Thank you for the lovely comment!
The other 2 power ups are passive; the dash upgrade lets you dash through multiple enemies at once (and further) whilst the squeeze upgrade let's you get into those tight areas.
We had one upgrade "inner sense" which would have revealed the missing part locations; never got round to doing that one.
BlackByteBrigade
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Thank you for the comment! :)
I agree, we did not get the VO clips in the game before T-4 hours, and there were other pressing manners that needed addressing. We ended up reducing the default volume and sfx; but the plan was to further dip these two when VO was playing; it's one of the changes we will work on once voting period has ended :)
Thank you for the very in depth comment and the kind words! Sorry that you ran into those issues!
We were not aware of the shocked bug, thank you for finding it and posting it; we will try to reproduce it and get rid of it :)
We were aware of the "dash into small gap and go flying" bug, we plan to address this by adding another voice line informing the player that an upgrade is required; but since this is not a game breaking bug (just an annoying one) we will not fix it for before the voting period ends. After that we have a few improvements we want to incorporate into the game.
We got the narration working in the game with 4 hours to spare and many bugs still to fix; one feature we want is to dip the music volume when a narration clip plays. On the Todo after the voting period ends ;) Subtitles might also be a way to go. We have quite a few UI text elements, so we would have to make sure these don't overlap with the subtitles.
Nice entry! felt like there should have been at least 20 seconds more content before we jumped to 2D; since you obviously spent some time making the first area. Nice level design; felt jarring being able to walk over houses though. For the King!! well, guess not? ;)
Fun game to play; I am guessing the next step was to get the boss fight working and then you jump back to the 3d world?
Fun game, reminded me of similar game I played on my smartphone a few years back. as others have pointed out, the movement could be improved by either
- scrolling with mouse wheel
- removing limit when tapping keys / And or holding keys
- "click and drag" movement.
I had a fun time playing this though, played it 4 times before I gave up getting on the leaderboard ;) Thank you for submitting this!
Thank you for the comment! we decided to go the "kirby" route which was easier to balance against. Had we had more time we might have made multiple upgrades possible at the same time; with more of them.
We feel as if we incorporated the theme best explained by one of the first lines of the narration: "The Immune System, a bottomless pit of complexity; though from the view of a cell, life is essentially in 2 Dimensions." We wanted to move away from what we expected a lot of people to do; and tried to add a more creative interpretation of the theme
I want to start by saying that this is a fun game; especially the coffee chugging :D
Took me some time before I figured out "E" is to interact, but that may be due to playing to many other submitted games recently that use other key bindings....The resolution seems a bit off in webGL view (at least for the main menu) Very fun Game! should be a way to quickly try out another scenario without having to watch the intro (may there is but when I press the "X" I get the following error: "An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: RuntimeError: indirect call to null" (firefox)
Thank you for the kind comment! One of the three upgrades in the game is the "squeeze" upgrade; dropped by the worm; if you have this upgrade, you can fit through the tight spaces. One change we plan to make to the game after voting period ends is to add another voice line the first time the player sees a tight gap; which informs him that the upgrade is required in order to fit through :)
Thank you for the very kind review! :)
The goal of the game is to collect the enemy parts and return them back to the hub area (where you respawn)
That's why the one area is a loop, because the entire main area is one giant loop ;)
We wanted to write to Sir David Attenborough but only found a postal address; and figured it would not reach him in time ;) I think Frank did an amazing job with the voice over though :)
Thank you for the very positive feedback; we are very glad that you liked the game!
Healing whilst moving /dashing was supposed to be hard; we wanted the player to take a "times out" to heal; the mechanic was also implemented very late into the Jam as well ;)
There are 3 upgrades:
-Shot (with left mouse to activate) - dropped by the enemy virus (spiked)
-Dash (a more powerful dash that allows the player to also dash through multiple enemies at once; replaces normal dash) - Dropped by the dashing enemy
-Squeeze (to reach the "tight" areas) - Dropped by the worm enemy
We had such a blast making this game!
