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Interesting game. I'd push for bgm/sfx, it's eerily quiet. Does the projectile type matter? Sometimes they bounce away from the targets and some zoom pass the incoming targets. Also, is the incoming targets' shape matter too? The target's different colour and shape made me think they would behave differently, but I couldn't quite tell. Cool concept tho, would love to see what comes after!

Ah yeah I ran out of time :x I didn't explain it much in the game but here's some of the details xD

  • Enemies that are round can be knocked back but rest can't (if an enemy dies during a collision it explodes)
  • Rock projectiles can knock back enemies and projectiles
  • Paper projectiles pierce through enemies, stunning and dealing DOT to them but slows down each pierce
  • Scissors projectiles pierce through enemies but speed up each pierce

Thanks for playing!!