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Patches McLoader: The Editor Compiler's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun Factor | #36 | 3.511 | 3.511 |
| Sound Design | #44 | 3.340 | 3.340 |
| Narrative design | #52 | 2.936 | 2.936 |
| Overall | #59 | 3.221 | 3.221 |
| Uniqueness/Creativity | #99 | 3.234 | 3.234 |
| Art | #128 | 3.085 | 3.085 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Agreement to Official Rules and Terms
I Agree
Team Size1
"Most Creative Usage of Anniversary Assets" Submission
Yes
Unity Affiliation
No
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Comments
A very fun but challenging game. Great submission!
Thank you for playing!
Well done! The gliding movement was hard to get used to, but once I finally started to get it, it became really fun!
Also well done on the audio, it was very amusing :)
Thank you for playing! Right though!? it can be hard at first but after a few runs it gets easier. Really appreciate the feedback on the audio ; I was hoping someone would mention the silly audio combination <3
Nice gameplay. The movement of the player is a little difficult but it's really entertaining.
Thank you! Im happy to hear you enjoyed it despite the player feeling a bit off. Peers have noted joystick and mobile are much more enjoyable ways to control the player :)
Quite difficult, but it's fun and the sound goes well with it; a little more ambivalent about the theme, but well done!
Thank you! The idea is that its all based on distance - as a compiler, Patches lives inside a single frame world where time is essentially paused until he finishes his compilation - which in his case is infinite and sadly always ends up with errors in the debug console :D
Wow, that one was a real find! ^^ But I'll make a note of it.
Addictive! i like it! timeless indeed! slippery as mentioned but i feel it adds to the game feel! great work!
Thank you! It really would have been better to have had more friction for sure!
Pretty neat mini game! Cool concept, The player kinda felt on ice and was a bit hard to control, but that kinda added to the challenge, maybe with some fine tuning you can find the sweet spot!
Thank you!
Time was running short. That was something I wanted to fix before release, but you're correct - Some physics materials would solve this for sure.
You even have a server for this game! Incredible! It's pretty hard. I like your assets application and sound design!
Thank you! The server is bridged by supabase to UGS - The whole system will be available in my Lively WebGL Template 3.0 Update
Very nice! I like the sound effects. I played on desktop, phone and with controller and I liked controller on desktop the best. Love the idea of the compiler and the cool messages! I use the same WebGL template for my games and it is a can't-do-without template for WebGL games.
Thank you!