The camera angle is hurting my brain, the FOV or the viewing window is too small. The mouse sensitivity is really fast too, I can't adjust it. Hope you can adjust in the future and Good luck for the jam!
Quixotic Works
Creator of
Recent community posts
Who put the onions here! The nostalgia still hits through the cute cartoonish style and I see the message of being timeless in the photos we take - the clutters are well placed and even something simple as the single plate in a dinner set for four people hits different. The narrative is too much, I see those past tenses and man, such feels, and reward for the completing the game is such a cute photo. Excellent interpretation of the theme "timeless". This is a lovely game, thank you for bringing this to creation.
Interesting gameplay! I wonder what inspiration you had for this game. I see other comments and I agree with a lot of them. Here's my piece: just turning on the damage would make sense, all those projectiles didn't deal any damage - thus not pushing me to be more careful with the projectiles and not using the rewind tool. And free to safely explore, and in turn, discovering that I can walk over walls and props. In regards to game design for projectiles, I see your nod to bullet hell! Otherwise, cool game!
Interesting game. I'd push for bgm/sfx, it's eerily quiet. Does the projectile type matter? Sometimes they bounce away from the targets and some zoom pass the incoming targets. Also, is the incoming targets' shape matter too? The target's different colour and shape made me think they would behave differently, but I couldn't quite tell. Cool concept tho, would love to see what comes after!
At first glance, I thought it was a rhythm game. But I was pleasantly proven wrong! The music dying out at failed puzzles - my brainpower is not enough to solve them in time - is hilarious! Love the shamelessly loud booing audience when I see that F grade. It's so fun, thank you for bringing this to existence!
Cool game! Could this be inspired from the classic invader game? I rather have the shooting be permanently active instead of players having to hold down the mouse button down the whole time. And maybe an indicator what comes after the fifth upgrade. I do love the visuals, a subtle neon glow on the shapes against a pitch black background. A game with an endless goal - depending on player's dodging skill - can be considered timeless!
Doing a cozy approach - you're a mad lad! I love the sound effects for block placement and choice of colours were soothing as well. When placing a huge area, I found out you can switch colours as the blocks spawn in. Not sure if that was an intended feature, but it looks cool. And the creatures are so tiny and adorable. Truly amazing experience!
Do give mine a try as well! https://itch.io/jam/brackeys-14/rate/3851580. I'll check out yours too!
https://itch.io/jam/brackeys-14/rate/3851580 Would love your help and input with mine! I'll try yours as well!
Need a few more ratings!! https://itch.io/jam/brackeys-14/rate/3851580 Hope you can try it out!!








