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curiouser kate

133
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7
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9
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A member registered Jul 01, 2025 · View creator page →

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It's ok--game jams are a good way to test out ideas quickly as a prototype. I did read the description but did not feel or see any easier or faster to loot, whether I had pinged the jewelry case.

Here are some silly ideas you may think about… Perhaps the player needs to tap (ping?) the glass several times to break it open. (I am not a professional robber :D , so I am not sure what ping does.) The more you tap, the larger the crack gets. The crack in the glass will serve as visual feedback to the player. So, if you crack it once during the day, you will have one less tap needed during the night when you loot. And if you crack it too big during the day, you risk being arrested by the security guard right there. To build on that, you could also have thicker glass that requires more taps for higher-value jewelry.

Another silly idea for the entrance and exit at night… as your game reminds me of the old 'Mission: Impossible' movie… :D  At night, the player could come in from the top, hanging on a wire like Tom Cruise's classic ‘Mission: Impossible’ stunt. Then, exit using the same wire, reeling back up. You could still play the truck-escaping cutscene animation after the player has exited the top. The wire-reeling up and down could be another gameplay mechanic, too, not just a passive animation. Besides being a silly cinematic, this wire act could distinguish the vibe between daytime and nighttime visits even more.

BEAUTIFUL visual, particularly the blue vegetation! And I love snapshot games! I noticed my completion level went up only when my snapshot was labeled as having 'Major Finding'. What are the features that the player can observe to judge the scene having a Major Finding or not, so they can get a higher level of completion?

Very cute art and music! Interesting 2-part 20-second game. Not sure if I played it right. I think sometimes I could ping something ok--saw it's outlined. Most of the time, pressing E did not seem to do anything. Similarly for night time, sometimes I can press E to steal something, but most of time did nothing. Also, not sure how to escape...I thought I got onto the truck but the game still says the driver left without me. Seems there's only a special spot on the truck I need to go? Oh, and can I still steal something without pinging it? How does pinging help stealing faster?

I didn't think of using the landmarks from afar to help the player's navigation, either, until I tried out the 2d map.

I still like the 3d globe idea better and plan to continue on the 3d globe to make a more leisure (without time rush) travel game with more in-depth narrative and photography assignments. I'm even putting in some real-world astronomical data/algorithms so the player can follow the path of the lunar and solar eclipse around the globe on specific real-world dates.  :D

I did add fog to the scene. So, it just proves that the fog works pretty well in obscuring part of the world  :D

Thank you for playing my game., and glad that you like it. Yep, I did want to make it silly and fun. The current world map is already a full world map. I am going to make a 3d globe version, more leisure without the time rush.

Thank you for playing my game. So ecstatic to know my game met a geography nerd! The flat world map DOES WRAP around at the east and west edges. If you go off the map at the east edge, you will find yourself coming out of the west edge; and vice versa.

I have watched that youtube video as a reference, as I have been making a 3d  globe. It was only halfway through the jam that I changed to a 2d flat map, because I found it easier to play--you can see everything basically from anywhere on a familiar map; a better choice for a jam game.

Thanks again for checking out my game!

Thank you for your kind words and playing my game. So glad to know you like the visual design and the aspect of taking pictures. I love photography games and so gotta incorporate the feature to make a travel game feel more complete.

The pixel art and sound effect really give a retro vibe. I have never played games with QTE...  When the key icons appear, I should press them in the exact sequence or just choose one? I think there's one icon that I am not sure what key it is--it looks like a dot in the center.

I don't remember...I think I press "Steal" at some point. But when it hung, I don't think I saw any choices to press.

The cinematic is wonderful. The music and the Story in your description is poetic and lovely. But I don't feel holding the left mouse button makes any difference besides the guy splitting. You still see the images of the potential future playing in the background regardless of the mouse press.

What do the red and green colors of the split images of the guy symbolize?

Super cute visual, soothing sound effect, simple and easy to play. Is the gold cup icon on the top right the player's highest score?

A fun puzzle game. Nice visual.

The UI design makes the text easy to read and the game easy to play.

The cat is super cute.  Not quite sure the ending. I could get to when the cat trying to get a fish, and then the game hung.

Really gives a feeling of retro arcade games. I am too slow, but just keep the racer high until it starts to overheating to get lower to catch the shadow. That kept me stay alive longer than trying to get into shadow early on.

Thank you for playing my game. Yeah, if it's not for the 20 seconds limit, I think the speed could be set by the player.

I see that your game character is a frog, too! Frogs are cute game characters!

The original min-interactive fiction that this game is from must be interesting.

The logic deduction is fun. Nice art. Sadly, I could hardly finish reading everyone's statement in all the rooms in 20 seconds. I'm sure it'll be more fun for unlimited time or longer time  limit.

Simple action, very easy to play. Very pretty art! It would be nice to know which bugs to avoid, but it's fine without knowing it--just need to play a few rounds to learn.

Such kind words! Thank you for playing my game. Yep, it's educational--geography. I just enjoy running around the 'small world.'

Thank you for your kind words and playing my game. Yep, it's educational. When I first got the game idea, I did think it could be used for the K-12 geography class. So, if you know of any geography teachers, please refer my game to them.  :D

Thank you for playing my game!

Run on the world map to find a designated landmark in 20 seconds. Based on real world map/data.

https://curiouser-kate.itch.io/travel-the-world-in-20-secs-flat-world-edition

Also submitted to the 20 Second Game Jam 2025

https://itch.io/jam/20-second-game-jam-2025/rate/4099447


Sounds interesting, but I can't figure out how to play. Not sure what is "Red Threats" that I need to tap.

Really fun and easy to play. Awesome graphics too. There must be some strategies to get higher score or something, but it's just fun to click whenever and see the action, almost feeling like playing pinball machine.

Thank you for playing my game! Yep, you totally get the design of this game. Uncovering the first letter will make guessing the word much easier, but the letters at both ends are the most challenging to get the frog onto. And sometimes you need to strategically make use of a combination of basic and turbo jumps.

Thank you for playing my game!

Thank you for playing my game! The frog in water animation is literally just a split second. I am glad to know your son noticed it. It's to make the miss a bit more entertaining.

It's a very fun game even when my grade has been only D and F. The music matches the theme very well. I like the cutscene even when it is only a placeholder.

Thank you for playing my game!

Thank you for playing my game! I have checked out your game, and it's really cute.

The graphic is really cute. It's a clever way of using 2 buttons to control the speed of the movement and allow jumping. Wish the cacti were smaller--so requires less precision of the timing to jump over--at the beginning and only gradually increase the size to the normal as the game progresses, so I could get to see more of your game. I am a slooow non-gamer.   :D 

Nice little game. I am not good at using keyboard to play game, but I could still get to get a jetpack and see how it works. A nice variety ways of going up.

Thank you for playing my game. Would love to check out your game if you could make it a web browser version. :)

Thank you for playing my game! Glad you find it fun. I like very short gameplay and simple control. It turns out my game idea fits two different game jams.

I look forward to seeing it. :D

I like the graphics. I agree with the other comments that the game is too luck-based, and thus the player's action becomes inconsequential to the outcome. Maybe you could add a lightning graphic just in the cloud, that is constantly moving horizontally in a certain pattern, and it will only strike down at random timing. (Like in the real life, the lightning appears inside the cloud too; only once in a while it strikes down.) This way, the player can see the pattern and try to choose different birds that's far away from the potential lightning strike. If you feel that's too easy, then may be try two lightnings moving independently at different speed and changing direction at random time; and there are clouds (could be moving randomly)  in front of the lightning and thus the lightning may be obscured by these clouds sometimes. The movement of the potential lightning will give the player some kind of pattern to anticipate and the clouds in front could momentarily take away the player's ability to anticipate, but at least the player can make their action accordingly. Hope this makes sense.

Is there a goal for this game? I thought it was a spider, and when I saw those mantises crossing, I thought it's supposed to catch the bugs. But I was wrong about that. :D   Could potentially turn into an endless runner game if put in some collectibles or obstacles.

Nice art. It took me quite some trial-and-error to figure out what I actually need to do to "Activate the Protocol B". I did not see the video because I was playing the webGL version. Does the video show some clue about how to play or only the fate of the Earth? What does it mean when the button is blinking red? I did get the red button several times but could still save the Earth in one out of many trials. :D