yep thanks for pointing it out, we noticed this right at the end… could be a neat easter egg though 😅… especially towards the end because the camera perspective changes and you can go back to the old rooms and the camera will not fix itself…
nopoint
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This was really nice, the environment was great. I didn’t know what I was getting myself into. So I was really surprised when there was this whole other game to play. Also the sounds and music are on point. I think there should be some sort of consequence if you don’t do the spreedsheets on time. Also, the spreedsheets were very satisfying to use. The game is well designed.
The visuals are interesting. The light mechanic is pretty smart but I think it should be made more clear (reminds me a bit of closure). Also, I had no idea I can grab the vines by holding right click, it took me a while to know and I almost quit the game. I made it to the flying fish things, but didn’t know what to do.
Hi, I really loved the retro OS visuals, it felt good to use and click on stuff. However, I did struggle… I got stuck. I will try to give it another shot, but I didn’t know what to do and the search didn’t work, and whenever I clicked any of the tabs it didn’t work.
But, the theme and the story sounds really good.
I LOVE IT. I always loved the idea of async multiplayer but rarely see people doing anything with it.
I just wish there was some sort of an ending or something, because once I reached the top, I didn’t know what I can do…
Anyway, cool game, music is nice, and definitely one of the most memorable ideas.
I really like the idea (very creative), but I wish controls felt more snappy.
A part of me thinks that maybe you can switch and swap using just your mouse and you don’t have to be near the npc (something similar to the hacking system in gunpoint). This will introduce complete freedom to the player but still, I think it will be a lot more fun.
Anyway, great idea, keep at it and I am sure you can make a lot more cool stuff!
wow, just wow. So much polish. From the ui, to the sounds & music, to the visuals. Really incredible job. Supporting both controller & keyboard, having local multiplayer. And also having a cutscene. And I love the designs.
Overall, I loved it. But I just, hoped for more and not just a mini game. However, I loved the game nonetheless //it really reminds me of that polar panic mini game in crash bash.
The music is perfect, I loved the challenges (The last ones took me a couple of tries) But I finally did manage to beat the game. I loved how there was a dash (I didn’t expect it). I also loved the world and the weird “dark clouds”. There was some I think good progression, some puzzles mixed with some gauntlets…
Overall, Amazing Game, I loved it.
The game feels and plays good. Also the art style is really nice.
I do think though that something is missing, I don’t feel like I have that much choice as a player. Maybe, I can only activate bullet time for a certain amount of time, or maybe my bullets are limited and I have to do something to get more bullets, or different types of bullets and so on…
but overall, enjoyed it <3
What a cool, creative idea. I really loved the writing, it was clever, funny and relatable and felt a bit sad when it was over. Very creative meta-narrative and there was some fun mini games there as well. Not to mention, the visuals are cute, I loved how the more you played the more “game” there was.
Awesome stuff!
Very smooth controls and Was a lot of fun to play. Honestly, I wish there was more levels or mini games so that I can play with the hand more. Getting into a flow feels very satisfying. I wanted to master it even more. Also, I really like how you made the game accessible and I don’t have to be exactly where the ball is in order to pick it up.
Has some bugs, But I really love it. Reminds of dredge, and I just wanted to explore and find things to do. Interacting with things was a bit difficult, I struggled to fish and once I did (by pressing E i think), I couldn’t sell anything in the shop. Also, really cool visuals. The music and sounds could be improved.
However, I can see a really good core loop here, with fishing, upgrading, exploring, and unlocking new places and even more fishing.
Amazing job. With some polish, I can see this being really addictive, Its a mix of doom and a bit of superhot. There is some cool level design, different mechanics like throwing a bomb. And interesting new ideas. One of the coolest games in the jam for sure.
Not to mention that the art style is lovely and unique. I think the time rewinding when you get hit is an interesting idea but got me a bit confused. Also, time slows down randomly… I am not sure why? I think the game can be more fast paced and the bullets can be more fast paced as well.
I really love this, I want to know more and I want to see more. The visuals are on point and the music really fits. I do hate it that I have to start form the beginning whenever I die… also I think the story and dialogue or text was a bit too much, and I preferred the game without it. But regardless… this is one of my favorite games in this jam!
Also, it really reminds me of Fear & Hunger, especially the underground city in part 1.
Really cool concept. The theme and style is consistent and I think there is a lot of potential here. Reminds me of a game called minit, where you have a single minit to live and you keep unlocking shortcuts and doing things to extend that minit and make it more meaningful.
Great work!
I struggled finding the last jammer, but I enjoyed it nontheless.
Its really impressive you were able to make this by yourself in 2 days, without using any AI copilot help whatsoever. Amazing work, the animations and sound effects are very satisfying.
Personally I am not a big fan of sandbox games, but I do appreciate them and they are a lot of hard work, and you made a working one in 2 days no less!
I am definitely looking forward to what you make next!



