Play SpicyBoi
Spicy Boi! Trouble in Time Stop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound Design | #143 | 2.749 | 3.286 |
| Narrative design | #199 | 2.151 | 2.571 |
| Uniqueness/Creativity | #210 | 2.630 | 3.143 |
| Overall | #244 | 2.390 | 2.857 |
| Art | #295 | 2.271 | 2.714 |
| Fun Factor | #301 | 2.151 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Agreement to Official Rules and Terms
I Agree
Team Size3
"Most Creative Usage of Anniversary Assets" Submission
Yes
Unity Affiliation
No
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Comments
Im dying inside with the voice over man! initialy i did not get that i had to go on the platform and i kept dying i felt bad in the end with all those remarks he made! “I probably deserve this” hehe cudos cudos very nice experience!
Thanks, I'm the type that likes to try and teach a player visually, mainly because I hate tutorials and I tend to skip them and figure them out as I go. but this version of Level was rushed so I'm not surprised. I made a much cleaner build, but I think I made it even harder, (Granted I added Checkpoints in the upcoming build so it's fine I guess)
Glad you like the Voice acting, the Sound design took the most time to implement and the reason why the game came out as half baked as it did at the end of the jam, so glad that it was worth it.
Oh brother I feel you, my first ever jam went so horribly I couldn't even bring myself to release that pile of crap! But it absolutely fine to not be satisfied with the result right now. The experience is the most important, you'll feel much more prepared next time. Best of luck to you and your pals! (by the way that was a cute character in the intro)
indeed indeed. Also I'm very much aware of the chief bugs and the lack of content. Most are addressed in the upcoming build, Just need to figure out some more level design. Also Checkpoints are coming, it was surprisingly easy to implement, sadly didn't get it in time for the jam, but did some fixes last night and the game is much better for it.
Sorry, but it does not seem to work for me. My character just goes forward on auto so I can't simply stand on a platform(
interesting, did you check your controller connection? The build was tested really last minute and it was a bit of a panic to get it in, we took a day off on everything, but I'll give it a look to see what's up. I'm actually about to test it on a different rig myself right no.
It was working fine on my other rig, must be a Deadzone issue. I wasn't the chief programmer on this one, so deadzone cause was probably skipped over. Yup it was because of a Deadzone Parm not being setup. That will be in the next update. Want to get some more content in before we do another push. Thanks for letting me know on this one.
Made an updated build which fixes that issue among other things however, as of Jam rules we can NOT upload it until voting is finished. Which is unfortunate but please wait until then.
Do rules allow posting a fork as a different project? I don't really feel like making a blind vote(
Not until AFTER the voting period, any updates after the jam is done but before voting will end up being an Disqualfication. Plus it wouldn't be fair to everyone else, I'll let you know when It's out.
Hey! Probation period is up! Posted the new update! let me know if you are still having that Deadzone problem.
Hey, it seems to be the problem on my end or on Unity's end because I have encountered the same issue in multiple games on this jam, but it's not like that for others. Feels as if the game thought that there are multiple input devices on my side even though I only use keyboard and mouse.
That is unfortunate, you might need to clean your keyboard or get a new one. Sounds like it's specifically a Hardware issue. Sorry to hear that homie, thanks for getting back to me in a timely manor.