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Macro_Hand

30
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A member registered Mar 07, 2021 · View creator page →

Creator of

Recent community posts

Really enjoyed this, cool idea, good music, and that slippery movement makes things interesting. Great jam entry! 🎮

Thanks a lot! Haha yeah, went for a bit of a challenge this time. Glad someone appreciates the pain 😆

Oh nice! Always fun to see how similar ideas branch out differently 😄. Thanks for playing!

Cool concept and fun to play. Loved how the gameplay loop kept me going. Well done!👍

Thanks! Glad you liked it 😊. Yeah, I had sound effects planned but ran out of time near the end; something I definitely want to add later!

Appreciate the note! The rotation instantly flipping your flight direction was a deliberate design choice, adds a bit of chaos to the controls 😅. It keeps the movement snappy but can definitely take a bit to get used to. Appreciate you playing and sharing your thoughts! 🙌

Thanks! I’m glad you enjoyed the game.

Haha yeah, it does take a few tries to get through 😅. Glad you had fun with the twisted Flappy setup!

Short, simple, and surprisingly emotional. Loved the atmosphere and visuals!

Fun concept! The cat, the slow-mo, the tricky jumps; everything fits together in a fun, chaotic way. A bit tricky at spots but super enjoyable.  nice jam effort! 🐾

Thanks a lot for playing and for the kind words! 😊
Glad you enjoyed the twist and the challenge!
Yeah, about that 3rd level bug.  it was a late-night build issue, I accidentally messed up the scene link so it didn’t trigger the next level. Fixed it in the latest build (just couldn’t reupload in time for the jam 😅).

Loved the soft music and calm ambience;  it really makes the puzzle moments feel satisfying. The puzzles themselves show some thoughtful design. Well done and definitely deserves a rating!😊

Super inventive use of the Flappy Bird as turret-guns and loved that enemy wearing hat🎩, that twist made me smile. Great job! 😊

Fun arcade-blast! Loved the throwback to the classic Asteroids-style gameplay and the visuals + sound are really strong. 👍

Loved the vibe on this — chill at first, then the two-sided mechanic kicks in and really tests your coordination and focus. Nicely done and upvote for you!👍

Neat idea! Took me a few tries to get what was going on with the walls, but it’s a cool concept. 😄

Really chill and cute game! liked the soft visuals and the idea behind building your own little world. 🌱😊 

Nice work getting it done for the jam!👍

Fun clicker! Simple and enjoyable,  great effort for the jam. 😊

Thanks a lot! 😊 Yeah, it turned out a bit tougher than planned;  glad you still enjoyed it!

Thank you so much! 😄 Really glad you enjoyed the challenge and the ghost-switch mechanic; that was the core idea I wanted to explore. Appreciate the vote! 🙌

Haha yeah, that first tunnel turned out tougher than I expected 😅 Glad you pushed through!
Happy you liked the ghost replay mechanic; that was my favorite part to design. Thanks a lot for playing!

Thanks so much! 😊 Glad you had fun playing it!

That’s a really cool idea! I actually thought of adding multiple echoes initially, but it got a bit visually confusing during testing . Still love that concept though. Appreciate you playing and sharing feedback!

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Haha yeah, that part’s tricky 😅 Thanks for giving it a try!

Loved the gameplay and ghost collect mechanic! Really mind-scratching, puzzling levels. The pixel art, music and sfx really compliment each other, giving spooky, mysterious ambience but not intimidating the player. Good job!!

Super fun game! I love figuring out the puzzles and experimenting with different sizes. The mechanics are well-thought-out, and the game is easy to pick up. Really enjoyed every sec of it!!

Really loved the gameplay! Simple and adorable, loved the small details in the game. Keep it up!!

Thank you for your feedback! I appreciate your suggestion and understand that button placement can vary based on player preferences. Will explore options to allow players to customize their button layouts in future updates.

Thanks for playing and the feedback, and sorry you're having trouble! Based on your description, you're facing in moving cube onto a tile. To understand this better, could you clarify a couple of things?

1- When this issue happens, is the cube you want to move over a colored tile or a normal tile?
2- How often does this issue occur (every few levels, randomly, etc.)?

By having this additional information, I can investigate the bug further and hopefully fix it in the next update.

Thanks again for playing and for taking the time to provide feedback!

Can you tell me more about what's broken?