Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

sdahc

75
Posts
1
Topics
10
Followers
A member registered May 12, 2020 · View creator page →

Creator of

Recent community posts

Honestly very intense, I was fully in gamer stance while playing. Great job!

Very simple, forces you to lock in extremely hard towards the end. It really made me believe I was a demon before that final floor. Nailed the atmosphere. One thing that would've been so much fun for some more depth, instead of raw speed increases on the directions, if they were perhaps randomized? Good entry :)

Fantastic game, love the complexity of the puzzles. Juicy audio and consistent visuals, great submission. My only critique would be the fact that there aren't any bonus puzzles or levels :D

Agreed, thanks for the input! Fixed already locally, would love your input on how it feels after the voting period :DD

Thank you! That's actually pretty speedy for the 4 Million, great spinner :D

Thanks for the feedback! They were meant to be a 🚫 symbol, preventing you from scoring in that segment, but scoring in a random adjacent segment instead! Tooltips really would've been handy to explain these things.

That's all good! It's on me for not having tutorial. The colors on the wheel don't really have any correlation with the multipliers! It's all about the stickers you have on the winning segment :D

That was absolutely my philosophy for this game, I just never ended up having time for the more interesting ones. Definitely coming in the near future!

Thank you! Glad you enjoyed!

Amazing, glad you enjoyed. With the re-placing stickers, to be honest it was more of a design choice than a gameplay choice - ie, how do you spin the wheel when you click on a sticker that's on it? Would a toggle that allows moving stickers be obtuse as a gameplay mechanic do you think, or would that work?

Thank you! I'll definitely be fleshing it out a lot more after finding out how fun it could be. Keep an eye out for updates!

Thanks! I agree, a time speed slider would do wonders. (Coming soon)

Appreciate that, hope you ended up finishing it :D

Thanks, that is definitely the biggest problem in the current version. Will be fixed when voting period is over! Glad you enjoyed :D

Glad you enjoyed :D

(1 edit)

Thank you so much for the feedback! I'm not sure where you saw that comment but it actually is the complete opposite - I really did take my time with setting up the stickers and scoring system in a way that's very robust, IE making new stickers and upgrades is extremely easy to do, and I do plan on taking this project a little bit further after the jam. Completely valid feedback, I have gotten alot of hits on those points from watching others play the game and they will be fixed after the jam period. I think taking the balatro route of having some "Game Speed" setting would hugely help with that last point. Thank you for seeing the vision! :D

Thanks for playing!

Very unique experience, quite cool the way the "Board" is set up in a way that the locations and patterns match function. It's good to see a unique concept!

(1 edit)

Definitely can do with some changes. Thanks for playing :D

Just you wait for an update. Glad you enjoyed!

Thanks for playing, glad you enjoyed! :D

Thank you so much for the feedback! Honestly those are all very real points of friction, I definitely should've done some more playtesting. I'm glad you enjoyed, and hope you come back later!

Amazing idea. Happy to be a part of it!

Amazingly simple, with a good idea and good execution. Great entry!

Cool idea, love the gambling x Gungeon idea. The boss has way too much health to be fun without variance in it's attacks though. 

Very cool, there was so much gambling in this game, but I swear the dice game is rigged. Great experience, other than the initial confusion with conveyers :D

Cool concept, I do wish there was a fullscreen option, I kept running out of space to pull :/

Thanks for your feedback. I did push a patch that should hopefully help out with the early game :D

Thank you so much for your feedback! Glad you enjoyed :D

Feels good to see another balatro-esque entry :D. Great job, the sounds are so impactful, great experience.

Very cool concept, it is a big feels bad when the ball bounces straight into the hole off the rip, but I think that's more my fault than yours. Cool game, just wish it had audio :')

(1 edit)

Thank you for the feedback! I've updated the early game with 2 new extra special limited edition stickers to help out. :D

Thank you for the feedback! I've just released a patch that should help with the sluggish feeling :)

Super cool concept and animations! The 3d x 2d design is genius, good puzzle design aswell! Solid entry. Two things to note, I have a 3440 x 1400 monitor and it's not responsive, so when playing it was like playing on a nokia sized screen. It is probably a design choice, but I do think that dying resetting the stage is a big feels bad. Changing that would probably need an overhaul to some of the puzzles though, so I can see why it is the case.

Very cool idea! I do wish it had a little more audio responsiveness, and maybe a visual line indicator of the path your sword will take while dashing :D

Sadly it was a little bugged for me, on starting the fan just gets stuck, and environment didn't seem interactable?

Truly one of the most accurate space sims out there. As someone else pointed out though it does have that missing "Juice factor"

(2 edits)

Thank you so much for the feedback! I've pushed an update, you now start with four blue one stickers, and one blue two sticker. (And it skips score counting when you have 0 base)

I do intend on letting players buy and place spokes to influence where it stops.

(2 edits)

Thank you! It honestly took a big chunk of time getting the parry to feel right, from the hitstop, the displacement, seven parry sound iterations, it had to FEEL good, super stoked that it worked out. Glad you enjoyed!

Thank you! Glad you stuck it out to the end :D