Play Game
Void, Timeless?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound Design | #131 | 2.833 | 2.833 |
| Overall | #166 | 2.633 | 2.633 |
| Art | #173 | 2.833 | 2.833 |
| Fun Factor | #182 | 2.667 | 2.667 |
| Narrative design | #195 | 2.167 | 2.167 |
| Uniqueness/Creativity | #207 | 2.667 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Agreement to Official Rules and Terms
I Agree
Team Size2
"Most Creative Usage of Anniversary Assets" Submission
Yes
Unity Affiliation
No
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Comments
Nice work! Love the idea of fighting with your past self.
very creative, would love a harder version as well
Thank you, yes, i am working on that
Hi I love the game feel.
Edidn’t do anything? I wish the enemies were more aggressive.Hey, thank you for playing the game. Pressing the 'E' key makes a time clone of your last 3 seconds of gameplay. If you dont shoot/move and pressed the key, it might just hold still in the space. And yes, i think a much harder version is due for this game with boss levels and stuff.
Please reply here when you need playtesting of the more sophisticated new post-jam version with more enemy behaviors. :)
Love the game ideea and the mechanics, the only thing is that the sliders are interactable
oh no...
The movement and shooting felt nice and the wave based system felt challenging enough. The special move mechanics were interesting but I couldn't work out the benefit of creating an extra ship when enemy spawning and your own movements are so unpredictable. With a little work I do feel like it could be made into something really nice though! Great job :)
Much appreciated and thank you again for playing the game. Tried to polish that as well since it copies the last 3 seconds of your old moves but seems like a bit of a mismatch since you are long gone from your old position lol. It does require a rework ig
Nice
Thankyou mate
At first it felt really nice! But then after 11 waves I started to feel like every enemy felt a bit similar and we're just sprite swaps. The enemies all seemed to spawn from the same areas as well.
Thank you for playing the game and yes you are right. It needs something new and some polished content for later part of the game, but we tried to stick with the theme and core concept of the game which took some extra time, however we could have made more progress if we had started early lol not 6 hours before the deadline xD. That's on us, sadly.