Thanks! We toyed around with disabling colliders / renderers and different layers etc but that's difficult to keep the enemies moving and everything progressing naturally in the same world, until we thought of this solution! Big fan of how it worked out :)
JurreJelle
Creator of
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Thanks! And those are the "phantoms", as eluded to in the tutorial/description. They can't hurt your house but you can't be certain if an enemy is real or a phantom until you shoot it, hence the 'don't trust your eyes'. Lore wise it's spillage from other dimensions because of all the inter dimensional travel. We went pretty hard on the "Show don't tell" part of those but it might have been a bit too unclear :)
Yeah, we only noticed after submitting. It worked fine on some PCs but went berserk others. Downside of not getting to add a settings menu. We added a little note in the embed bg to let players know they might have to tweak it a little on their side :) And thanks! All our assets are self-made, we poured a lot of love into it and our artist recorded the pew sound himself too ;)
