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C'Dodge

29
Posts
29
Followers
10
Following
A member registered Jun 04, 2021 · View creator page →

Creator of

Recent community posts

reminded me of Keep Talking and Nobody Explodes, good game mate

Thank you everyone who played and rated our game, we are very proud of what we managed to accomplish with our level of experience in two days, good luck to all gamedevs out there!

Слон

thank you very much!

we are very happy you enjoyed it, thanks for playing!

thank you, im glad you enjoyed it!

A really great upgrade system, people saying it's fun are absolutely right, don't even worry about having no sounds, well done!

Oh brother I feel you, my first ever jam went so horribly I couldn't even bring myself to release that pile of crap! But it absolutely fine to not be satisfied with the result right now. The experience is the most important, you'll feel much more prepared next time. Best of luck to you and your pals! (by the way that was a cute character in the intro)

Oh, I couldn't for the life of me complete the level where there are 3 vertical platforms with spikes on top and bullets flying under it. Is it even beatable? I have no clue how to get past it. Cool time stop mechanic though.

A GENIUS GAME, ABSOLUTELY WELL DONE. THE MOST ORIGINAL ENTRY HERE HANDS DOWN!

The visuals are exceptional here, well done!

Hey I've seen your fixed version, it's really cute and cozy, but I didn't understand if there was any end goal to the game?

Anyone playing this build, they have a fixed version on their page, it's much better.

What fun to see familliar assets used in other people's games! I've used some of them in Box of Broken Nails. Good job, слоны!

Cool bomberman game! I feel like you had kind of the same idea as our game too lol! This bomberman is solid but shame you couldn't incorporate more elements from Vampires. If you think about it, bomberman IS a kind of vampire survivor too in termes of original gameplay??

I've played your game,  your experience is through the roof! Extremely well done! Top game here for sure!

Very good art, thank you

I liked it, very nice art style!

Interesting idea! Wish there were sounds of hitting enemies! But I give a thumbs up!

thank you for playing! yeah it would be nice but we thought it served its purpose nicely!

thank you very much!

thank you! I'm glad you liked it!

thank you!

thank you for your comment! 

awesome tool, thank you bro, i will be looking forward to using this in future projects! works very well 

this is good stuff

Amazing game, I've enjoyed it way more than I have thought. One big thing I wish you would do is nest the caves with monsters, so mining to shelters becomes actually scary rather than tedious. It's a little sad that the atomization gameplay wasn't really mixed with horror as much, I think it would have made a great mix, and Tunnet was so close to it. But overall it's a solid 8/10 from me, great work!

Thank you for playing. No, there are only 3 possible endings in the game.

better yet, please explain how do i execute 2 or more different scripts at the same time after going through the dialogue line like:

i++;
myText[i]        = "lets go!"
mySpeaker[i]    = id;
myScripts[i]    = [script_room_goto, room_2]

I want two scripts to happen - room_goto which is working fine but also another script for switching the image_index, how do I do that?

can someone please explain to me how to use the script_execute_alt function