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SaeionGames

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A member registered Aug 14, 2017 · View creator page →

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Hi Mate!


Basically for a skeleton to be useable in Unreal Engine, the entire Skeleton needs to be parented under a single root bone structure, otherwise it won't work or not even be able to be imported into a project.

This one seems to be split in 2, with the arms and legs being two different skeletons and not merged into 1 (and have that single root bone between them). So the Skeleton Mesh (the model) uses only the legs, with the arms remaining stuck in T Pose. Somehow the Arms are stuck to the bag. 

As is I wouldn't recommend this for Unreal Engine.

The Mixamo Skeleton is indeed compatible with Unreal Engine for future projects :) 

uchas gracias por tus amables palabras y me alegra mucho haber disfrutado de esta pequeña experiencia :) La función de Hipotermia/Temperatura estaba incluida en la planificación inicial, pero la descartamos a mitad del desarrollo porque ya había mucho en juego y no pude encontrar una forma narrativa viable de tener un fuego activo para controlar la temperatura.

Una vez más, ¡muchas gracias por jugar! Una pequeña posdata: traduje este mensaje en Google, así que disculpen los errores. :)

Really enjoyed this one! Never expected to play "King's Field" here :D

Took a while getting used to but then it hit well. 

In general I d say the parry window was too generous to be honest, and the final boss was very easy to out manoeuvre. Apart from those, really enjoyed this one!  

Hi there!


Due to compression rate I used for the game folder, it is advised to extract the game using WinRAR for the best result :)


Thank you!

Thanks for playing!! :D Yes, had plans to make the radar itself being run by a battery that you'd need to keep an eye out but unfortunately ran out of time to properly execute it ^^

Should be added by the time I finish the post Jam Update :D

A Great concept but I think the map was too big for what it needed to be done. Either needed continuous enemies spawning to have something to do, or a smaller map to get from one igloo to another, or more direction to where you need to go.

A great game and really enjoyed this one! Couldnt beat the Bird Stage unfortunately, but deffo has a nice difficulty curve!

Gameplay wise it worked really great! Was fun, though may needed a shorter enemy respawn as did feel somewhat easy. Though visually I think it needed some more contrast, especially with the floor vs skybox. 

Really well done with this! Addictive, Fast and tense! Enjoyed this one alot, fit the theme really well and perfectly captured the vibe! 

Highly atmospheric and captured the dark freezing cold vibes wonderfully! Really enjoyed this one and had some good tense moments as well! 

Well done!!

Nah it was on purpose, I played testing on having the radar on just the drone and it wasnt the best experience to be honest, and the difficulty curve of only relying on the sound notif was too much for a jam entry, so I opted the radar to be available for the player but have the mines invisible to them. Did wish to implement a battery element to it at least but ran out of time unfortunately 🥹


Thank you for playing ^^

Thank you for the kind words!


Regarding the first point; Actually, it was an intended feature of having some of the mines as "duds" on a random basis, however I forgot to add a gameplay feedback so it does look like something is not right 😅 Thanks for getting it to my attention so I ll fix it post Jam ^^


Something to add to your player note as well; the file is very easily extractable with WinRAR rather than the Windows default one as I used a higher compression rate for the file :)

Hi there! Can I get a screenshot of the bone hierarchy please? I wish to make sure that it is compatible with Unreal Engine's Single root bone requirement :)

Thank you for the kind words :)

Decent game, Atmospheric and had some RE1 Type of Dialogue lines which I appreciated.

I had some gripes with gameplay mechanics, but I think they were more engine limitations than anything else, like having the notes just come up on the screen by overlap and then taking forever to leave, and the crosshair being immensely off centre opposed to traditional FPS. 

Lastly, I Picked up the key in the toilet after the guy in the chair beg so, but... no door opened. So had to go zap him regardless. Not sure whether that was intended or a bug

Well Done and keep it up!

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Gameplay wise, works amazingly well. Maybe wished the turning to be slighly faster, but thats pretty much it.

What I believe this game failed in is the Horror / Fear Factor. You had a great opportunity for build up of making things get slighly slighly more creepy/scary per robot inspected. 

Other than that, well done on the Game! Got Final A myself!

You create a great foundation for a full fledged release game, as the gameplay and gunplay is utterly amazing and engaging! Really well done!

I did find that this game did need some more player information, ESPECIALLY a health meter, as I did know if I was getting hit or not. In the midst of a shootout, the red flash isn't noticeable so on many occasions I died thinking I had more life.

And I do believe you need to do some more balancing testing. Having the Enemies have pretty much sniper like accuracy and reflexes as soon as the player is in sight will make  situations where you are in fork and HAVE to choose whether to look at the right side or left side. Adding an Accuracy variance to the enemy as well can have the unlucky player a chance to do a quick reflex kill if they are skilled enough but has the chance to get away with not getting hit.

Lastly, I think you should add either an outline to the pickable items or at least list what the player should look out for. I made out the family photo and Medical Record by pure luck of being nearby and happened to be looking at them. Otherwise I'd never would have thought on picking them up, or even going near them.

Looking forward for more from you! :D 

My Record is 12/17 Kills confirmed so far :D

Honestly a Job well done. A Full polished and finished game within 2 weeks! Story was intriguing, Level design was spot on and the horror atmosphere was phenomenal. One of the best entries in this Jam! :D 

Pacing is perfect for the first run, but tedious for a 2nd time onwards. If you re ever interested in a post Jam update, I'd actually recommend adding in a Sprint Feature as a NG+ Toggle, just so the multiple endings can be achieved. 

Some small things to note; In the note where it highlights an item to unlock a door, I believe the code to colour the text differently didn't take. 

Keep up the great work! 

Thank you for playing and for the kind words! :D Happy that you liked the game :D

Thank you! Glad you enjoyed it :D

Thanks mate :D

Its pretty much a deduction / guess who type of game, the NPCs give out hints to where you can find a weapon and who the Assassin is, decipher that and you ll beat the game :D

Thank you so much for the high praise! :D

Best entry I played in this Jam thus far. Everything about it is polished, intriguing and complete. It also really reminded me of the type of games I d used to play over at Newgrounds! Brought back some great memories. 10/10 well done!

Damn! Well done for such a short time frame, you created something truly unique!

This game feels REALLY Good to play! Amazing Polished product for such a short game jam!

A very fun surprise! Didnt expect to be addicted to this!

The difficulty ranges from very easily telling to easily missable differences!

Really enjoyed it when the differences were creepy in nature :D

Planet Gravitational games are always fun and this is no exception! Well done :D

This game will deffo find an audience on mobile stores! Well done!

It wasnt the easiest game to get into but when you do, you start to really appreciate the depth of this mechanic!

Make it fast and you pretty much have a "rhythm" game :D Or a looper version of Magicka! :D

Really well done! A Enjoyed this game, loved the arcade feel of the whole thing!

Thank you for the nice words mate!

I scoped incredibly small gameplay wise to try and fit a "Finished game" as much as I could ^^

Thank you! Hope you enjoyed the game as well :)

This was very well done! Nicely presented and worked amazing well. 

Amazingly well done! Ambience and visuals on point, horror feel tense! Reminded me a lot of good ol' Slender ^^

A nice game inspired by iron lung! You're pretty good (☞ ͡° ͜ʖ ͡°)☞ 

Cant be a horror game when you are the very thing they should fear

Managed to do what I couldnt do irl....beat Job Applications!

Loved everything about this game! Well Done!

Not much in terms of horror to be honest, but this is an oddly addictive game. I really enjoyed the gameplay loop and if you manage to make this game code modular, you can easily have a short managing minigame that can easily hook players! :D

Like the fact that the more you look into the room and the more time you play, more things you see!

However will admit that the OST did not match with the tone of the game at all. 

Also you had some parts of the map that had gaps in the walls, might be good to look into it for an update ^^

Great job!

Impressive work! Really enjoyed this short horror experience! The scares were well placed and thought out! Well done :D