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Team Size1
"Most Creative Usage of Anniversary Assets" Submission
No
Unity Affiliation
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Comments
Yum yum!???? Pew pew pew
hehehe
Looks great! I really like the sound. The mouse sensitivity seems a bit too high, but I feel like it would fit better if it could shoot continuously.
The environment is great. I wonder where do these donuts came from? Maybe a wormhole brought them from a sugary planet where donuts serve as space ships?
As a developer feedback: Maybe add a sensitivity for mouse in settings, because WebGL doesn't read mouse input in the way that Unity Editor does. And also, your UI is build in a way that hides your health on the smaller in page resolution. Maybe anchor it to the bottom left so that it can move when the window is resized(like in the small not full screen version).
That’s a good idea! The donut creatures were actually inspired by some surreal angel-like shapes I saw on the internet. So their existence is still a mystery as we explore the galaxy. And yes, I’ll definitely fix the mouse sensitivity and make the UI more responsive. Thank you for your feedback!
I really love the atmosphere and the gameplay loop! I hope to see this further developed and see where this goes.
Thank you so much! I’m glad you love the game :3 There will be updates in the future when I have more ideas
This was a great little solo project. I agree with Stratos that the mouse sensitivity needs some fine-tuning. Additionally, I would have appreciated having some on-screen UI to indicate my remaining health and time. This would have added a sense of urgency and challenge to the experience. Keep working at it, though, and congratulations on submitting!
Thank you for playing 😊 I didn’t include a timer to fit the jam’s Timeless theme, but that’s a great idea to try. There’s also a health bar, which is easier to see in fullscreen. Really appreciate your suggestions. I'll keep improving it after the jam
Interesting idea! indeed mouse sensitivity is in need of a slider but its not your fault as mouse differs from editor/standalone builds and webgl! so something smooth on the editor might be way different on the browser due to how mouse deltas are parsed from the window! besides that it was pretty fun! cudos!
Yeah, it’s pretty hard to get the mouse sensitivity just right 😅 Thanks for understanding. I’m glad you had fun and enjoyed the game
I think it would be nice to have a health bar and health drops as it wasn't completely clear to me how many hits I could take until the game was over. However I think it is really very fun to play and I like the art and music in the game. I really enjoyed playing it.
I'm glad you enjoyed the art and music. There’s actually a health bar in the game. It might not show clearly unless played in fullscreen. I’ll make sure to improve that. Thanks a lot for playing 😊
Great game concept! I enjoyed the shooting mechanic but maybe you can add a sensitivity slider so you can adjust the sensitivity, but overall great game and idea!
Thank you for playing 🤗 I’m glad you enjoyed the shooting mechanic. I noticed sensitivity can feel different for everyone, I’ll take note of that
It's a nice environmental design, also the fit the vibes, the skybox also good. But if there any chance to improvement, maybe add some kind of juiciness when the donuts are killed, and somehow enemy projectiles seems very fast, I don't know if we can die or not. But yeah, nice game for solo dev.
Thanks for playing and for the feedback! I really appreciate it 😊
I’ll work on making the combat and effects feel even better next time