wanted to see where the story was headed. Not much in terms of gameplay, but you definitely nailed the Narrative! Well f-ing Done!
I did find the flashlight to be TOO Bright that it pretty much made everything white opposed to just lighting up the scene. The Affine warping was too much as well, but that may be due to me playing on a ultrawide.










