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Unity20's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #224 | 2.591 | 2.591 |
| Sound Design | #252 | 2.318 | 2.318 |
| Overall | #331 | 2.045 | 2.045 |
| Uniqueness/Creativity | #351 | 2.000 | 2.000 |
| Narrative design | #367 | 1.636 | 1.636 |
| Fun Factor | #386 | 1.682 | 1.682 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Agreement to Official Rules and Terms
I Agree
Team Size1
"Most Creative Usage of Anniversary Assets" Submission
Yes
Unity Affiliation
No
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Comments
Amazing artwork! I was expecting more interactions from this game, that would be more fun.
The narrative makes me think what happened on that planet. Are you going to update the project once the voting period ends?
Interesting design. Would you finish the game and release post-jam? I am curious about the premise and how it would work as a game mechanic. The music and art are good.
Congrats on finishing the game. And on the submission. Awesome parallax scrolling background! Time to expand with adding more danger into the game after the jam.
Congratulations on finishing your game.
If this is your first jam, then it's one more congratulation, you did a great job delivering the full game !
Next step is to put some enemies while the bar is draining, it will put in more stress and keep players engaged.
I think you spend too much time on the artistic part, as this looks great with Supernovae and such, but the gameplay is not fun to move either endlessly to the left or right.
Moreover, did I miss something that makes this game fit the "Timeless" theme?
I tried moving to the left for a while, then moved to the right for a while, but nothing really happened except a few “Hey!” 😂
Anyway, I appreciate the effort you put into it, the art and parallax scroll were quite nice, well done!
Unfortunately, you encountered a bug with your code. The game mechanic may need further exploration. The effect for Supernova is quite cool, I think.
I didn't quite understand what I was supposed to do, and the endless flying in one direction or another was getting tiresome. There wasn't enough content. And after some explosion, nothing happened, even though I assumed something should have.