Hi,
You gave me a similar review. This isn’t my game so I can be more objective. This is an easy game. After reading the relatively short instructions, it was pretty straightforward.
People put effort and hard work into making their games.
If you wanna review them fairly, which I hope you do, I may have some advice.
Testing games might require a bit of effort at first, to figure out how to play and experience them more fully. Even many professional games require some patience at first.
Doing that allows a critic or playtester to provide relevant criticism that is constructive and builds a person up.
We are beginner game developers and perhaps an experimental game made by a beginner is frustrating. Especially when a game dev gets their hands dirty with game mechanics that are a bit brave and unfamiliar to players.
Your reviews are honest and you don’t want to sugarcoat things which is good!
You put in effort to review many games!
I feel that making a game puts a game dev in a vulnerable position.
Yes, fellow game devs should definitely be critical, especially with people who want to become professionals.
However, I feel that there’s a balance.
Considering how simple this game is, is it possible that wanting to help and provide feedback to as many people as possible can encourage quicker reviews? These can be less forgiving to experimental game mechanics. At some point it shifts the focus from whether a game works towards expecting games to provide a smooth learning curve right away.
Do you think beginner experimental games should prioritize a smooth learning curve, or is it okay if they’re a bit rough at first?
Thanks,
tHoG










It was enjoyable. The graphics and music are top notch. Relaxing fun game.
