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Tasaka

372
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18
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2
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A member registered Aug 19, 2017 · View creator page →

Creator of

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It needed some polish, especially a tutorial section, or at least an initial sale to understand the mechanics and the risks.

Very glad you liked it, thank you for playing.

Yes, it's seriously lacking in polish. There are no animations on the buttons, the dialogue, or the displays. That's clearly what I missed in this jam, to make the game truly fun and rewarding.

Thank you for your feedback.

When I saw the theme, art was the first thing that came to mind, and I'm quite pleased to have come up with this idea, even if I wasn't able to fully realize it as I would have liked.

Thank you for taking the time to try and especially for seeing it through to the end! ^^

I completely agree; I added colored information text to help people see the results of a mini-game more quickly.

But I should have allowed a little more time per client.

Time is there to choose from the tools, and there's a risk of error if several haven't been tested, but I didn't sufficiently consider the possibility of missing a mini-game.

Thanks for playing!

It would have been especially helpful if certain artworks required a specific tool to ensure that the same results weren't always repeated.

Thank you for taking the time to try.

Yes, you should definitely test several mini-games to make sure the product is authentic :)

Thanks for playing!

With a little more time, I would have liked to animate with several clients ^^

Thanks for playing!

I would have liked a few more upgrades, like adding new vehicles that earn more money, etc... But it was fun, so well done!

It's really very pretty and relaxing, well done!

The mechanics are very interesting; I had fun playing it.

Some pieces were really difficult to grab, especially the socks, but the experience and the approach to the theme is very well executed.

A classic clicker but lacking a bit of polish, like the buttons that deactivate when you don't have the funds, etc.

I'm having trouble seeing the theme; it's well executed, but I don't think it's missing something original?

I had a little trouble with the old-fashioned way of moving around, but I would have loved to see more, it ended too quickly :)

Beautiful execution, and a very good approach to the theme, well done!

Wow, that one was a real find! ^^ But I'll make a note of it.

That's it, I'm off! ^^

Well done, it was cool and visually very nice.

It's a good idea, and I like the small investment tree, but it's a shame it's a bit slow to start; perhaps a bit more dynamic would have been better.

Quite difficult, but it's fun and the sound goes well with it; a little more ambivalent about the theme, but well done!

The theme is well respected, and the mechanics work well, not to mention the level design which is really cool, but perhaps a little difficult.

It might be a bit too difficult; I couldn't get past wave 2. But it works and makes you want to try again.

Hmm, it's missing a little something.

I would have preferred a rewind mechanic, or a pause where you clear the objects before resuming, but the train idea surprised me, so well done!

I feel it's closer to "short on time" than "timeless." After the somewhat slow pacing, I would have preferred something more dynamic.

Hmm ok, that works, but where is the theme of the jam?

Thanks a lot

After some testing, I increased the time limit for one client precisely to have time to play several mini-games, but it's clear that it could have been improved even further. 

I also had other ideas that are missing, like a reputation system if you buy too many counterfeit items, but the jam's time limit caught up with me… Anyway, 

thanks for your feedback, it's much appreciated.

Thank you, I'm glad you liked it.

I'm glad you liked it, and GG for the first place in the leaderboard ^^

Thank you for taking the time to try it.

I had other modifiers in mind, like being able to block a die, or reroll one, etc., but time was too limited to get into anything more complex. ^^

For the tutorial, I had planned a transition between the menu and the game scene, but since it took me two hours to upload this version, I didn't have time to polish the game; it lacks explanation and animation.

Thanks for playing.

Yet he doesn't have any advantage; he's subject to the same rules as the player. But I admit that during development, I moaned about him too. ^^

Thanks for taking the time to play.

Same I won't try this

Hmm, I won't try this.

No screen, no game

Nice little game, but several rounds/days would have been a plus and a bit of randomness on the mini games

We're reaching the first billion a little too quickly. I wanted to keep increasing to see more money. ^^

But at least there were several upgrades, the sounds are cool, it was fun.