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(+1)

Thank you! I do see where you're coming from. Ideally though I would like different mechanics for the gongs, in your opinion do you think once off gongs should be removed completely, or would them having a much higher range and duration balance out the one time use?

(2 edits) (+1)

IMO that gong shall always be there for player to use.

As for the range and duration , I think it really depends on the level . In the level I was in the bottom , the road I rly need to walk to is on the top, then I think the duration shall be longer enough for player to acknowledge that "the road is on top , I need to memorize it" , even after they failed, they can look to where they failed , and try to memorize next part. 

For the level the gong and the road is in the same altitude , you can test multiple times to see if the you can reach the end while you only needs to follow the sound wave.

I think every one-time item ( In a puzzle game like this ) shall be powerful enough to make it don't need second use anymore , like a gong after you hit , it'll start emit the sound area with an interval or something ,that "you can't hit it again , and you don't have to hit it again".

(+1)

Agreed, the challenge should be in memorizing the routes, not having to guess where to look when you hit a gong. Thanks for your feedback!