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NonlinearSuraimu

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A member registered May 01, 2025 · View creator page →

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Glad you enjoyed it ^^
Me (NonlinearSuraimu) does all the art and 3d modeling and the story...etc , and 50% code , the other 50% code is by one of my friend (Kurumi_daisuki) :)
And I just found that I forgot to add him as a contributor.

I think the game has a great atmosphere; it really has that cozy feel, and the music matches the game content perfectly , and the transitions between scenes is good too.

The size of the snowman that can be decorated changes depending on the size of the snowball, which is pretty cool and shows that you've put a lot of thought into the snowman decoration game mechanics.

Good job!

Colored dialogues with a little story.
The game design is good , but I think the level that ice will sink down and float up need to indicate "this ice will sink down" instead of full random (or I missed some hint though).
Love the ending scene ,and the game overall is good!

I gave it the second try today (first time I tried I stuck in 1F wizard statue).
And I was initially stuck in 1F wizard statue again , I end up random spamming E and ESC to somehow fix the bug that I couldn't click the statue parts in the screen left part.
And I was able to reaches to the end of the game :)

I think the most captivating aspect of this game is its voice acting and soundtrack , with some small puzzles that is easy to solve.
And the ending sky is breathtaking , it's SO BEAUTIFUL.

The interact part has some problem as others mentioned , but the overall game experience is still great!


I think the the tempo of fight is good to me , it's not too fast or too slow.
And I think the hurtbox shall be smaller and only cover the little wolf's shadow area .
The story is good , but I expect more on animation and end scene.
Well done!

The gameplay feels very comfortable and relaxing, and it’s fun to watch all the animations playing and see the house gradually become warmer. I really enjoyed that sense of progression. And thanks for the music puzzle's answer , that I thought I just have to press the instrument colors matched to the colored light bulb color.
Good job!

You absolutely kill it.
Fantastic art and game mechanics with good music.
Very well done and polished game!!!!

A 300MB+ size nut , wow.

(3 edits)

I destroyed EVERY door in the first run XD.
And then I see comment section ,Then went on second round , I realized I can move the key to unlock the door without use my character body to destroy a wooden door that's like 0.5 meter thick with iron locks (it's very funny tbh).
It's a good concept for limitation with gameplay!

(1 edit)

Good to hear that ^^ 
I do spamming skills in my tests runs too , haha.

And I don't know , they told me nothing about the cake, sorry :C
Maybe they'll need to deal the punishment for leaving the base without prior notice first.

Thanks for playing! I'm glad you enjoyed the game ^^

Dude you're playing with her , why so harsh :C
I'm kidding.
You're right , the opponent is lack of large area covered skill , so it's easy to dodge, and you can actually just spam the skill to DESTROY her XD.
Thx for playing ^^

Glad you enjoyed ^^

Glad you enjoyed it ^^
And yeah , I think the 3d part needs to  decrease the object count or cancel some lighting effect to get more fps during the fight.

The visuals and gameplay are both good, and I really love the cat’s sleeping animation  it’s very good.

However, the overall atmosphere feels a bit empty to me. The background audio being mostly wind noise, combined with the lack of a clear gameplay objective, made me feel somewhat directionless.

I’m not sure if this was an intentional design choice, but personally it didn’t quite work for me.
I think adding a clearer goal or an ending condition could help give me more motivation to go fishing and stay engaged.

Beat it , easy game with cute movement and fun penguin sound.
One thing I think could be improved is the mouse cursor could be visible when restarting, and then hidden when the countdown begins.

The audio design is good , it makes me rly feel the creepy atmosphere, and the gameplay is very intense , but I couldn't beat the game.
But I enjoyed smashing my keyboard to get the generator to work.

It took time , but I was able to complete it.
Cute game with some progressing , and have a little ending. 3D visual is smooth and great.
Good job!

It's a cute little game with a collection of simple mini-games, and I think the tree-cutting SFX is kind of funny.

Well done!



Yeah... modeling character and do arts took too much time , so I couldn't focus on gameplay.
The game difficulty was intentionally set to be relatively easy because I don't play many FPS games and my skills are pretty bad, haha.
Thx for playing !!!

I totally agree with you. 
3D FPS games should have built-in settings to adjust mouse sensitivity ,NOT making player to adjust their mouse sensitivity in their computer.
Thx for the feedback ^^

It's like a mini game collections with cutscenes and a simple story!
Well done!

Why would you do that to cute penguins :C
Jokes aside, the penguin animations are adorable, and the level design and objectives are very clear.
But it took me a while to make the player penguin explode .

Short and simple game, with very smooth transitions and controls.
I would actually love to play more.
Well done!

Agreed. I just tested it with no Hardware acceleration, and it's completely unplayable :C
I'll upload a downloadable version after the Jam ends.
Thanks for giving it a try ^^

The art, music, and atmosphere are all very good.

However, I was expecting the game to provide an ending that explains what this "OS" is about, and the connection between the 2D game we are playing and the low-poly world we are in.

The art and music are good, but I had some trouble with the level right before the final one.
Overall, the game experience is great.

The visuals are quite good, and the transition is...  powerful XD , but the difficulty feels a bit high. Dying sends you back to the starting point, so having a built-in checkpoint that starts from the last package delivery location would make the experience more enjoyable in my opinion.

Sorry for the confusion , I later realized my volume was turned down, so I missed the hit sound.

The game and art look great! I also like that you made different weapons for the gameplay.
It could be fun to have some skills, like grenades or other AOE attacks.
For the sound effects, it could be nice to hear an SFX when enemies get shot.
Overall the game is good!

Thank you for your feedback ^^

Perhaps I could add some text after the ending to make it clearer what happened.

Thanks for the feedback! ^^

I totally get that being forced to read every line of dialogue can be annoying.

The reason the dialogue is forced right now is that some lines are triggered right before the level ends, and I didn’t want players to miss them by running straight to the exit without realizing there’s dialogue at the end.

One thing I could do is require a key press before moving to the next room, so players don’t accidentally skip dialogue right at the end of a level , and you can rush to the end, press the key to complete the level if you want too!

Thanks for the feedback ^^

I could definitely see this theme being used for multiple games, like a shooting console.
It might take some time to develop a continuous story though.

The art style looks good, but I think it’s a bit overwhelming to process an entire document just to figure out which words need to be marked.

Showing the mistakes after getting fired would make the experience much clearer.
Congrats on finishing your game!

(2 edits)

IMO that gong shall always be there for player to use.

As for the range and duration , I think it really depends on the level . In the level I was in the bottom , the road I rly need to walk to is on the top, then I think the duration shall be longer enough for player to acknowledge that "the road is on top , I need to memorize it" , even after they failed, they can look to where they failed , and try to memorize next part. 

For the level the gong and the road is in the same altitude , you can test multiple times to see if the you can reach the end while you only needs to follow the sound wave.

I think every one-time item ( In a puzzle game like this ) shall be powerful enough to make it don't need second use anymore , like a gong after you hit , it'll start emit the sound area with an interval or something ,that "you can't hit it again , and you don't have to hit it again".

The game concept and your implementation are very nice ,  it reminds me of an old game called Lurking.

Also, I think the gong shouldn’t be a one-time use. When it can't be trigger after a single hit, it becomes frustrating to find the path once the timer runs out.

The connection to the theme wasn’t very clear to me, but the gameplay is good, and I like both the art and animation!

Simple game with a simple art style.

And wow , you put so much information and effort into the game page text!
I just realized the connection to the theme is literally “don’t trust your eyes.”
Great job on the writing, gameplay, art, and the story background , everything fits the theme really well!

A Rage game with checkpoint , very nice.
I think adding some simple background music would enhance the experience even more.
And it feels a bit strange to me that jumping has a cooldown.
Overall the game is good.