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A member registered Sep 23, 2017 · View creator page →

Creator of

Recent community posts

Hey! I've replied to your email with the savefile fixed and the incubator removed. Letting it overload should not cause any issue. I'm unsure how this incubator got bugged as it seems to be a very special case unlike anything I've seen before.

The desert stand doesn't get ingredients seemingly because you don't have enough idle settlers on your dock. Settlers work according to the building priority list (shortcut key P by default), and Desert Stands are lower on the priority list than more essential buildings like Cookhouses and Bars.

To solve this issue, you can either get more settlers/seagulls/bots so that there are enough of them carrying items around, or increase their efficiency by researching things that make them move faster/through education later on.

An immediate "solution" may be to bump up the Desert Stand's priority in the priority list, moving it above buildings you want less prioritized (it does mean that those buildings may then not have ingredients delivered so this simply gives you more control but not exactly solves the issue of lack of manpower).

Hi! Can you send me your savefile so I can see what's wrong? You may send it to me on discord @yyz291 or to havendockyyz@gmail.com (with the issue in the title so I know this is you!)

my highscore is 15! how many steps do i need to go to heaven?

haha yea, it looks silly for now as I don't have a proper eat animation for it yet!

At the bottom, there is a [Cafe] tab. In it, the 4th button is a chair. You can build it near a table and customers will take food and go sit on the chair to eat it! :)

They also sit on benches you can build from the [Benches] tab.

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Hi! Mac and Linux are not officially supported, but they are available on Steam, just download the game per normal on your platform and they should work.

Hi all! 

I'm actually doing the steam key distribution manually for now as I don't know how to automate it at the moment - so sorry about that! For you and anyone reading this, please send me your email with which you made the purchase, with a screenshot of the purchase/of the game in your itch library (it'll help me a lot!)

You can email those details to me at havendockyyz@gmail.com, or DM me on discord with the info. After which I'll send you an email as soon as I see it! Once again sorry for any additional inconvenience caused. I've sent out keys to some of you so far, so if you have not got yours, do email me :)

Savefiles will transfer over

No need to start fresh unless you want to

Apologies for the late reply - does the issue still occur when you reload your savefile? Also I have just pushed out a new update v0.65.0 - you can try that and see if the issue persists.

Apologies for the confusion - just to be clear, I am definitely not expecting anybody to pay twice for the game.

Hi, sorry about the inconvenience, the message is definitely an error - are you playing on Windows, please update to v0.65.0 if so which removes this error message!

If you are playing on Mac/Linux, these will be removed as well on the v0.65.0 update!

when this gets added you can have one riding around on your shoulder!

ikr! why do chores when you can delegate it to your other selves?

Hey Aremihc, the current plan is to maintain it up until the Steam launch, after which for those who have purchased it, I will send you a Steam key so you can play it on there!

Hmm this is strange indeed. They should all wear helmets underwater. Is it just this settler or all underwater settlers? And does it get fixed if you restart the game?

Hmm this is strange indeed. They should all wear helmets underwater. Is it just this settler or all underwater settlers? And does it get fixed if you restart the game?

Hey! No the game doesn't have mermaids at the moment. It sounds cool but they'll probably have to do something in the game to be useful! Or maybe a mermaid visitor / trader hmm.

I certainly hope it is!

moooooooo

yass to more faces!

Hi alan, do you have a water tank? Settlers only drink from a water tank.

Settlers only eat Teriyaki or Pasta from the cookhouse. Is the cookhouse filled with those and do you have a Dining Table built?

Better not! One could end up swimming with the sharks, or worse.. falling into a Charcoal Maker

Thanks for trying out the steam demo and thanks for the feedback and kind words! :)

I cannot replicate the crash but will keep that in mind.

Thanks for the support! Am continuing to work hard on the Steam release :)

Alternatively, you can wait for fires to burn out. They automatically get put out after 30 seconds, but do agree this is not very clear also, so I will consider adding this detail in  the information panel of the building when a building on fire is selected!

Hey Agenllace, thanks for this feedback!

To prevent fires, you can build shelters and upgrade them with Lightning Protection. Lightning will then strike these shelters instead of those around them, and won't cause fires.

I will add a new notification tutorial about fires and how to prevent them in a future update as I do agree this part is a bit vague! 

Please let me know if there are other questions or issues you have, or even ideas if you think it can be done better! :)

If you purchased the itchIO version, you can get the steam key from me once the steam version is released!

I've seen players trying the game on Mac and Linux, but if you want to get more info, you can also consider asking in  the Discord if you'd like to, to see if you can get some information there

Thanks for reporting this, the Cranes research overlaps incorrectly with the Chemical Plants on the web version, I've fixed this and will be applied in the next version (v0.48). Apologies for the inconvenience!

hey, thanks for reporting this, this seems to be currently occurring on the web version? I will fix it for v0.48!

thou shalt cover the sea with wood!

aw thanks Taco, am working hard to improve the game for all :)

Hello! The left mouse button is used for many actions so it's easy to mis-click. Are you asking this because you're on a PC without middle mouse?

If so, do the [ and ] keys help? (The left and right square bracket keys rotate the camera as well!)

well, I do have a few bars in my settlement :P

The default coop holds chickens.

If you want to put chicks, you have to hit the 'reset'  button with the coop selected, to change from Chickens to Chicks. I believe that's what happened. The original coop should be changeable.

*jumps into sea of chocolate

Additionally, for players who already purchased the game on Itch, I am able to send you a copy on Steam as well.

haha cool! nice to see your thoughts again!

haha those are some very optimistic scores, thanks for sharing! :D

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Hi everyone, I am happy to officially announce that Havendock is currently planned to be released as Early Access on Steam around Q1 2023!

https://store.steampowered.com/app/2020710/Havendock/


I would like to gather your thoughts on what you most like to see, if you have any! Feel free to suggest ideas, or expand on those below.

You can also join the discord to discuss the game: https://discord.com/invite/PSkrsdhDaH

Below are some ideas suggested by players and myself. It is not a concrete roadmap, but a list of some ideas of what the game could have: 

1) School

You can let settlers learn new traits, and traits will also be able to level up to have stronger effects.

This works in conjunction with a Hope System. You must have enough Hope in your settlement in order to progress to the next stage of your civilization - becoming a Town. To do that, you need a Town Hall.

Aside from unlocking Education, feel free to suggest what other cool stuff the Town Hall can do!

2) Settler stats + Professions

Settlers will have different stats, such as Cooking, Diving, that can be level 1 to 5.

Facilities will also have a chance to fail. For example, assigning a settler with low cooking skills has a chance to produce burnt food instead of a regular meal. Conversely, higher leveled divers can return with rare resources. 

Settlers will also have professions,  allowing them to do certain tasks better.

Mock UI:

3) Air Engine 

After launching the air engine, you are able to build new structures on it and pilot it. New mechanics like weight and lift need to be managed in order to keep your air engine afloat.

4) Storage Crates

Similar to the storage, but can store more resource types, possibly up to 4.

5) Pirate Combat & Battleships

Build and upgrade your own battleship to explore rough seas and combat pirates. Customize ship parts - add more cannons for more offense? Or build more hulls for better defense?

6) Animals, food variety

Be able to find new animals like cows. They can produce milk to make ice cream.

Maybe even different animal biomes? Not sure what Polar Bears would do but below is an idea.

6b) Advanced settler needs, Clothing

Food variety will be essential as new settlers start to have needs (e.g. vegeterian diets, etc). Some may be alcoholic, requiring alcohol, etc.

In addition to the Town Hall mentioned in the first point, perhaps with the advancement of the settlement, people want clothing too.

7) New islands

Certain islands may have benefits to certain facilities. A fertile island couls grow food faster, a high land could have more productive turbines. 

It can also have special places like fishing villages to discover, and objectives to maybe help fishermen.

8) Magic Academy

Meet a sorcerer who can cast beneficial spells on your settlement, boosting settler speed or building production, similar to potions, but are more passive. 

The academy can be leveled up and upgraded with its own EXP tree.

9) Aquariums

Collect and feed your own fishes. Watch them swim around your tank.

Maybe you can even make this aquarium a tourist destination, just like this game haha:

https://store.steampowered.com/app/600480/Megaquarium/

Speaking of tourists.

9b) Tourist Attraction

Maybe certain bigger ships could come and dock at your settlement. Tourists would have to have their entertainment and basic needs met, maybe even ask for premium food. You can choose to reject them or accept them and they will pay you wealthily depending on the needs you can meet.


10) Tower Defense Combat / Raiders

Some form of enemies may invade your settlement, so you have to build towers to defend.

I leave enemies to be vague for now - they could be sea creatures like an octopus with many tentacles that latch onto buildings, underwater species, pirates, flying creatures attacking the Air Engine, or whatever.

Extremely extremely early Combat System Prototype, final result could be completely different:

11) Raids / Settler Equipment

Send settlers on raids to have a chance to acquire rare resources. Send them on scavenging missions,  and maybe even gather equipment that can boost settlers' stats,  such as making them Loot more stuff, have higher chance to scavenge rare resources, increase speed of gathering, and reduce risk of mission failure and injury!


End Note

Once again, the above is not a roadmap, but may be ideas of things that may be added to the game based on interest level. There are many more ideas that you players may have that are not listed here, so feel free to list them if it's something you want to see!

This post will be edited to add new ideas or with misc updates occasionally.

19/8/2022 - Added Tourist Attraction idea

24/8/2022 - Steam release date changed