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Bingo Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun Factor | #51 | 3.407 | 3.407 |
| Art | #58 | 3.556 | 3.556 |
| Sound Design | #92 | 3.037 | 3.037 |
| Overall | #94 | 3.044 | 3.044 |
| Uniqueness/Creativity | #104 | 3.222 | 3.222 |
| Narrative design | #246 | 2.000 | 2.000 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Agreement to Official Rules and Terms
I Agree
Team Size3
"Most Creative Usage of Anniversary Assets" Submission
No
Unity Affiliation
No
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Comments
Fantastic entry! I really enjoyed the bingo style mechanics especially once I realized placed cards carry over!
Thank you, I appreciate it!
I am really sorry. I again posted a response to the wrong game. I have to stop opening Itch IO pages. This was the response I wanted to give to you. Please, keep in mid that I did play your game, just posted your feedback on another page, and their feedback on yours! :)
Really fun game. Simple enough for a casual player like myself. I started just using the multipliers, but that isn't always the best option which is nice. Great game for game jam with good visual feedback on events happening on screen. Also maybe config the itch io page a bit better -> to play the game on a standalone page, because during gameplay I couldn't see my health without scrolling down(or the enemy character visual without scrolling up). And every time I killed a creature I did scroll to see the visual for the new one.
Haha, don’t worry about it. Thank you for your feedback!
Cool entry! Great HCI (very intuitive) and also design choices! I can definitely see this ported on a ios or android as a mobile game
Thank you!
clean and intuitive. I like it 👏. You can expand it further. its a really nice concept.
Thanks so much for the feedback! Happy to hear you found it intuitive and enjoyed the concept. I’m looking forward to exploring more ways to build on it.
Simple enough for a non-gamer to play like a casual game. Took me a few rounds to figure out, but still feel intuitive.
Thank you for the feedback! Great to hear the game remained intuitive and approachable, even for non-gamers. I really appreciate you giving it a few rounds to get the hang of it!
I really like this and see some very good potential in it! It only bothered me the moved were always +2 making the +2 and x2 tiles basically the same.. Would’ve liked the moves were varied a bit with +1 to +8 (for example) to make some better decisions what tile strategy to use.
Anyway, well done, it’s very fun!
Thank you for playing! Happy to hear the concept resonated with you. Great observation about the +2 movement! You’re right! It ends up reducing the impact of both the +2 and ×2 tiles. Introducing a wider range of movement values is a solid idea, and I’ll keep that in mind as I refine the mechanics. Thanks for the thoughtful feedback!
Really fun concept for a game. I liked the mechanic of selecting the tile for getting additional power boost. Felt a bit repetitive towards the end, but it's an interesting gameplay.
Great job...keep it up!
Thank you so much! I’m really glad you enjoyed the concept and the power-boost tile mechanic. I appreciate the feedback about the repetition too. I’ll definitely look into ways to add more variety. Thanks again for playing!
That is such a fun concept! just love it! Can totally see that as a minigame inside another game, or its own little fun game. Absolutely cute! Well done!
I would love it if you can play and rate my game, cheers!
Thanks for playing! <3
Thanks for playing! <3
That's so much fun!
Thanks again!
Interesting twist on bingo. I had fun!
Thanks a lot!
Game fills and sound nice.
Played all 10 level, gameplay gets repetitive very quickly. Main problem of core mechanic is that there are always one solution, regardless of what you have on hand
Thank you!
The mechanics are very interesting; I had fun playing it.
Thank you! I’m glad you had fun!
I enjoyed playing your game!
Thank you!
Nice idea and execution, but there was no difficulty during 9 waves and it really spiked on final boss, wasn't able to beat him as I received no healing cards, even worse that there is no checkpoint. Would work wonders as a full mobile/web release, I'd suggest to add tutorial on tiles rules and add skills/abilities tied to meta-progression (deck building would be the best!)
Thanks for your advice!
Really cool and funny
Thanks!
very fun to play
Thank you!
Very interesting idea. I could imagine expanding this into with different tile types and enemies like Slay the Spire. Overall really fun
Thank you so much! I’m glad you had fun.