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BlackByteBrigade

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A member registered May 17, 2023 · View creator page →

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Thank you for the lovely comment!
The other 2 power ups are passive; the dash upgrade lets you dash through multiple enemies at once (and further) whilst the squeeze upgrade let's you get into those tight areas.
We had one upgrade "inner sense" which would have revealed the missing part locations; never got round to doing that one.

Thank you for the comment! :)
I agree, we did not get the VO clips in the game before T-4 hours, and there were other pressing manners that needed addressing. We ended up reducing the default volume and sfx; but the plan was to further dip these two when VO was playing; it's one of the changes we will work on once voting period has ended :)

Thank you for the very in depth comment and the kind words! Sorry that you ran into those issues!

We were not aware of the shocked bug, thank you for finding it and posting it; we will try to reproduce it and get rid of it :)
We were aware of the "dash into small gap and go flying" bug, we plan to address this by adding another voice line informing the player that an upgrade is required; but since this is not a game breaking bug (just an annoying one) we will not fix it for before the voting period ends. After that we have a few improvements we want to incorporate into the game.

Thank you! You only have to find 18 out of 20 elements :D

But if you miss a few, it can be challenging to know where you have to go back and look...

The kurzgesagt book "Immune" was on my desk throughout this project ;)

We got the narration working in the game with 4 hours to spare and many bugs still to fix; one feature we want is to dip the music volume when a narration clip plays. On the Todo after the voting period ends ;) Subtitles might also be a way to go. We have quite a few UI text elements, so we would have to make sure these don't overlap with the subtitles.

Thanks for the comment! We tried something along these lines (always swim in pointer direction), but as a team we felt like the movement system in place was more satisfying. A gamepad integration is definitely ion the post game jam todo list :)

Sorry to hear that; will look into getting a windows build up soon so you can have a go!

We asked the organizers and it was ok; we formed the team before the rule was announced.

Nice entry! felt like there should have been at least 20 seconds more content before we jumped to 2D; since you obviously spent some time making the first area. Nice level design; felt jarring being able to walk over houses though. For the King!! well, guess not? ;) 

Fun game to play; I am guessing the next step was to get the boss fight working and then you jump back to the 3d world?

Thank you for the comment! Yes we also had this issue a few times; though only very seldom. We think it is because a slight frame drop causing the enemy to never reach it's target position; resulting in the flicker.

Lovely concept! fun short relaxing game; enjoyed it, with a very nice ending screen; Though how can there not be any bunny hopping with a bunny hopping? 🤣 (joking)

Fun little game, liked the physics references :) Glad you got the game working in the end!

I went the wrong way first and ended up backtracking quite a bit to get to the light xD I really liked   this game, I wanted to continue playing :) Also the name is clever

Fun game, reminded me of similar game I played on my smartphone a few years back. as others have pointed out, the movement could be improved by either

  • scrolling with mouse wheel
  • removing limit when tapping keys / And or holding keys
  • "click and drag" movement.

I had a fun time playing this though, played it 4 times before I gave up getting on the leaderboard ;) Thank you for submitting this!

Thank you for the comment! we decided to go the "kirby" route which was easier to balance against. Had we had more time we might have made multiple upgrades possible at the same time; with more of them.
We feel as if we incorporated the theme best explained by one of the first lines of the narration: "The Immune System, a bottomless pit of complexity; though from the view of a cell, life is essentially in 2 Dimensions." We wanted to move away from what we expected a lot of people to do; and tried to add a more creative interpretation of the theme

I want to start by saying that this is a fun game; especially the coffee chugging :D
Took me some time before I figured out "E" is to interact, but that may be due to playing to many other submitted games recently that use other key bindings....The resolution seems a bit off in webGL view (at least for the main menu) Very fun Game! should be a way to quickly try out another scenario without having to watch the intro (may there is but when I press the "X" I get the following error: "An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: RuntimeError: indirect call to null" (firefox)

Truly well done game! Runs smoothly; looks amazing and plays just like you would expect from an old arcade machine!

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Frank did all the music, all the voice over and all the special effects (minutes 2 we threw in at the last hour of the Jam) A true legend! (he was also part of 2 teams)

Simple yet a lot of fun; reminded me of a simpler time spending countless hours playing similar games in the browser some 15 years ago :)

Thank you for the kind comment! One of the three upgrades in the game is the "squeeze" upgrade; dropped by the worm; if you have this upgrade, you can fit through the tight spaces. One change we plan to make to the game after voting period ends is to add another voice line the first time the player sees a tight gap; which informs him that the upgrade is required in order to fit through :)

Thank you very much; we are glad that you liked it!

Thank you for the very positive comment :)

We might have to try and get controller input working then as an added feature; but would only post this after the voting period ends :)

Thank you for the very nice comment! This is one of the changes we have implemented; but it was not ready before the deadline;

we will add a new Version once the voting period ends with some improvements and mechanics we did not have time to quite finish :)

Very fun game to play! Brilliant UI design! great job :)

Thank you for the very kind review! :)

The goal of the game is to collect the enemy parts and return them back to the hub area (where you respawn)

That's why the one area is a loop, because the entire main area is one giant loop ;)

We wanted to write to Sir David Attenborough but only found a postal address; and figured it would not reach him in time ;) I think Frank did an amazing job with the voice over though :)

Very fun game! Loved the upgrades! would have loved being able to swap ammo type with scroll-wheel as well for ease of use. Great job!

Thanks for the comment! :) If you collect the Dash upgrade you can kill multiple enemies in one dash ;) Just not communicated very clearly; it's one of the changes we plan to incorporate after the voting period ends.

Thank you for the very nice comment! :)

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We have a counter; but it was added past the deadline so it's not in the game :)

You have to collect 18 (there are 20 in total) enemy parts in order to complete the game (but there is no way of knowing how many you have turned in besides counting it yourself atm :P )

Thank you for the positive feedback :)

Thank you for the very positive feedback; we are very glad that you liked the game!

Healing whilst moving /dashing was supposed to be hard; we wanted the player to take a "times out" to heal; the mechanic was also implemented very late into the Jam as well ;)

There are 3 upgrades:

-Shot (with left mouse to activate) - dropped by the enemy virus (spiked)

-Dash (a more powerful dash that allows the player to also dash through multiple enemies at once; replaces normal dash) - Dropped by the dashing enemy

-Squeeze (to reach the "tight" areas) - Dropped by the worm enemy

We had such a blast making this game!