Ja kein Problem. Das wird allerdings noch ewig dauern bis es wirklich vollständig fertig ist. Denn programmieren ist unser Hobby und bisher keine Einnahmequelle um über die Runden zu kommen. Daher steht dafür täglich nur begrenzte Zeit zur Verfügung. Aber es macht eben Spaß neben unserer KI auch Spiele zu entwerfen.
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We kinda expect that the maze could be too large. But as we are the developer we knowed de wae out of the maze easily. Perhaps we can build in more events which lead the player in the correct direction and even down-size the labyrinth.
Thanks for that feedback!
We are ongoing working on this game and it seems that we can probably present 3 handcrafted labyrinths for the GDWC. We keep the random generated labyrinths for another version. With that we can specifically present what we want to show the community without any spoilers for the complete game.
Do we have to create a gameplay video or can we skip that? That would take time too, if we have to create some fancy gameplay trailer.
Moreover, how can you look on the GDWC homepage through all registered games? I can only see the weekly fav...
Bug at second level.
As I had seen the tiny thing on that cage and let the G drop on it, it grows larger. But then after 4-5 drops it disapears and nothing happend. Then I accidently triggered the screen by dragging the G around. The screen changed to a black background with a red floor and there was nothing I can do. No letters, nothing.
Thanks for that review!
20-24 FPS sound pretty low. For VR you need 90 FPS. What are your system specs?
Until the 30th of September 2018 we can't finish the game, but at least we should be able to provide the random generated labyrinth with monsters and spooky elements in it, if it would be enough to participate.
You should write your text in english, so that everyone can read it. Also we need some more info or screenshots of the game. Moreover, if it is just an .apk file, just tick for android and not for the other platfroms.
The game design and the sounds seems to be good, but the control of the ship feels clunky. I mean is that intended that the ship just flying backwards if you hit a wall? It feels strange, like controlling a bouncy ball which glides through a very viscous liquid.
The last step seems not to work for me, when I have to put the 3rd into the 1st and 2nd stick to let it "flick open in a fraction of a second".
Also it seems that the action points are often hard to trigger, if you don't know exactly where they are. Some UI hint would be helpful, like a circle around it or that the cursor flashes over a action point.
To comment on your own game like that is shabby, don't do that.
I played it through the 5 Levels and it seems that you only followed a tutorial and didn't do much further with it. What I mean is, instead of placing blocks by hand you could write a script which generates more levels randomly. Bring some own ideas in it.