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image.png What are the rules? I have rock/paper/scissors and the enemies are geometric shapes? So my first feedback is that the looks good and the controls are robust. Now, the idea of calling it rock paper scissors without having an “A beats B” mechanic is confusing and disorienting to players. I expected to fire the rock at something scissors shaped LOL. One thing I would change is letting a player click anywhere on the line, pull and fire the projectile from there cause it would be more fun.

It did feel more like Angry Birds so part of me was expecting enemies to sit around and wait for me to launch stuff at them and then have some kinds of physics based destruction.

The projectile (bouncing) and enemy state behavior (stunned/flashing) is solid. It is easy to see you are skilled. Good work!

Ah yeah I didn't elaborate much on it but the rules are

  • Enemies that are round can be knocked back but rest can't (if an enemy dies during a collision it explodes)
  • Rock projectiles can knock back enemies and projectiles
  • Paper projectiles pierce through enemies, stunning and dealing DOT to them but slows down each pierce
  • Scissors projectiles pierce through enemies but speed up each pierce

But yeah I completely agree with the "not having an A beats B" mechanic xD I actually had something planned for it but I ended up scrapping it because there was too much to do :x I probably could have managed things a bit better on my part :p Also yeah, I initially wanted to let the player click anywhere but I had a bug where you would click on the passive button and it would also try to fire LOL so I changed it xD

But yeah!! Thank you so much for the feedback!! And thanks for playing!!