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Total Noob Curiouser Kate

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A member registered Jul 01, 2025 · View creator page →

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(1 edit)

Ooo, nice catch! I had been using the Spacebar for jump, and the jump button was like a last-minute addition for the original submission for the mobile; did not test it extensively. Actually, jumping wasn't even in the original game plan. It's only during the game development that I found it impossible to walk across the Himalayas and Andes Mountains. :D

With the jumping bug, it sounds like you have really got a nice "satellite" view of the Earth. I have fixed the bug now. But, good idea to let the player go to the Moon.

BTW, as a total noob, I don't use gamepad. I mapped the gamepad control to the different actions in my game as best as I could by googling. So, if you have suggestions of how the gamepad control should be mapped, please let me know.

Thank you so much for your kind words! So glad you picked up my intention of creating a cozy, lighthearted, carefree kind of atmosphere.

Actually, to a total noob like me, the setting and the music provide quite a soothing and tranquil atmosphere. Not a bit scary. The name of the game, on the other hand, feels a dark implication, not matching my feeling of the game at all. That's why I did not play your game sooner. And yes, I pinged the ship. But even if I didn't ping it (to save oxygen/time -- as the ship seemed to be always at the upper right corner), I still don't have enough oxygen to reach the ship. Would love to see a playthrough... to see the astronaut live!! :D

How to run out of time? Time stops at 17s, 12s,... But I never got to zero? When can I get off work? Is that how Happy Corp keeps their employees? :D

Really nice visual. I don't think I will ever be skillful enough to get to the ship, though -- if the red dot is supposed to be the ship.

But I really like the gameplay, and I would enjoy having much abundant or unlimited oxygen to float around and explore if you add some points/objects of interest around in space so I can explore or collect before reaching my ship. Could be collecting parts of the ship that got blown out? Well, of course, that is... if you are going to develop the game further, beyond the 20-second jam.

BTW, the name of the game does not give the kind of nice slow-paced search feeling of the game, i.e., the journey -- but sure... asphyxiation is the end game that you want to avoid... but sounds a little horror-themed that I might not click on it to play.

The black and white drawings look very nice! The voice-overs sound very comical and fitting.

When one of the monsters opened its mouth after I gave the undesirable answer, I thought it's going to come forward and eat me! If you are going to further develop the game... perhaps this could be one of the endings when you are trying to date a monster unsuccessfully -- kinda sound reasonable, right?  :D

Nice visual memory game! 

I would love to have a longer time at the beginning to see all the colors and patterns. Once light's out, it really does not take more than a few seconds to click to get dressed. If having the light on for more than a few seconds would make the game too easy, maybe you could make the light flicker a little before totally dark.

The what-to-wear yellow text on pastel purple is a little hard to read when the light is back on. Maybe the text color could change to darker when the light's on?

Thank you for the tip! Shortly after I posted my last comment, I noticed your game's filename and used it... kind of bypassing the riddle  :D

Sound like only Chrome without errors. Androids' default browser is Chrome. I am attaching a screenshot of one of the exceptions. It does not seem like complaining about your script specifically...but about downloading a png image. Do you need to put the images in some special folders in order to export to a Web build in renpy? When I clicked Ignore, it let me continue. I guess for the case of the error shown in the attached screenshot, it make sense the shrine was displayed as large blocky pixels...you know...like on TV when they try to block some obscene content :D  So, now I know it's not an obscene content but the download error...Hahaha!

I may try again in Chrome later.

Your game's visuals really give out the creepy vibe of Japanese female ghosts with vengeance.


Thank you for the kind words!

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Thanks for playing my game!

Yep, the banknote images are fuzzy. And the spinning makes it worse. But I could only use what I could find. Hi-res may not be easy to find as it may cause suspicion of making counterfeit. :D I thought of making it smaller so it would not look so fuzzy. But I decided to keep it gigantic (so the player won't miss it) and thus silly. Tip--If you take an in-game selfie while the banknote is spinning, at least you can capture a still to look at.

As for music...it's a good idea to invoke a feel of local culture with music, but I'm also limited to what I have access to. I did think of using the local language in the greeting and goodbye phrases in the dialogue. Just need to download all those necessary international fonts.

I could not find anything that the NPC's ask for. I picked up only one brownish item--something looking like two baked potatoes :D. I could not get to the screens of all the screenshots you show.

I could not even solve the first riddle.

Nice visuals. When I see games with this art style, I automatically expect certain village-themed background music. But it was quiet. Does the game has sound or maybe my computer just not play it?

Interesting way to tell a historical event through postcards and dialogue of the persons involved.

I would suggest giving a one-liner description/title of each postcard when you buy it. The first thing I've got a postcard in real life is to flip it over to look at the back for its title/description, which would pique my curiosity to find out more about it. That one-liner could served as a title to the full text segment related to the postcard you are going to tell in your game. It's like...when you read a story or a chapter, it feels a difference with or without a title.

Wow, that's lots of arts! Did you draw all these? Must have been putting in a lot of time!

I am playing the game in the browser. I got runtime warnings and exceptions popping up frequently. Do you get those too or just my computer?

3D Open-world world travel on a tiny version of the Earth, based on real-world geographical data, but stylized and romanticized to make it a game.

https://curiouser-kate.itch.io/its-small-world-travel-after-all

Main Goal and Gameplay:

You play Mackenzie, who is a world travel journalist taking time off to travel the world.

Freely explore the world (whole planet Earth) in any order you want. There's no win/lose, time limit, dying, or killing. :D 

Just run around the Earth to visit different countries--especially places that you have always wanted to go but never possible in the real-world, talk to the cute NPCs to learn some factual information about the locations, fly a hot air balloon, witness THE asteroid hitting Yucatán Peninsula, or simply watch interesting sunrise and sunset at the poles...


It's ok--game jams are a good way to test out ideas quickly as a prototype. I did read the description but did not feel or see any easier or faster to loot, whether I had pinged the jewelry case.

Here are some silly ideas you may think about… Perhaps the player needs to tap (ping?) the glass several times to break it open. (I am not a professional robber :D , so I am not sure what ping does.) The more you tap, the larger the crack gets. The crack in the glass will serve as visual feedback to the player. So, if you crack it once during the day, you will have one less tap needed during the night when you loot. And if you crack it too big during the day, you risk being arrested by the security guard right there. To build on that, you could also have thicker glass that requires more taps for higher-value jewelry.

Another silly idea for the entrance and exit at night… as your game reminds me of the old 'Mission: Impossible' movie… :D  At night, the player could come in from the top, hanging on a wire like Tom Cruise's classic ‘Mission: Impossible’ stunt. Then, exit using the same wire, reeling back up. You could still play the truck-escaping cutscene animation after the player has exited the top. The wire-reeling up and down could be another gameplay mechanic, too, not just a passive animation. Besides being a silly cinematic, this wire act could distinguish the vibe between daytime and nighttime visits even more.

BEAUTIFUL visual, particularly the blue vegetation! And I love snapshot games! I noticed my completion level went up only when my snapshot was labeled as having 'Major Finding'. What are the features that the player can observe to judge the scene having a Major Finding or not, so they can get a higher level of completion?

Very cute art and music! Interesting 2-part 20-second game. Not sure if I played it right. I think sometimes I could ping something ok--saw it's outlined. Most of the time, pressing E did not seem to do anything. Similarly for night time, sometimes I can press E to steal something, but most of time did nothing. Also, not sure how to escape...I thought I got onto the truck but the game still says the driver left without me. Seems there's only a special spot on the truck I need to go? Oh, and can I still steal something without pinging it? How does pinging help stealing faster?

I didn't think of using the landmarks from afar to help the player's navigation, either, until I tried out the 2d map.

I still like the 3d globe idea better and plan to continue on the 3d globe to make a more leisure (without time rush) travel game with more in-depth narrative and photography assignments. I'm even putting in some real-world astronomical data/algorithms so the player can follow the path of the lunar and solar eclipse around the globe on specific real-world dates.  :D

I did add fog to the scene. So, it just proves that the fog works pretty well in obscuring part of the world  :D

Thank you for playing my game., and glad that you like it. Yep, I did want to make it silly and fun. The current world map is already a full world map. I am going to make a 3d globe version, more leisure without the time rush.

Thank you for playing my game. So ecstatic to know my game met a geography nerd! The flat world map DOES WRAP around at the east and west edges. If you go off the map at the east edge, you will find yourself coming out of the west edge; and vice versa.

I have watched that youtube video as a reference, as I have been making a 3d  globe. It was only halfway through the jam that I changed to a 2d flat map, because I found it easier to play--you can see everything basically from anywhere on a familiar map; a better choice for a jam game.

Thanks again for checking out my game!

Thank you for your kind words and playing my game. So glad to know you like the visual design and the aspect of taking pictures. I love photography games and so gotta incorporate the feature to make a travel game feel more complete.

The pixel art and sound effect really give a retro vibe. I have never played games with QTE...  When the key icons appear, I should press them in the exact sequence or just choose one? I think there's one icon that I am not sure what key it is--it looks like a dot in the center.

I don't remember...I think I press "Steal" at some point. But when it hung, I don't think I saw any choices to press.

The cinematic is wonderful. The music and the Story in your description is poetic and lovely. But I don't feel holding the left mouse button makes any difference besides the guy splitting. You still see the images of the potential future playing in the background regardless of the mouse press.

What do the red and green colors of the split images of the guy symbolize?

Super cute visual, soothing sound effect, simple and easy to play. Is the gold cup icon on the top right the player's highest score?

A fun puzzle game. Nice visual.

The UI design makes the text easy to read and the game easy to play.

The cat is super cute.  Not quite sure the ending. I could get to when the cat trying to get a fish, and then the game hung.

Really gives a feeling of retro arcade games. I am too slow, but just keep the racer high until it starts to overheating to get lower to catch the shadow. That kept me stay alive longer than trying to get into shadow early on.

Thank you for playing my game. Yeah, if it's not for the 20 seconds limit, I think the speed could be set by the player.

I see that your game character is a frog, too! Frogs are cute game characters!

The original min-interactive fiction that this game is from must be interesting.

The logic deduction is fun. Nice art. Sadly, I could hardly finish reading everyone's statement in all the rooms in 20 seconds. I'm sure it'll be more fun for unlimited time or longer time  limit.

Simple action, very easy to play. Very pretty art! It would be nice to know which bugs to avoid, but it's fine without knowing it--just need to play a few rounds to learn.

Such kind words! Thank you for playing my game. Yep, it's educational--geography. I just enjoy running around the 'small world.'

Thank you for your kind words and playing my game. Yep, it's educational. When I first got the game idea, I did think it could be used for the K-12 geography class. So, if you know of any geography teachers, please refer my game to them.  :D

Thank you for playing my game!

Run on the world map to find a designated landmark in 20 seconds. Based on real world map/data.

https://curiouser-kate.itch.io/travel-the-world-in-20-secs-flat-world-edition

Also submitted to the 20 Second Game Jam 2025

https://itch.io/jam/20-second-game-jam-2025/rate/4099447