The aesthetic is good. At first the gameplay was laid back. Things come in, get shot and its done. Then there were some semi-transparent invincible enemies? I didn’t figure that part out.
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Thanks! And those are the "phantoms", as eluded to in the tutorial/description. They can't hurt your house but you can't be certain if an enemy is real or a phantom until you shoot it, hence the 'don't trust your eyes'. Lore wise it's spillage from other dimensions because of all the inter dimensional travel. We went pretty hard on the "Show don't tell" part of those but it might have been a bit too unclear :)