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Patches McLoader: The Editor Compiler's itch.io pageRate this game
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Agreement to Official Rules and Terms
I Agree
Team Size1
"Most Creative Usage of Anniversary Assets" Submission
Yes
Unity Affiliation
No
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Comments
Really fun and interesting game! I enjoyed my time with it. The movement felt a little slippery which made platforming a challenge, but the core concept is cool and it was still a great experience. Awesome work!
Glad to hear you enjoyed the game. Thank you so much for playing, and the kind remarks!
Game is reallry fun, Ez 3 lvl, I know I am a noob in any games ))
I'm happy to hear you enjoyed it, The player controls are very tricky to master at first. Thank you for playing!
Loved the concept! Fun game to play (though the floors were a bit too slippery to me). THANK YOU FOR COYOTE TIME!
I'm happy to hear you enjoyed it, Thank you for playing!
I really like your music and sounds. How the player actually puts an effort into that jump is awesome(sound wise). The slippery floor is a bit hard until you get used to it. As a developer myself I love the developer related comments and the mini game during load time(next time maybe a dino jump game?).
I didn't like that at launch I saw a sign up screen. I believe it is for a leaderboard of sort, but having to confirm an email for a jam game almost made me quit. So maybe work on your onboarding experience.
Thank you for playing! Appreciate the user feedback. That's actually part of my webgl template (Lively WebGL Template on the asset store) for the upcoming update - so thats some really good feedback! I'll work that into the design to make the UX better - and you bet the dino game will be in one of the future updates too!
The player control is unique and punishing, which is perfect for this game, because the player's life can be refilled with the pick up items. This could result in some "comeback" moments, which are always fun.
I was unsure about the life points at first, but I totally agree. Thank you for playing!
A very fun but challenging game. Great submission!
Thank you for playing!
Well done! The gliding movement was hard to get used to, but once I finally started to get it, it became really fun!
Also well done on the audio, it was very amusing :)
Thank you for playing! Right though!? it can be hard at first but after a few runs it gets easier. Really appreciate the feedback on the audio ; I was hoping someone would mention the silly audio combination <3
Nice gameplay. The movement of the player is a little difficult but it's really entertaining.
Thank you! Im happy to hear you enjoyed it despite the player feeling a bit off. Peers have noted joystick and mobile are much more enjoyable ways to control the player :)
Quite difficult, but it's fun and the sound goes well with it; a little more ambivalent about the theme, but well done!
Thank you! The idea is that its all based on distance - as a compiler, Patches lives inside a single frame world where time is essentially paused until he finishes his compilation - which in his case is infinite and sadly always ends up with errors in the debug console :D
Wow, that one was a real find! ^^ But I'll make a note of it.
Addictive! i like it! timeless indeed! slippery as mentioned but i feel it adds to the game feel! great work!
Thank you! It really would have been better to have had more friction for sure!
Pretty neat mini game! Cool concept, The player kinda felt on ice and was a bit hard to control, but that kinda added to the challenge, maybe with some fine tuning you can find the sweet spot!
Thank you!
Time was running short. That was something I wanted to fix before release, but you're correct - Some physics materials would solve this for sure.
You even have a server for this game! Incredible! It's pretty hard. I like your assets application and sound design!
Thank you! The server is bridged by supabase to UGS - The whole system will be available in my Lively WebGL Template 3.0 Update
Very nice! I like the sound effects. I played on desktop, phone and with controller and I liked controller on desktop the best. Love the idea of the compiler and the cool messages! I use the same WebGL template for my games and it is a can't-do-without template for WebGL games.
Thank you!