Thank you! Glad you enjoyed! That was actually exploited very heavily during development for testing purposed, but I couldn't really find a way to keep it balanced for the lesser capable. For instance we have player A, he's a GAMER, and we have player B who's really good at something other than games - Adding a restriction like that would exclusively punish player B who's by default having a worse time, where player A doesn't even know about it. I hope you see the reasoning, and thank you for your feedback!