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(+1)

I liked the visuals and the feel. It was buggy. I pressed R and got kicked out of the level’s boundary. The gameplay mechanic is interesting. Memorizing levels this way doesn’t always work in this context. Especially when you get one click (level 3) and need to get a good understanding of several platforms.

(+1)

I appreciate the feedback, I'm busy adjusting the way one time gongs work, the visuals will be much clearer and there will be a reset mechanic. For example, you are traversing a platform and gain vision of a one hit gong, you will be required to go back to some certain point of the area, where you can then reset the gongs. I think my puzzle design in this prototype was just bad as well, and I've found much more interesting ways to structure the levels. I hope you try it at a further stage of development!

(+1)

I probably will.