Very cool platformer. The movement along with momentum building feels good. The 'Always Be Patient' part seriously tested my patience! :D
Although, I don't know if it was part of the design or not, but changing direction even when there was no momentum felt very hard. It made it difficult to avoid some spikes or stay on the small platforms.
Overall...it's a great submission.
Kid Chaos
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Such a cute and cozy incremental game. Love the concept of rats running to produce electricity. There is a lot of scope for this game. And the music totally goes with the cute and cozy vibe. The Shop and customization features really added a lot of content to game.
The navigation felt a bit sticky, though.
Overall, it was a very entertaining experience.
Very beautiful and polished game...love the art style. The mining felt seriously satisfying, sound effects and visual effects included. The mining environment felt empty though, maybe some prop elements other than the resources can be added. Also if the character is always in spinning motion that'll be really cool, and opens up a lot of room for adding juice in movement animations (instead of the battery, it can be durability which only goes down when it is mining).
Overall, it's a really awesome submission.
Nice concept. Reminds me of the old circular puzzles I had on my geometry box. But the controlling the rotation is very hard. The puzzle's level design is such that I need to do full 180 flip instantly at the right moment which is very difficult with the set rotation speed. It would be nice if you could tweak the rotation mechanics (maybe add button controls for it too) and add some simple beginner levels to get players into the groove. It'll be a fun game with a lit bit more work. Keep it up!
Amazing game and visuals are superb. Very well polished. Very in-depth story and narration which was intriguing for a jam game. The hack-and-slash gameplay was very fun but I had a hard time using Parry and the other upgrade options, so I ended button mashing the normal attack to get through them all. Maybe a tutorial only showing how and when to use them would be nice.
Overall it's an awesome game...Well Done!
Spells with a twist. I like it. Really cool game and nice art style. It was a crazy shoot out, mine and the enemy's shots colliding till one of us can land a hit...Epic Showdowns. Only thing, it was really hard shooting the right element while dodging because the element wheel rotation was too fast. Maybe you can give the player the option to control the speed or maybe you can pause the wheel just for bit after every 45 degree rotation or something...just a suggestion!
Overall it's a seriously fun game.
Cool concept. The gameplay and even the character has that Fez vibe. I really liked how you added a tutorial door in the start to try out the 2d / 3d mechanics. But controlling the character is really difficult. Too less friction causing the character to keep sliding and slipping off. Even the cloud platforms were small so it was easy to slip off. If you work on precision of the movement system, it'll be a really cool game, especially with 3d aspect. Keep it up!
Awesome concept...I always though incremental games needed some kind of roadblock for the game loop like queues or breakdowns or something of that nature...but this totally feels like a cozy incremental game and it feels good. And the art style and game feel totally matches the vibe of the game.
Great job!
Wicked game...and the enemy ai is seriously dope. The art, music and game feel was totally on point. Great job...it's crazy good for your first game, kudos!
I really liked how the enemy didn't just follow you but also tried to evade your aim and also attacked from different angles. And the critical hit meter was also a cool idea. I only wish that it was easier to figure out when the meter is at the right spot cause its hard to focus on it while trying to aim and evade at such a fast pace. Maybe you can add some other visual indicators for that, like yellow bar when rotating and green when critical hit ready, or a slow mo time, or a simple punch scale animation on the meter.
Overall its a seriously cool game. Awesome work!
Nice concept. Spin the wheel + deckbuilding is a good combo. Deckbuilders are really fun but it needs to show a lot of info to the players of what's happening and how. And also synergy between cards and plays matter. Balatro and Slay The Spire are really good examples for that. The core mechanics is good but adding some ui and game feel would do wonders. Keep it up!
Really cool game...loved the upgrade progression, it was just the right amount of grind. The visuals are great too, really polished.
I only wished that the rocks would launch in the direction I was moving in when I hit them with a slight randomness to the angle.
But overall it's an awesome submission.
Great concept and superb visuals. The visitors popping was seriously satisfying so I kinda deserved those lawsuits! :D
It was quite challenging but I guess that's just a skill issue. Though the constant back and forth to remove the top cover to check what the visitors' conditions were and then change speed made it more difficult for me. I would've been cool if there were keyboard controls for both Speed Up and Down buttons.
Overall, great game and awesome aesthetics!
This is Game of the Year!...I don't play puzzle games much but this one got me hooked. This game totally has the 'IT' factor. Awesome idea and execution!
I really enjoyed where at first I was spinning carefully just a tiny bit everytime trying no to fall off, but then when I realized I can spin like a maniac and get to the other while in the air, Mind Blown!!
The amount of times I made cube juniper fall off just to spin her like crazy and make her land on the other side...was seriously criminal! :|
I only had one issue with the screen res, I couldn't see the cube when it was at the bottom of the screen.
Hey...thanks a lot. Happy you enjoyed it.
And I honestly apologize for the low quality. I had a whole skill tree upgrade system but it was causing all sorts of chaos, and I wasted my efforts on fixing a feature I can't even show now. I made a bunch of visual and game feel changes on my side but couldn't upload on time.
Hope you stick around after the jam to check it out!
Very interesting and fun take on 2048 core game. The sound effects made the movement and merging really satisfying. The old video gamey graphics with CRT tv effect looks really cool. I only wish if the different numbers had different colors so it would be easier to find matches. Playing this was really fun.
Great job...keep it up!
This game is an absolute BLAST. The game mechanics are really fun and engaging. It reminded me of Karlson by Dani. The visuals are freakin' awesome and I was surprised that there's so much content and it's all so polished. There is potential for this so I hope you continue working on it and go for a full release.
Amazing game...keep it up!
Happy to hear that you enjoyed the game and liked the music. The medieval vibe was exactly what I was going for.
As you said, most of the game design choices I made was because of the 20s jam theme. The inspiration for this game was Slay The Spire, so eventually I would like to have some limitations for the selection, cards to be more balanced and the synergy between the cards to be basis for selection. And I agree about the card appearance...tbh art and UI is the part I'm weakest at. I'll definitely try to improve the visuals in the updated version and also add more filter options to the cards overview.
Thanks a lot for playing and for your feedback. I'll surely work on making improvements to the game in the future.
Yeah, initially that was the plan. But the only reason I didn't give cards too much of a debuff was because of the time limit so that beating the boss ain't too difficult (atleast for this jam). Still there's a chance you can end up with low speed if you blindly select cards.
Thanks a lot for playing. Will surely work on balancing the game and adding more polish to it.
Fun game and very intense. I loved the graphics and UI of the game, they are fantastic. The mini-games were entertaining and perfect for the 20s theme. However, because the movement was also with mouse clicks, because of rapid clicking I ended up clicking on the buttons on the mini-game popup immediately after they appeared due to which I failed some of them, but the rapid clicking was only because of the 20s timer. The sounds and voice over were also great.
Awesome game...keep it up!





