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JurreJelle

9
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A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

Thanks! We toyed around with disabling colliders / renderers and different layers etc but that's difficult to keep the enemies moving and everything progressing naturally in the same world, until we thought of this solution! Big fan of how it worked out :)

Yep, we didn't add invisible walls or deathplanes because we had better things to do in our time, so one effect of it is that you can escape the worlds and kinda spoil how the "world switching" mechanic works :D (teleporting 500xN units over)

Great game, severely underrated, ton of fun :D Good job. Would have liked a volume slider or R to reset, but those are nitpicks. Good job :) 

Thanks! And those are the "phantoms", as eluded to in the tutorial/description. They can't hurt your house but you can't be certain if an enemy is real or a phantom until you shoot it, hence the 'don't trust your eyes'. Lore wise it's spillage from other dimensions because of all the inter dimensional travel. We went pretty hard on the "Show don't tell" part of those but it might have been a bit too unclear :)

Oops, seems we made a mistake on the collider of the scifi walls! 

Good catch, will upload a fix when the jam is over :)

Yeah, we only noticed after submitting. It worked fine on some PCs but went berserk others. Downside of not getting to add a settings menu. We added a little note in the embed bg to let players know they might have to tweak it a little on their side :) And thanks! All our assets are self-made, we poured a lot of love into it and our artist recorded the pew sound himself too ;)

Yeah, real. We just added a "Best played in fullscreen" notice because without it doesn't work very well. Same with that players might have to adjust game sensitivity

Thank you so much! We poured a ton of love into the environment, so we're glad it paid off :D

It doesn't let me move with WASD or arrow keys