Ah yeah I didn't elaborate much on it but the rules are
- Enemies that are round can be knocked back but rest can't (if an enemy dies during a collision it explodes)
- Rock projectiles can knock back enemies and projectiles
- Paper projectiles pierce through enemies, stunning and dealing DOT to them but slows down each pierce
- Scissors projectiles pierce through enemies but speed up each pierce
But yeah I completely agree with the "not having an A beats B" mechanic xD I actually had something planned for it but I ended up scrapping it because there was too much to do :x I probably could have managed things a bit better on my part :p Also yeah, I initially wanted to let the player click anywhere but I had a bug where you would click on the passive button and it would also try to fire LOL so I changed it xD
But yeah!! Thank you so much for the feedback!! And thanks for playing!!