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TheHandsOnGuy

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A member registered Aug 14, 2025 · View creator page →

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OK, I played again and it stopped soft locking. Maybe I needed to blink more.

I got all the tiny guys.

The game didn’t end?

Is there an ending?

Is there another secret?

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OK, it works now. Maybe I wasn’t blinking enough.

I can’t finish?

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Amazing game by the way.

Hi,

You gave me a similar review. This isn’t my game so I can be more objective. This is an easy game. After reading the relatively short instructions, it was pretty straightforward.
People put effort and hard work into making their games. If you wanna review them fairly, which I hope you do, I may have some advice. Testing games might require a bit of effort at first, to figure out how to play and experience them more fully. Even many professional games require some patience at first.
Doing that allows a critic or playtester to provide relevant criticism that is constructive and builds a person up. We are beginner game developers and perhaps an experimental game made by a beginner is frustrating. Especially when a game dev gets their hands dirty with game mechanics that are a bit brave and unfamiliar to players.
Your reviews are honest and you don’t want to sugarcoat things which is good! You put in effort to review many games! I feel that making a game puts a game dev in a vulnerable position.
Yes, fellow game devs should definitely be critical, especially with people who want to become professionals. However, I feel that there’s a balance.
Considering how simple this game is, is it possible that wanting to help and provide feedback to as many people as possible can encourage quicker reviews? These can be less forgiving to experimental game mechanics. At some point it shifts the focus from whether a game works towards expecting games to provide a smooth learning curve right away. Do you think beginner experimental games should prioritize a smooth learning curve, or is it okay if they’re a bit rough at first?

Thanks,

tHoG

It is a great game and very fun! I had some bugs that soft locked the game.

Overall, it was a positive experience and I enjoyed playing your game.

Hi, this is great but it soft locks for me a lot.

Can you do something about that?

Thanks!

Also, I can’t seem to drop the little ones near the big one?

Not sure why. That is goal, right?

Good work!

The game got really angry at me. Then it kind of soft locked. I feel strange about this experience. It was mixed.

The game is not endless. It is really short.

It was good! I enjoyed it. Is this the only ending in the game? This is a great entry. image.png

Add a leaderboard! :p

Pretty great! MGS platformer with actual spooks! Good work. Difficulty was well balanced too.

I probably will.

I get what you are saying, I wanted people to shoot from memory (the ghosts are really slow). It is slightly hard to imagine where the reflection of the player is and where the reflection of the spirit is relating to that reflection. I think I’ll leave the mirror around for a few seconds in the complete version.

Games can be difficult and frustrating and I feel exactly the same way often. :) The good news is that this game is deterministic and when you get the basics it’s easy. Enemies are slow and most of them take one shot to defeat. Feel welcome to speak with me if you want to share more about your experience.

I never really thought I’d read the same complaints I have been expressing about games. If it helps, I get how you feel and I believe in you! I know you can beat my game. You had a rocky start. That happens sometimes. Once it clicks, I think you’ll do great.

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I don’t understand the 200+ score. lol Can you click before the balloons show up? What is the strategy for getting more than 70 hits?

Hard mode?

Such a great game!

It feels like a complete game. It is fun! The hidden platform mechanic is not my favorite thing. Everything else is real good. The music, the background, and even the sound effects.

Oh, thank you so much! I’ll definitely put in a bit more work and make a small post-jam version with some voice acting and polish.

So by exiting I waited. That makes sense! It was a good puzzle game. I came back to it several times.

The game is top notch but it is way too hard with the current setup and I seem to get a bug where after completing a level, the next level ends the second it starts? Like the “space” is buffered for the next round? I’m really excited to see some post jam tweaks. Really high quality stuff.

I liked the visuals and the feel. It was buggy. I pressed R and got kicked out of the level’s boundary. The gameplay mechanic is interesting. Memorizing levels this way doesn’t always work in this context. Especially when you get one click (level 3) and need to get a good understanding of several platforms.

It is a good game! Pretty fun. It was a bit hard. I wish it had a leaderboard.

This is potentially a great game. It needs more polish. I’m hoping to playtest a more refined version soon! It is hard to make a game this complex and big in such a short time.

I love the concept. Currently the camera is too jittery and I get teleported to the start after working my way ahead in the game. Please let me know if you make a post-jam fix.

The aesthetic is good. At first the gameplay was laid back. Things come in, get shot and its done. Then there were some semi-transparent invincible enemies? I didn’t figure that part out.

5/5 Really good mechanic. On my machine, I get the sound clearly on both channels L and R, only at slightly different volumes. It makes it really hard to tell the difference. There is also a very short time window to react. I wish it was a bit more slow and/or the sound would only come from one of the two channels. Right now it is great but too difficult for additional replay value.

It doesn’t work well. It has potential. When I hold the mouse it only fires sometimes.

What is the goal? I feel this have tons of potential. Do you see the world by shooting at the dark?

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I love the game. So far it is my favorite gameplay. I didn’t think I’d like memorizing levels. It seemed to me like a poor gameplay mechanic. My two favorite games in the jam are about memorizing. I guess I didn’t know myself that much. Memorizing is fun! The music seems broken? The gameplay gets hard when you face the gun guy. It feels fair.

Good work on this! Well made game.

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I love this game. It is wonderful. So many tiny nuanced details like the suspense after you pass a chair and the stick figure sits on it. The laughter and boar sounds, the hidden codes, the game feel.

It is all top notch!

Such a polished and well made experience. I am slightly blown away.

You are advanced or even experts at game feel.

It was pretty clever! I noticed that in the buttons room and in another room, the one before the last, I needed to head back and re-enter to progress. Was that intentional?

image.png It was enjoyable. The graphics and music are top notch. Relaxing fun game.

It felt like a really fresh twist on Rock Paper Scissors, with a few new gameplay mechanics, except you can see what your opponent is doing, and there is a knife that beats almost everything.

It feels like a rhythm game because you essentially need to hit the key at the right moment.

Once you get into the game, you know that fire works on rogue and the blue bubble works on wizard, so you basically wait and press the button with the right timing. And yes, the rotation gives it a beat.

It is good practice. With some tweaking, and maybe a time limit or a leaderboard, I would be happy to playtest it again. That puts it ahead of 90 percent of game jam entries. And game jam entries are already ahead of 90 percent of people who want to make a game but never finish one, because getting to a playable build requires pushing through a lot of real obstacles.

The 3d environment is charming. Playing around with positioning light is nice. <3

I think it takes a while to figure out how to play. At first you see nothing and there is no map and you don’t know where to go and there’s no hint to guide you in the right direction. Then when you explore is feels like one of those old dungeon RPG games from the 90’s. You start lighting up the place and getting an understanding of what is going on and then hear some sheep. image.png

It was pretty good!

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It is well made.

Yes, it says so in the instructions. I got the text too. Not sure what i did. Was not able to get it again (even when I let the character think).

It was interesting and a bit confusing.

Now I noticed it! Pretty great! Really tense and fun. There is no penalty for attacking the duds, right? That is why I didn’t notice on the first go?

I totally agree 110%! I really wanted to add a tutorial. I put a really slow ghost at the start and a healing fire to help players get the hang of things.

Really good! Feels like a fresh take on rhythm games. The gameplay was actually really clear.