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Kid Chaos

202
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4
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5
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A member registered Oct 07, 2021 · View creator page →

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Very cool platformer. The movement along with momentum building feels good. The 'Always Be Patient' part seriously tested my patience! :D
Although, I don't know if it was part of the design or not, but changing direction even when there was no momentum felt very hard. It made it difficult to avoid some spikes or stay on the small platforms.
Overall...it's a great submission.

Such a cute and cozy incremental game. Love the concept of rats running to produce electricity. There is a lot of scope for this game. And the music totally goes with the cute and cozy vibe. The Shop and customization features really added a lot of content to game.
The navigation felt a bit sticky, though. 
Overall, it was a very entertaining experience.

Very beautiful and polished game...love the art style. The mining felt seriously satisfying, sound effects and visual effects included. The mining environment felt empty though, maybe some prop elements other than the resources can be added. Also if the character is always in spinning motion that'll be really cool, and opens up a lot of room for adding juice in movement animations (instead of the battery, it can be durability which only goes down when it is mining).
Overall, it's a really awesome submission.

The world blew up a few times...but finally saved it with my broken dance moves!! :D
Entertaining game and the ending was interesting. It was a bit hard to figuring out the timing on A and D beats, though.
Cool game...keep it up!

Very beautiful and cozy game. And the music is also so soothing, matches the vibe. Really love the part of adding decorations. Some visual effects would brighten up the game even more.
Awesome game!

Nice concept. Reminds me of the old circular puzzles I had on my geometry box. But the controlling the rotation is very hard. The puzzle's level design is such that I need to do full 180 flip instantly at the right moment which is very difficult with the set rotation speed. It would be nice if you could tweak the rotation mechanics (maybe add button controls for it too) and add some simple beginner levels to get players into the groove. It'll be a fun game with a lit bit more work. Keep it up!

Thanks for the feedback. I'll look into how I can make the enemy ai better and I'm working on other improvements right now. Will upload a more polished version soon after the voting ends.

Amazing game and visuals are superb. Very well polished. Very in-depth story and narration which was intriguing for a jam game. The hack-and-slash gameplay was very fun but I had a hard time using Parry and the other upgrade options, so I ended button mashing the normal attack to get through them all. Maybe a tutorial only showing how and when to use them would be nice.
Overall it's an awesome game...Well Done!

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Spells with a twist. I like it. Really cool game and nice art style.  It was a crazy shoot out, mine and the enemy's shots colliding till one of us can land a hit...Epic Showdowns. Only thing, it was really hard shooting the right element while dodging because the element wheel rotation was too fast. Maybe you can give the player the option to control the speed or maybe you can pause the wheel just for bit after every 45 degree rotation or something...just a suggestion!
Overall it's a seriously fun game.

Cool concept. The gameplay and even the character has that Fez vibe. I really liked how you added a tutorial door in the start to try out the 2d / 3d mechanics. But controlling the character is really  difficult. Too less friction causing the character to keep sliding and slipping off. Even the cloud platforms were small so it was easy to slip off. If you work on precision of the movement system, it'll be a really cool game, especially with 3d aspect. Keep it up!

Sick art style...and an interesting combo of beyblade and upgrade select mechanic. It's a bit hard to control though...I used to play the old gameboy beyblade so it felt a bit off than what I'm used to. And a bit of info would be nice like rpm and damage and how it works.
Great submission!

Awesome concept...I always though incremental games needed some kind of roadblock for the game loop like queues or breakdowns or something of that nature...but this totally feels like a cozy incremental game and it feels good. And the art style and game feel totally matches the vibe of the game.
Great job!

Wicked game...and the enemy ai is seriously dope. The art, music and game feel was totally on point. Great job...it's crazy good for your first game, kudos!
I really liked how the enemy didn't just follow you but also tried to evade your aim and also attacked from different angles. And the critical hit meter was also a cool idea. I only wish that it was easier to figure out when the meter is at the right spot cause its hard to focus on it while trying to aim and evade at such a fast pace. Maybe you can add some other visual indicators for that, like yellow bar when rotating and green when critical hit ready, or a slow mo time, or a simple punch scale animation on the meter.
Overall its a seriously cool game. Awesome work!

Spin influence would be better for a game with side borders to bounce off of...like Ball x Pit.

Nice concept. Spin the wheel + deckbuilding is a good combo. Deckbuilders are really fun but it needs to show a lot of info to the players of what's happening and how. And also synergy between cards and plays matter. Balatro and Slay The Spire are really good examples for that. The core mechanics is good but adding some ui and game feel would do wonders. Keep it up!

Really cool game...loved the upgrade progression, it was just the right amount of grind. The visuals are great too, really polished.
I only wished that the rocks would launch in the direction I was moving in when I hit them with a slight randomness to the angle.
But overall it's an awesome submission.

Great concept and superb visuals. The visitors popping was seriously satisfying so I kinda deserved those lawsuits! :D
It was quite challenging but I guess that's just a skill issue.  Though the constant back and forth to remove the top cover to check what the visitors' conditions were and then change speed made it more difficult for me. I would've been cool if there were keyboard controls for both Speed Up and Down buttons.
Overall, great game and awesome aesthetics!

Cool concept. I like the 'keep up with the physics' angle. The jump felt a bit off and the collectibles blended too much with the background and weren't easily noticeable at first. Maybe you can add some animation with highlights / effects for them.

Very cool puzzle platformer. The flip with the next rotation visual was an awesome feature. It was fun and challenging when I had to jump and then rotate to land on dirt and move forward. 
Awesome game...keep it up!

Thanks. I did some polishing and added new visuals and UI on my side but couldn't upload on time. Sorry!

Nice concept and loved the art style!

This is Game of the Year!...I don't play puzzle games much but this one got me hooked. This game totally has the 'IT' factor. Awesome idea and execution! 
I really enjoyed where at first I was spinning carefully just a tiny bit everytime trying no to fall off, but then when I realized I can spin like a maniac and get to the other while in the air, Mind Blown!! 
The amount of times I made cube juniper fall off just to spin her like crazy and make her land on the other side...was seriously criminal! :|

I only had one issue with the screen res, I couldn't see the cube when it was at the bottom of the screen.

Hey...thanks a lot. Happy you enjoyed it.
And I honestly apologize for the low quality. I had a whole skill tree upgrade system but it was causing all sorts of chaos, and I wasted my efforts on fixing a feature I can't even show now. I made a bunch of visual and game feel changes on my side but couldn't upload on time.
Hope you stick around after the jam to check it out!

Very interesting and fun take on 2048 core game. The sound effects made the movement and merging really satisfying. The old video gamey graphics with CRT tv effect looks really cool. I only wish if the different numbers had different colors so it would be easier to find matches. Playing this was really fun.

Great job...keep it up!

Intense and exciting. The combat is so fun and satisfying and the reload mechanics is cool. Really like the 8-bit art style you were going for and it compliments the vibe and gameplay really well. Those slashers were a real pain in the ass! :D

Awesome job...keep it up!

Very funky. Never knew combo keys and serving items would work so well and be this fun. The graphics and sounds were really cool and the effects are awesome.

Great job...keep it up!

Hilarious story. I feel like the elf planned to screw with the proxy santa on purpose :P
Awesome art style and vibe, very appealing.

Great job...keep it up!

Very intense. The puzzles are challenging. Really enjoyed trying to get everything done within 20s. 
I wish the text was a bit larger though.

Great game...keep it up!

Yeah I figured out the reason for that error and resolved it on my end. The fix will be there in the next upload.
Thanks a lot for playing. Happy you enjoyed it.

Yeah, using a color palette would help with the visuals. Appreciate the suggestion. 
Thanks a lot for playing and for your feedback. I'll surely work on improving the game.

Very interesting concept and the level design is very entertaining. Awesome art style too.

Great game...keep it up!

This game is an absolute BLAST. The game mechanics are really fun and engaging. It reminded me of Karlson by Dani. The visuals are freakin' awesome and I was surprised that there's so much content and it's all so polished. There is potential for this so I hope you continue working on it and go for a full release.

Amazing game...keep it up!

Happy to hear that you enjoyed the game and liked the music. The medieval vibe was exactly what I was going for.
As you said, most of the game design choices I made was because of the 20s jam theme. The inspiration for this game was Slay The Spire, so eventually I would like to have some limitations for the selection, cards to be more balanced and the synergy between the cards to be basis for selection. And I agree about the card appearance...tbh art and UI is the part I'm weakest at. I'll definitely try to improve the visuals in the updated version and also add more filter options to the cards overview.

Thanks a lot for playing and for your feedback. I'll surely work on making improvements to the game in the future.

This game is fly af. The graphics and sounds are amazing. All the mini-games are really entertaining. And I like how they appear in a random order making you think on the 'fly'!

Awesome game...keep it up!

Yeah,  initially that was the plan. But the only reason I didn't give cards too much of a debuff was because of the time limit so that beating the boss ain't too difficult (atleast for this jam). Still there's a chance you can end up with low speed if you blindly select cards.

Thanks a lot for playing. Will surely work on balancing the game and adding more polish to it.

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This game is hilarious and fun. Reminds me of a movie we have here called "Eega" / "Makkhi". It's so satisfying to fly around, taunt and cause stuff to break. And the graphics are awesome.

Amazing game...keep it up!

Very unique idea. The atmosphere and changes going on in it are wonderful. The art style is awesome too.  

Cool game...keep it up!

This is the second typing game I tried till now and this one is entertaining and intense. The typing feel and graphics are amazing, loved it. Like the last typing game, my typing speed ain't awesome so couldn't get past the fourth guy but still had a lot of fun.

Great game...keep it up!

Fun game and very intense. I loved the graphics and UI of the game, they are fantastic. The mini-games were entertaining and perfect for the 20s theme. However, because the movement was also with mouse clicks, because of rapid clicking I ended up clicking on the buttons on the mini-game popup immediately after they appeared due to which I failed some of them, but the rapid clicking was only because of the 20s timer. The sounds and voice over were also great.

Awesome game...keep it up!

Happy to help.

And thanks, looking forward to your feedback.