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Finis (Tan Phat)

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A member registered Aug 13, 2018 · View creator page →

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Third-person view does not clash well with the camera system I'm aiming at, but I'll take this feedback in mind.

Tks a lot kate!

Thank you, your game is awesome too!

Thank you, hpbd to you

you dare to host, i dare to join

Beautiful graphics, I managed to figure out a few steps, then got a bit lost haha. But managed to see the ending

Reminds me of how broken I am IRL!

Anyway, hitting the 5X was pure satisfaction

Absolute banger of a game

BRO, YOUR GAME IS JUST LIKE MINE, BUT IN 2D!!

This makes me nostalgic, reminds me of the first time pulling those assets from the store and try to create all sorts of adventure with it

Cozy game for a game jam? That's down my alley!

Love the graphics, impressive for only 48 hours!

Glad to see someone so ambitious

I'd like to see more eras in stickman, like Doom in stickman, Pokemon in stickman, yknow

The game's too easy (the AI). Now make an MMORPG out of it.

Game's easy, true to the theme.

I did it without any guide !


I spammed left and right mouses the whole time, and still fail!!!

(I'm very, very bad at pinballing)

But I still spent a while trying to clear all the pac-enemies, and I managed to do that

Congratulations on finishing your game.

If this is your first jam, then it's one more congratulation, you did a great job delivering the full game !

Next step is to put some enemies while the bar is draining, it will put in more stress and keep players engaged.

I got 7000, it was simple, fun, well-balanced. I don't think I have any complaint.

This game is hard, but still 5/5 because I loved superliminal.

WTH this game is sooooo funny !? Like, the scales itself really hate eachother, so they keep pushing and making weird sound, and a bit later it get extremely chaotic! Dude, you've got to make a full game out of this haha

This is such a unique combination of the city-building and the deckbuilding genre. I'm not an overthinking type of player, but this game made me calculate everything in mind. I got to day 4, before I ran out of luck and failed right there. I'm telling you, if you don't follow this idea and publish the full game, someone will steal this brilliant idea later on.

The game is very polished, cute pixel art and fitting soundtrack. I can't complain about the small icons on the box, since scaling texture is problematic in Godot. 5/5.

Why is the artwork so cute? And I wanna know how you made those tiled text on the background, it looks so stylish, I wanna apply it in my next project lol. Also, if you plan on continuing the game, I want bunny superpower (reverse physics -> just something that pops up whilst playing)

I'll just say this game has a lot of potential. Scaling affects every object in the scene, which can give way to ingenious puzzles. Here's the feature I suggest if you plan on continuing: In some levels, you're not the one who scale, but the environment scales up, allow you to squeeze through small gap and obtain a sized object, but having hard time pushing through the spikes.

It's amazing how much content there is in the game. I'm not a fan of classic zelda-2d platformer, but this piques my interest. I'd like to see you make it into a full RPG.

Overall cool game, it makes me feel calm just dragging things around and experimenting. Feels like a witch and a blacksmith sharing the same place lol. Good job!

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So friggin close... (to perfection), this triggers my perfectionism mood. So just 4/5 for enjoyment!


NGL you've such a knack for level design (my game failed miserably in that aspect). I loved sokoban-like puzzles, and this feels like the most balanced game in the jam I've seen so far. I really want to see this as a full game, cuz I cleared all and am craving more.

WTH !? You should make streamers play this game lol, it's hilarious! Like, it's a cool and creepy concept at the same time to have a miniscule creature working driving your brain like clockwork.

I didn't manage to clear all levels, but on some I found this exploit: I just pump myself all the way until I fill the whole map, and that still counted as a win lol! This game is so fresh and creative, I hope you work on expanding the levels, skins and guide, it'd make this game rock for puzzle enthusiasts!

Hey, you have a cool toon shader that I was looking for during the development. Mine came out horrible lol. Btw, I took some time to figure out the game and it actually was chaotic. Well done <3

Hey I got stuck because I cannot rejoined after splitting and pressing the button, but after watching the playthrough video, I realized I was being dumb lol. I love the splitting mechanics (like the game Ugly). I suggest the next features as follows: allow swapping the big/small bodies (since only the small body can jump and reach higher place). This way you can design even more mind-boggling puzzle. Solid entry for me.

I got a bit too cocky, and stacking on my side too tall that I got crushed... But thankfully the opponent saved me lol

My highscore was 70100... yeah I'm bad at the game. It was a cool retro game combining bullet hell with the sinking mechanics in battle royale game. I'd love to see this concept in multiplayer settings (like you and teammates both try to maintain the circle scale, while enemies and bosses overwhelm you.

At first, I thought it was just the typical the-big-eat-the-small game and got a bit bored out. But it wasn't, the dialogue was deep, it changed my mind around, and in truth, it was more than a game, it was a microbiological world happening before you.

Deep, beautiful, and the pacing is decent to let the story sink in. If possible, can I ask if you animate the cell by sprites or by procedural animation? They look quite realistic.

I can't complain about being a badass snowman! I wanna wishlist this game for Christmas this year lol

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This game makes me feel bad for a paddle lol. Graphically amazing, not too challenging, just a simple Brick Breaker game with a twist, but that's the brilliance. For next features, I suggest a way to hold Shift -> slow the paddle movement, and add a few blocks that rain boosters down to players (like 1-3 immunities from the big ball).

This game was quite easy, and I'm craving for more. Honestly, it won't hurt user experience if you include the full length of the trajectory lines. I still managed to beat the game without it tho, solid 5/5 for me.

I was thinking the game was too easy until a walked into an overlapping space between two orbitals, and wam, I got shut into a planet.... Simple, but effective, easy 5/5

The Tetris puzzle is actually challenging and I like it. The cartoonish artwork fits so well with the game. I have no complaints. Good job!

5/5 because that princess animation with one leg is freaking funny lol

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I got sus-ed too quickly! And holy, there are so many competitive players!

Such a simple but polished game, and it gave me a good laugh too. I was thinking the ant would bite me and the sus gauge would skyrocket ^^