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A jam submission

The Last PotatoView game page

Submitted by Alejandro_RamosV (@Neoblazealex) — 4 hours, 5 minutes before the deadline
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The Last Potato's itch.io page

Results

CriteriaRankScore*Raw Score
Sound Design#1802.5742.574
Fun Factor#2122.5112.511
Narrative design#2402.0212.021
Overall#2432.4002.400
Art#2502.4892.489
Uniqueness/Creativity#2602.4042.404

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Agreement to Official Rules and Terms

I Agree

Team Size
1

"Most Creative Usage of Anniversary Assets" Submission

Yes

Unity Affiliation

No

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted (1 edit) (+1)

Nice game with the Unity assets well implemented. I like the platformer essence and the overall aesthetic. The time-slowing mechanic is a cool idea. With a few tweaks, it could really shine. Congrats on the work and best of luck in the Game Jam! Enhorabuena! :)

Developer

I think it's a good use of assets. It's not too creative, but I developed a good gameplay experience. I have received a ton of feedback and I will make those changes. Thanks for playing it! :D 

Submitted(+1)

This was tough, but very fun to figure out. 

Developer

Yep, I didn't have much time to do game balance, but it's a good prototype. Thanks for playing!

Submitted(+1)

I liked the time slow effect!  Great effort!
However I kept failing on that first moving platform - the effect wore off too soon for me to get on and keep moving. 
I also noticed I wasn't able to jump as high under time slow so if I reached the gap too late, I had to wait around for time slow before I was able to go back to the beam of light.

Developer(+1)

Thanks for commenting. I will take your suggestion on designing the first obstacle better. Thank you very much for playing!

Submitted(+1)

I liked the Concept of time manipulation. I found the player movement a bit floaty when jumping, but the time manipulation mechanic worked very well.

Developer

Thanks for playing! :D

Submitted(+1)

Nice game! I couldn't get passed the first drop after time slowing, but it plays nice and the music is good.

Developer(+1)

Yes the first part is kind of difficult but i will change it. Thanks for playing it!

Submitted(+1)

This is really great! The slowdown field and high-jump field work really well. Clearly you have intuition about gameplay/game-mechanics or you built this skill with experience.

You did annoy me by not having any checkpoints and making the platforms move from under your feet but I get that this is a game jam so mostly I’m highly impressed with your somewhat relevant interpretation of the theme and good mechanics and decent platforming.

Well done.<3

About the controls, I read some comments and I feel feedback is good, especially from experienced people. I personally have been playing platformers for 37 years and I feel that got the controls right which is hard.

image.png

Developer

Regarding the controls, it's difficult to obtain, but they also need slight adjustments.

Submitted(+1)

This is really great! The slowdown field and high-jump field work really well. Clearly you have intuition about gameplay/game-mechanics or you built this skill with experience.

You did annoy me by not having any checkpoints and making the platforms move from under your feet but I get that this is a game jam so mostly I’m highly impressed with your somewhat relevant interpretation of the theme and good mechanics and decent platforming.

Well done.<3

Developer

The platforms aren't programmed well, sorry if it ruined your experience. But for a game jam, it's the best I could manage, hehe. I'm going to make changes to the game, and I really mean it, thank you so much for playing it!

Submitted(+1)

Nice game ! Not sure if the time bar at the top supposed to decrease over time but it wasn't for me on web build but otherwise great fast pace platformer !

Developer(+1)

It always need to decrease. A friend told me there was an error there; I'll check it. Thanks for reminding me!

Submitted(+1)

Nice entry! Liked the fast pacing

Developer

Thanks for playing it!

Submitted(+1)

I love the concept, but the controls were very hard for me, but I still have fun playing it. Maybe you have made them hard purposely to give the players a challenge 😄 am I right?
I would really appreciate it if you could play and rate my game as well 🙏

Developer(+1)

They have told me the same thing.I did think about making the "enemies" complicated, however the initial platform does not have the coyote time function implemented.

By the way, I already rated your project and I loved it, because you used the assets creatively and it is a satisfactory experience.

Submitted(+1)

Thanks, man ❤️ 

Submitted(+1)

i love the potato but i slid off too much on the moving platform :/

Developer

Si, me comentan mucho eso. Tengo que implementar el coyote time para corregirlo. Una vez que termine el tiempo de votación actualizaré mi proyecto. Gracias por jugarlo!

Submitted(+1)

Amazing concept!

Developer

Thanks for playing it! :D

Submitted(+1)

Ive been waiting to play this one for the jam! saw you on discord as well.

great job! this was very fun. fantastic!

Developer

How did you see it on discord? It's my first game jam working alone, so I'm happy with the result. Thanks for playing it!

Submitted(+1)

I think I saw you or someone else posting in the jam chat. Maybe I got confused with a different game. Anyways still great job!

Submitted(+1)

Uuu Classic platformer game, I like the sound and environmental design, it's pretty distinct between background and platform that we can walk  to. But if there's room to improve, make more check point especially on the first obstacle of the game, because new player will be feels punishing if they have to restart. But overall good work man!

Developer(+1)

Excellent idea, I had considered implementing check points but I forgot and couldn't include it due to the time of the game jam. I'll include your suggestion, thanks for playing it!

Submitted

Great! You're welcome, happy to help.

Submitted(+1)

Need accurate timing because the platform are very percisly placed, I fell a lot of times because I jump too early. But good work! Really like your modification of bgm speed when time accelerate and slows down.

Developer

Yes, there are placed very precisely. That is not a good gameplay experience. I changed it and make adjustments but once the vote time is over i will update the project. Thanks for playing!

Submitted(+1)

I would add "coyote time". Otherwise great platformer and good usage of the assets provided. And the SFX on jump me gusta mucho!

Developer

Yes, I'll add "coyote time." I had other ideas in mind but this is my first time participating alone. Thanks for playing it!

Submitted(+1)

lowk wished i was a potato

Developer(+1)

Haha love that energy! Thanks for checking out the game.

Submitted(+1)

Nice use of the Unity assets, good submission!

Developer

Thank you! :)

Submitted(+1)

It's a good platform game. My suggestions are implement carrier platform for player stay there and implement coyote time!!

Developer(+1)

I will implement coyote time and thanks for playing!

Submitted(+1)

You're welcome!!

Submitted (3 edits) (+1)

The first platform jump is very annoying since slowdown time is so short and you can't know where platform is currently at ahead of time, so I had to pass it without slowdown by very precise jumping, took a lot of tries.

Suggestions: implement "jump buffer" and "coyote time" (if not already), make player move with platform when standing on it, make the level properly visible, so you don't jump into abyss.

Unity advice: always use FixedUpdate and linearVelocity to move characters, always enable Interpolation on Rigidbody, use LateUpdate on camera to follow transform position (not rigidbody position! the transform one is interpolated for use)

Developer

Hi!
First of all, thank you so much for taking the time to write this detailed feedback.

I’ve shared the project with some friends and they mentioned the same thing, that the first platform feels a bit confusing and tricky. I’ve already made some adjustments to that section.

Regarding your suggestions, I definitely plan to include jump buffer and coyote time; they’re great ideas.

Also, I really appreciate the Unity tips. My character was coded following most of those conditions, though I’m not entirely sure if I enabled interpolation on the 2D Rigidbody.

This was my first solo project for a Game Jam, and it turned out to be a very rewarding personal challenge. There are still many things to improve, but as a prototype I think it fulfills its purpose, being fun.

Thanks again for your valuable feedback and for playing the game! 

Submitted

Forgot to mention - don't use AudioSource pitch in web, it sounds ugly

Viewing comments 25 to 6 of 25 · Next page · Last page