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BlackByteBrigade

102
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A member registered May 17, 2023 · View creator page →

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Thanks :)

Yeah that's probably the hardest one xD

What a great submission! I got 4 of the endings so far — a really impressive amount of variation for a 48-hour jam project! The intro cinematic has a few rough edges (for instance, some clipping through objects and a bit of camera drift), but the overall quality and the strong voice acting & atmosphere make up for it quickly.

What stands out most is the tension between stillness and urgency, which really captures the “Timeless” theme beautifully. The countdown mechanic creates genuine pressure, though why are the two robots not frozen in time, while the one carrying the cube is? 
The Endings are currently not really shown what kind of "impact" they have, if you plan to build this game into a full release (which I hope you do) consider adding an outro that matches the quality of the intro.

Thank you for the amazing comment! <3

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Thanks for playing :) It definitely would have benifitted from more polish. *hint* With the compare Node you can also "connect back to an ealiert node" and create a time loop

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Ah, you have ended up in the "game over phase", since the "current time" does not equal the "target time" (top bar). Hit "reset" and add the cogs (bottom area) by dragging the ones you need into the scenes, and wiring them up to get from the start to the end time. - We did have a "game over, try again" screen, but that broke somewhere along the way without us noticing until it was too late to fix.

Hey there. Did you connect all the connection point's from the start node, to the nodes you want to add, to the end node?  (see screenshot for an example) 

Thank you :)

Wonderfully relaxing game! Well done making it in such a short time

Thanks for the feedback! It's better in full screen, but I agree the font is not perfect.

Really amazing game, the amount you have done in the short time of the jam is inspiring! though there are some bugs, I found the workarounds did indeed work :D First I thought I had to send the "child" far away, never came back, still feel horrible for it xD

Thanks for the kind review :)

Yeah the popover could have benefitted a lot from a bit of polishing xD glad you found it after all 

I would love to try and help you, can you send a screenshot so I can attempt to debug what is going on?

Thanks for sharing!

Hell yeah! This was so much fun, I opted for dash time decrease and was a dashing hero at the end. what a fun entry! 

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Amazing entry! The weights are your friend as you can glide up them, almost as happy to see them as a companion cube :D With a split keyboard these games are hard - should have used a regular one. I think I got a spot on the 11th place, which ill take (though wanted top 10) - amazing adding a leaderboard in such short amount of time, I remember adding one to one of our jam games a while back and it took about half a day to get it working (was a 7 day jam), so to have that in a 48 hour jam is impressive! 

<3 

Thank you for the great feedback. We did a have a "loose" screen that highlighted the different times and had a message "you need to make sure everythign is connected" (but that got lost along the builds) and we did plan to add a "check" so you could only hit play if everything was at least connected. 

Thank you for the awesome comment! 
The last level was indeed a lot easier, at first it intended to be super hard, but designing a hard one took a lot longer than we inticipated. So in order to have a working one, we decided to just make it "a final adjustment". We would also have loved to create an ending, ended up fixing some bugs and adding a minimalitic tutorial instead with the time we had left.     

Thank you for the amazing comment. Glad you sticked with it and enjoyed it till the end. Yeah we changed the font 1hour before submission. Don't like the 4 and the + does look like a - .... 

Tried with Firefox - I'll try with a chromium browser when at pc again :) Though I did play a couple of WebGL submissions in the same browser.

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Did you connect all the nodes? (there needs to be a flow from starting node to end node)

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Don't know why but this game would not load for me. Got the Unity Splashscreen but then just gray. Waited a minute, then refreshed and tried again and the same. Shame, screenshot look very promising! (not rating, I'll try again later)

Great submission. I really liked the art style and the way we got to know the characters

Great submission! What a fun game, I would have made the upgrades fewer but increased their impact, right now it's more of a chore to upgrade, but if you don't the game get's really hard fast. I can see this being a successful mobile game if taken further.

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Subtle with alarm sirens and a countdown made me miss them. xD If I find the time I'll come back and try to "waste a couple of runs" to look for them :)

I tried but could not figure out what to do, tried looking at the screenshots but gave up in the end, which is a shame because this is such a cool looking game! the use of the Asstes is great and the atmophere is captivating!

Great submission, a hint on what you need to interact with (assume one terminal per number) would help alot.

Cute robot with matching music! Great use of the Assets!

thanks for playing and the encouraging feedback <3

Thanks for playing! Yeah depending on what is happening the camera system is ok, but not great. A new and improved version was on the works but never made it in.

thanks for the comment and for playing  :)

Spent way too much time on the page so we did not end up with a  "oh yeah we also need a page " 30min before submission,  not like that ever happened ;)

Thankfully the xp slider is display only so you should not be able to exploit the bug to level up xD

thanks for playing and the awesome feedback  :)

We were working on a new camera director but did not finish in time. The current one simply takes all damage and death events from the last 3 seconds and gets the average position of all those events. Worked well enough most of the time but we also wanted more / different camera shots.

What a fun game! Took some time before I got the balance right of when to build what, but seeing that moon get populated hits the spot! Thanks for making and thanks for the special build so I could play it <3

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I had a similar issue with Unity6, where it would not resize at all. I found this really cool publishing profile which is simple to drop into the project. If you leave the default it will maintain the 16:9 aspect ratio you have made the UI for. But my resolution is not normal (7680x2160), so yours might be fine on a standard ultra wide. https://seansleblanc.itch.io/better-minimal-webgl-template

I've tried to fix the Fullscreen, but don't have any iOS device to try it on, could you see if it works on Safari now? <3

fun and addictive, great work!

wonderful game, tried and tried, in the end got to one left, but never all. great work! 5 stars for you

Fun mini games, feel like we almost made it to the end after several tries :) great work!

Thanks for playing! It is definitely balanced in the favour of the player atm for sure, we did not want to make it too hard for those who are not used to these kinds of games.

Ah, you might have overspent on the Modules, making it an "invalid" build. The bar in the middle shows how much "energy" you have available to spend, depending on the celltype this varies (but also costs more "unit points" to add to the team lineup).