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1C4RU5

53
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1
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A member registered 73 days ago · View creator page →

Creator of

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Yes, I'm making my own project after. This game will be held, and maybe I will remake it into a full experience in the future since it gets a good grade on fun factor.  But not for now lol.

Friend request sent! 

I test it for serveral times and in my end, the leaderboard works fine. But I didn't find your entries on Unity Cloud and I believe you must submitted your score. I wonder maybe it have some issue related to Unity authentication or Unity restriction to China.

The game is updated with difficulty selection and a leaderboard. Some mechanics are polished with visual indicators. If you have some time, maybe you can give it another try!

The game is updated with difficulty selection and a leaderboard. Some mechanics are polished with visual indicators. If you have some time, maybe you can give it another try!

The game is updated with difficulty selection and a leaderboard. Some mechanics are polished with visual indicators. If you have some time, maybe you can give it another try!

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The game is updated with difficulty selection and a leaderboard. Some mechanics are polished with visual indicators. If you have some time, maybe you can give it another try!

I think I got it. Difficulty selection, leaderboard, and visual indicators. Maybe you can try it now!

Great link, I'll study and work on the leaderboards as well!  Wait for my good news!

Gosh, great idea about the indicators. Also good idea about making the difficulty setting. I'll do it tonight, and maybe you can try the original version of the game. The leaderboard is out of my skill set cuz I think it needs a server to store those scores and update them regularly, I have no idea how to build a server lol, just started learning about making games.

Yes, I updated the moving platform behavior and magnet duration, lowering the difficulty by a bit.

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Thanks for inviting! But 72 hours is a little long for me because my job is pretty busy during workdays and it's hard to ask for a leave, good luck on that one!

We indeed made a entertaining game!

Very well-crafted game, did almost every aspect in a great manner. The instant enemy spawn when the first time drill made me panic a little, maybe give some hints or sound effects to let the player prepare to defend.

Spin animation is really good, I hope we can have some sound to make it even better, like a scream sound lol.

Really smooth game, the game mechanics are really elegant, and the music adds more vibe to it! Those sophisticated levels are really well-designed, and I really like the last level. It takes a few tries to learn the reverse anchor, but after that, it goes really smoothly and fast. Really great work!

The jump timing is a little tricky for sure, also need more improvement on level settings. Glad you had fun!

Thanks for sharing it with your coworkers! I'm really happy this little game brought some fun to you! Some nostalgia all fits to the timeless theme. Thank you for your words,  really appreciate!

Thank you~!

You god! You beat it almost flawlessly. Honestly speaking, I have 0 chance to reach your score. Thanks for all the great comments you give, it really boosts a lot of my confidence. I can't say more about my gratitude. Thank you so much, my friend!

Good sound design with the bgm and ambient noise, nice work!

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An open-world exploring game, future 3As. Can't say more about how much I was impressed, really nice work. 

I also really enjoyed the flying-spell part, wingardium leviosa!

Thanks for playing! Hope you like it~

Those plateform actually have a patten, they are moving between two exact spot back and forth. 

I think the problem is my game lack some indicator to show when the platform will turn around, or maybe I should let platform stop for like 2 sec before they go another way around.

Anyway, very inspiring feedback, thank you so much!

Thanks, I was trying to create a bouncy feeling.

Nice coherent game flow and good use on the assets.

Nice narrative plots and game mechanics, and your music is nice and chill, really nice work!

Thanks, I recorded the respawn sound effect using a pill bottle cap. I really like that one.

Thanks for playing~!

Very true, I made the time window too short. I was thinking if the time stopped, there would be more planning space, but still, a little too hard to time.

Thanks for that!

Thanks for your play!

Yes indeed, this part needs very precise timing and planning. I also need multiple tries to get through. The timing here is somehow not reasonable I assume.

Really, really well done. A save system, a cute little thing generator, and the tile placing is relaxing and smooth. 

Need accurate timing because the platform are very percisly placed, I fell a lot of times because I jump too early. But good work! Really like your modification of bgm speed when time accelerate and slows down.

Thanks! Next time I should consider more about level difficulties.

Yeah! Very good endless clicking game!

Very solid game, I feel a lot of effort in the opening scene. Great concept and asset implementation. (My first try was putting everyone inside the explosion center lol)

The story setup is really cool, I really like it. It gives me the Half-Life2 opening scene feeling. The dragon smoke is really creative.

This is a very interesting concept! The spider's movement is incredibly smooth, and the physics of the web are impressive!

Oh it's not quite intuitive. You can ignite the bomb and let the bomb explode near the UFO to kill it. After that you will see the end credit. Your were so close!