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Team Size1
"Most Creative Usage of Anniversary Assets" Submission
Yes
Unity Affiliation
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Comments
I really did have fun! The cat at the you win screen is awesome. If I had control over time, I would give you 4 more hours to add the Music and SFX and the game would be at least 20% better :). Great game jam game. Did manage do upgrade some passives to lvl 20, is there a max level?
Lost the first round but figured out the upgrades, nice!
Creative game mechanics. Once the voting period is over, could you update the game and make the screen smaller? It makes it a little complicated to play. I liked the game because it is entertaining.
Noice!
Very interesting idea! I can see this being a very addictive game, well done :)
It did feel more like
Angry Birdsso part of me was expecting enemies to sit around and wait for me to launch stuff at them and then have some kinds of physics based destruction.The projectile (bouncing) and enemy state behavior (stunned/flashing) is solid. It is easy to see you are skilled. Good work!
A really great upgrade system, people saying it's fun are absolutely right, don't even worry about having no sounds, well done!
Very fun and not easy, exactly what I would want to play on mobile.
This was so much fun! Saddly it was a little bit too hard to play in the PC. But I enjoyed! So many upgrades haha
good Play..
Interesting game, was a bit hard to play on pc
Great submission! What a fun game, I would have made the upgrades fewer but increased their impact, right now it's more of a chore to upgrade, but if you don't the game get's really hard fast. I can see this being a successful mobile game if taken further.
Ah yeah! A few others have mentioned about this and I agree!! It's definitely something I'll look into if I decide to continue working on this game xD And yeah I think I really need to work on the start of the game, it ramps up a bit too fast. I don't know if I'll continue working on this but we'll see haha, thanks for playing!!
I love upgrade games so this was pretty cool - I think there should have been multi-upgrade like Shift to add x10, as the points come in huge quantities. Either that, or the level ups should give less points, and each point actually gives a bigger upgrade and impactful boost. That way, the player does not have to click so many times.
Overall, I loved the varied upgrade choices that the game provided~
Ooo yeah that is a good idea for the x10 button thing. And yeah, the balancing could probably use a bit more work so that the points are more meaningful :x Thanks for the feedback and thanks for playing!!
Love the gameplay but if you want you could change the color of the enemies because I couldn’t see them very well at first on the blue background
AH!! Omg, that's my bad x__x yeah I should probably pay more attention to the colors in future :x Thanks for playing!!
Hi! I've played it, the game is have solid mechanics, the screenshake and all juiciness that game needs is already implemented. But there's need improvement especially on difficulties, maybe gives a time to player to upgrade and force them to upgrade instead giving an option to do. So yeah, it's all good for solo dev, good job!
Ohh yeah the balance definitely needs work :x I was considering a 3 choose 1 upgrade system on top of the passives thing where it pops up and forces them to choose an upgrade or having a longer break in-between waves so players will have time to upgrade or something. Thanks for playing!!
I think that idea is actually pretty neat, love the upgrades, though I think I got too many points somehow, cause I got like hundreds of them :D I wish the items that fall were also rock/paper/scissors, I think they are, but it's not super clear, visually.
Would love it if you play and review my game. Cheers!
Ah yeah :x I wanted to have different enemy types, but I ran into some design issues with them and ended up scrapping it haha. But yeah I agree that it'd fit the idea better. Thanks for playing!!