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NoPoint

16
Posts
13
Following
A member registered Jul 10, 2020

Creator of

Recent community posts

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Really lovely game. Awesome job <3

I was curious if you made the music yourself? and what engine did you use? It feels like Love2D.

Cool idea. The sound effects can be improved. Also, when the bomb is moving from one tile to the other, sometimes it will highlight extra tiles in red, so I thought that maybe I need to drop the bomb while its moving, but it's just a visual glitch.

A level editor would be super cool! A roguelike and procedurally generated levels could make this an actual game.

Nice game, really well done for a 48 hour game Jam. 

Great game, Loved the idea and the visuals and the controls felt responsive or it had a nice game feel to them.  

Great game, Loved the idea and the visuals and the controls felt responsive or it had a nice game feel to them.  

Like the simple yet good visuals. I didn't understand that both shapes were connected but thats my bad, maybe if you can visualize that connection by line would be better.  After realizing that they are connected, I was able to understand what needs to be done and just practice executing it which was really fun. I played twice, first time it took me about 5:30 seconds and second time it took me 3:16 seconds. Overall, great idea and execution.

I was confused at first, I didn't have a tutorial but I am not sure there was one. Once I read the comments and figured it out, it was really fun. Neat idea! Whats really missing are sound effects but otherwise great game !

I tried downloading it and playing it but I wasn't able to. I tried looking through the folders but I didn't find anything so I am sorry. Regardless, I am sure you put effort into it and Its great that you were able to create a game in 48 hours. 

Really cool brilliant idea and beautiful execution for a 48 hour gamejam, I loved the visuals. This game has a lot of potential. Great job guys.

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Really nice idea and good levels. Its a great puzzle game which has soo much potential to become a full game, I had a lot of fun playing it and I really enjoyed the music and the polish that went into it.

Seen similar games but done in 2d only, this was a nice different experience.  I have to admit that it would have been better if there was an actual goals and levels and well designed levels. Nice song choice btw. I also found that if you get the two souls close they move together, so in the end I didn't have to switch between the souls. Overall, great game for a 48 hour jam.

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I have to say this is a hidden gem. Although the mechanics seem weird at first, the level designs were really solid/smart and made it click for me. I got stuck on a few levels but they were really satisfying when I solved them. The controls felt great as well. If I am going to criticize something it would be only two things, the visuals of the game and the field of view or more accurately I felt the camera was a bit zoomed in. Nevertheless, great idea and level designs :) 

Great submission, Loved the the little tone (music) and the sound of effects. The visuals were neat as well as the animation. Loved the gameplay idea, I was a bit confused at first, the letters in the bottom confused me and I was approving them as well. Overall, amazing job guys.

I agree with others, the controls were frustrating at first but I got a bit used to them and they were satisfying at times. The inner dialogue was nice but a bit big. The paint part/idea was great and was my favorite and I really enjoyed it. Really well done! 

I really like the movement mechanics, it felt good to control the character and the sword animation felt great.  There wasn't sound and I wished there was some sort of an objective and I wished killing the birds was more satisfying. However for a 48 Gamejam, its a good submission. I am sure if you keep practising, you will make amazing games. :)