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Tasaka

403
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A member registered Aug 19, 2017 · View creator page →

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(1 edit)

Yes, the Jittersight was necessary, as was the slow firing speed, to prevent the shot from being too precise and risking errors. But I think the shaky movement was perhaps still too fast. thanks for your feedback :)

Not necessarily the hitbox but more the reduced speed of the ball which does not hit as we want ^^

As for the sound, we completely agree. Balancing was the most complicated step of the project, finding the right speed of the lanes, and shooting so that it wasn't too easy or too random was complicated and long ^^

Thanks for playing

It could have been crazy, but it's hard to understand at first

The theme is approached very well, congratulations!

The music sets the mood and the animations are cool, but I encountered a few minor bugs.

The idea is good, but the movement is so slow and heavy ^^

There are a few minor bugs, but overall, it's pretty good what's been done.

Very, very cool, quite a variety of levels, it's pretty, the sound is in tune, it's a beautiful project

I don't understand how to paint

The game is cool, but it lacks information to understand what you're doing at the beginning. Well done!

Not sure I understood everything

Same here, I have two items but I don't know how to use them. It's a shame, it's missing a few little things.

Too much life, too much life... I don't know if I said it, but the enemies have too much life

I like the idea, but it's not easy to understand everything, and the gameplay is quite difficult.

The art and sound are really cool, maybe a little more event, because the win/loss condition comes too quickly.

If you go to the "how to play" menu, you can't launch the game; you have to refresh the page.

Okay, there's a bit of a lack of feedback, but it's fine.

This is the second project of this kind that I've attempted, but with a completely different design. Well done!

https://itch.io/jam/wmj2025/rate/4150701

The art style is really cool, the gameplay seems interesting, but the problem is that after 4 runs the game offers me nothing new.

I didn't manage levels 11 and 13, but it's well-structured, perfect, well done!

The drawings are really cool, but they lack a little polish, and please stop with the overly complicated pixel-perfect jumps.

Just for the cat and the balloons it's very cool, but I found the game too difficult, the pixel-perfect jumps, it hinders the desire to discover a little more of the game.

It's missing a little something, but it works well, well done!

It is at this moment that I regret not having had the time to put a small leaderboard of the amounts reached ^^

Thanks for taking the time to play):

Great atmosphere, well done!

That's cool, it makes you want to tryhard, well done!

It's very beautiful, it deserves to be at the top of the rankings, but it's hard to play.

I'm sorry, but I didn't understand anything at all.

The aiming is a bit complicated, but it's interesting.

The gameplay is super interesting: the runs, the environment, the safe zone, everything is great, but the masks... I don't know, they don't quite fit, I think.

Likewise, I found the game a bit too dark, but it was super interesting.

It needed some polish, especially a tutorial section, or at least an initial sale to understand the mechanics and the risks.

Very glad you liked it, thank you for playing.

Yes, it's seriously lacking in polish. There are no animations on the buttons, the dialogue, or the displays. That's clearly what I missed in this jam, to make the game truly fun and rewarding.

Thank you for your feedback.

When I saw the theme, art was the first thing that came to mind, and I'm quite pleased to have come up with this idea, even if I wasn't able to fully realize it as I would have liked.

Thank you for taking the time to try and especially for seeing it through to the end! ^^

I completely agree; I added colored information text to help people see the results of a mini-game more quickly.

But I should have allowed a little more time per client.

Time is there to choose from the tools, and there's a risk of error if several haven't been tested, but I didn't sufficiently consider the possibility of missing a mini-game.

Thanks for playing!

It would have been especially helpful if certain artworks required a specific tool to ensure that the same results weren't always repeated.

Thank you for taking the time to try.

Yes, you should definitely test several mini-games to make sure the product is authentic :)

Thanks for playing!

With a little more time, I would have liked to animate with several clients ^^

Thanks for playing!