Honestly very intense, I was fully in gamer stance while playing. Great job!
sdahc
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Very simple, forces you to lock in extremely hard towards the end. It really made me believe I was a demon before that final floor. Nailed the atmosphere. One thing that would've been so much fun for some more depth, instead of raw speed increases on the directions, if they were perhaps randomized? Good entry :)
Amazing, glad you enjoyed. With the re-placing stickers, to be honest it was more of a design choice than a gameplay choice - ie, how do you spin the wheel when you click on a sticker that's on it? Would a toggle that allows moving stickers be obtuse as a gameplay mechanic do you think, or would that work?
Thank you so much for the feedback! I'm not sure where you saw that comment but it actually is the complete opposite - I really did take my time with setting up the stickers and scoring system in a way that's very robust, IE making new stickers and upgrades is extremely easy to do, and I do plan on taking this project a little bit further after the jam. Completely valid feedback, I have gotten alot of hits on those points from watching others play the game and they will be fixed after the jam period. I think taking the balatro route of having some "Game Speed" setting would hugely help with that last point. Thank you for seeing the vision! :D
Super cool concept and animations! The 3d x 2d design is genius, good puzzle design aswell! Solid entry. Two things to note, I have a 3440 x 1400 monitor and it's not responsive, so when playing it was like playing on a nokia sized screen. It is probably a design choice, but I do think that dying resetting the stage is a big feels bad. Changing that would probably need an overhaul to some of the puzzles though, so I can see why it is the case.



