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Agreement to Official Rules and Terms
I Agree
Team Size1
"Most Creative Usage of Anniversary Assets" Submission
Yes
Unity Affiliation
No
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Comments
Excelent use of the Unity Anniversary assets. I wonder if made some custom shaders. The voice acting is on point! This is what i want to see from a Unity Game Jam!!! Very proud Good Job🐇
Very impressive! Great expressive animations. And voiceacting? wow
I got 5/8 endigs. I can't seem to do the rest, could really use some interface or indicator that guides me more.
Wow, very nice! Beautiful choreography!
It is crazy! 48h for the intro alone seems like little time! You have really done amazing job there, and the voice acting?! That's incredible! Really great job. Reading the comments I realized the 2 small robots were supposed to slow down - I have chased them around haha!
What a great submission! I got 4 of the endings so far — a really impressive amount of variation for a 48-hour jam project! The intro cinematic has a few rough edges (for instance, some clipping through objects and a bit of camera drift), but the overall quality and the strong voice acting & atmosphere make up for it quickly.
What stands out most is the tension between stillness and urgency, which really captures the “Timeless” theme beautifully. The countdown mechanic creates genuine pressure, though why are the two robots not frozen in time, while the one carrying the cube is?
The Endings are currently not really shown what kind of "impact" they have, if you plan to build this game into a full release (which I hope you do) consider adding an outro that matches the quality of the intro.
2 mini robots don't slow down for some reason in WebGL, but they slow down on PC. Play the PC version for the best experience. I am definitely planning to make this into a full game after the jam. And I will create multiple endings, cutscenes as well, to make the intro cutscene. If I have more days for the jam, then I would have added those cinematic endings in it 😅 but i am really happy that people are liking the concept and see the potential in my idea. ❤️
There is a gap between what you made and what can be captured with words.
It feels like something that was done by professionals in more than a month. The camera positioning and movement are so solid and good! The scene composition is really, really great! In some ways it is the most mind-blowing thing I’ve seen in a game jam by a huge margin. The concept of having 8 endings you can get quickly works really well for a game jam.
My favorite things are:
The voice acting
The small touches of character animation
The planning of every shot of the cutscene
The particle effects.
Fast-forwarding the cutscene is hilarious.
That’s beautiful acting and directing!
GG
-tHoG
That's the best comment I have received ❤️ my eyes are in tears of joy <3 Thank you so much.
The opening movie scene is amazing. It's also great that it has voice acting. You're mostly using Unity assets, right? Combined with the camerawork, the narrative is impressive and doesn't feel cheap.
It's a bit unclear what you can do, and what actions led to the different endings. Also, it would be nice if you could check which endings you've unlocked later on.
Good job!
Yeah, you are right. I am planning to work on it right after this Jam.
Woah really fun game! And I think the best narrative I’ve seen so far, really cool with the voice over and used the unity assets very well.
I only must say it’s a little bit tough to know what I had to do, what I could pick up and what to do with them after I pick them up. So some hints or highlights would’ve been great (like little outlines or something). But beside that I don’t have much to say, really well done! :)
That's a great suggestion ❤️ I really appreciate it.
I plan to continue working on this project after the Jam and will definitely add highlights. I will be recording my dev logs this time as well 😊 you are one of my inspiration for that.
Nice little challenge. I love that you made a long intro sequence. I really like appreciate a good cut scene. Unfortunately I could not save everyone.
You get a new ending for that as well 😅
I know :) I did read the description to figure out the different endings :) Good Job!
good Play..
I am glad that you like it <3
Very impressive camera work and narrative design, great work! i felt like quicksilver
That was my whole goal 😊 to give the player timeless energy like Quick Silver.
This was really cool! I felt the Flash flying around at mach-speed trying to save everyone from impending doom. I really like the concept of only having one small moment to make a split decision and change the course of history. The opening cutscene was really well done as well. Nice job!
You are right 👍 the game is designed in such a way that it bearly gives you enough time to save everyone (until you use the Unity Infinity Cube to slow down the blast even further). You have to make a quick decision and choose the teammates to save before the blast spreads. You get different endings depending on who you save. For example, if you save only all 3 robots, then you get a different ending. If you only save yourself, then you get a different ending.
I love the opening scene and I love the level of work that you put into the initial concept. The mouse was super finicky for me for whatever reason, but hey, it was fun to play :)
Yeah, if I had more time, I would have added a setting panel for the players to set mouse sensitivity and volume controls. But I am definitely planning to update the game after the Jam. 😊
Exactly! It's to learn very very readily! I am enjoying my first one to be honest!
Very solid game, I feel a lot of effort in the opening scene. Great concept and asset implementation. (My first try was putting everyone inside the explosion center lol)
I knew people would do that. You unlock an ending for that :D
Brilliant concept — the idea of saving lives in the very last second is truly unique and creative.
Really amazing cutscene at the beginning.
That took most of my time for sure 😅
Idea is nice, the cutscene is funny and explosion gives Half-Life 1 vibes.
For me the performance is abysmal. Web build straight up crashed my browser so hard that it won't open until PC restart. Windows build is extremely taxing on the CPU (Ryzen 5 4600G) causing constant unbearable lagging (not even low framerate, which is worse). Can't appreciate the experience properly because of that, won't be checking other endings. No idea what you could've done so bad in such scene, please investigate. My only guess is that you have many-many lights with shadows enabled and it spams "Reduced additional punctual light shadows resolution to make shadow maps fit" in logs
Aah.. that's a bummer.. Only if I have more time. As a one-man army, I could find time to test it on multiple different machines. Although I am planning to update the game after this Jam for sure. People are loving it, and I do find a player base for the game.
Seems like it's a Unity issue, as it happens in some other entries, I've posted on forum about this https://discussions.unity.com/t/announcing-the-20th-anniversary-official-unity-g...
Such an emotional feeling and the importance that the titles gives to oneself is amazing. Really felt connected and the burden of saving lives upon my shoulders. Great execution in very little time. I would love to play full story mode behind all these scenes that lead to this "Last Second" chaos. The slow motion mode just NAILED IT and I felt like Flash.
What an analysis <3 I love it.
Fun experience to become a Flash, Well done!
Do you remember that Quick Silver scene from the X-Men movie when time slows down and he saves everyone's life with the song "Sweet Dreams" playing in the background? I was going for that :D
This is so cool!
Thanks xaak <3 I am planning to make it even cooler after this Jam.