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CleverAI

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A member registered Jul 04, 2018 · View creator page →

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Ja kein Problem.  Das wird allerdings noch ewig dauern bis es wirklich vollständig fertig ist. Denn programmieren ist unser Hobby und bisher keine Einnahmequelle um über die Runden zu kommen. Daher steht dafür täglich nur begrenzte Zeit zur Verfügung. Aber es macht eben Spaß neben unserer KI auch Spiele zu entwerfen. 

Thanks for testing our game! We will write our impressions on your YouTube video.

Ach und ebenfalls beste Grüße aus Deutschland :)

We kinda expect that the maze could be too large. But as we are the developer we knowed de wae out of the maze easily. Perhaps we can build in more events which lead the player in the correct direction and even down-size the labyrinth.

Thanks for that feedback!

We are ongoing working on this game and it seems that we can probably present 3 handcrafted labyrinths for the GDWC. We keep the random generated labyrinths for another version. With that we can specifically present what we want to show the community without any spoilers for the complete game.

Do we have to create a gameplay video or can we skip that? That would take time too, if we have to create some fancy gameplay trailer.

Moreover, how can you look on the GDWC homepage through all registered games? I can only see the weekly fav...

Ok.

Nice. Do you write and ask him for the songs already?

Thanks for testing :)

Also, I have a friend who makes music. You can look here and if you like somewhat, then let him know.

https://soundcloud.com/ell-h-1

Well that looks definitely better than ours xD

https://cleverai.itch.io/pong-ping

You should provide some screenshots of the gameplay and also describe it. Otherwise nobody will download it, because nobody knows what your game actually is.

But is that not a program rather than a game?

Bug at second level.

As I had seen the tiny thing on that cage and let the G drop on it, it grows larger. But then after 4-5 drops it disapears and nothing happend. Then I accidently triggered the screen by dragging the G around. The screen changed to a black background with a red floor and there was nothing I can do. No letters, nothing.

I don't get the point of this, explain me please :D

Why do you upload an unity tutorial without adding some features of your own?

https://unity3d.com/de/learn/tutorials/s/tanks-tutorial

As I already told to other people, you have to give more info and screenshots of the game before people start downloading it. It is required to give people an incentive.

Alright. Thanks for that info.

We will try to participate this year, but can't promise it :)

Thanks for that review!

20-24 FPS sound pretty low. For VR you need 90 FPS. What are your system specs?

Until the 30th of September 2018 we can't finish the game, but at least we should be able to provide the random generated labyrinth with monsters and spooky elements in it, if it would be enough to participate.

You have to give more info and screenshots of the game before people start downloading it. It is required to give people an incentive. 

Well that's a good idea. Taking an old game and add a new game mechanic to make it more fancy. I like it.

You should write your text in english, so that everyone can read it. Also we need some more info or screenshots of the game. Moreover, if it is just an .apk file, just tick for android and not for the other platfroms.

The game design and the sounds seems to be good, but the control of the ship feels clunky. I mean is that intended that the ship just flying backwards if you hit a wall? It feels strange, like controlling a bouncy ball which glides through a very viscous liquid.

The last step seems not to work for me, when I have to put the 3rd into the 1st and 2nd stick to let it "flick open in a fraction of a second".

Also it seems that the action points are often hard to trigger, if you don't know exactly where they are. Some UI hint would be helpful, like a circle around it or that the cursor flashes over a action point.

To comment on your own game like that is shabby, don't do that.

I played it through the 5 Levels and it seems that you only followed a tutorial and didn't do much further with it. What I mean is, instead of placing blocks by hand you could write a script which generates more levels randomly. Bring some own ideas in it.

Ups, I found a bug :D

Level 2: I was going far right and followed the wall till the end. Now the ball stucks in black air and I can do nothing. It appears no winning screen as in level 1.

I solved some symbols of it, but still don't know the complete logic behind it. Nevertheless, nice short puzzle game :)

That was totally unexpected...