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Neonage

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A member registered Nov 13, 2020 · View creator page →

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Can't play due to memory leak in 6.2.10 URP (framerate is unplayable and game freezes after eating all the RAM in half a minute), you'll need to update to 6.2.11+ after the jam. https://discussions.unity.com/t/announcing-the-20th-anniversary-official-unity-g...

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What are your specs? Did framerate drop in the black box scene when the door (Robot Lab room) appeared? Or in space scene?

Btw, have you played Ratchet: Deadlocked? There you can drive on vehicles in some missions and they feel super good (probably similar tech to Jak 3), also has cool enemies and weapons, that might give you ideas on what to experiment with and which direction to go to

Not bad, movement/physics needs a lot more work. Right now solution on most levels feels cheesy and focused on movement instead of puzzle aspect. Very not sure about floating mechanic. Box sometimes saves velocity when time resumes, sometimes doesn't, very inconsistent. Spikes on ceiling sometimes kill you when they shouldn't (where it's right at the edge of jump height) 

Camera and controls are extremely weird, unplayable

Great! Sadly can't collect sacrifice souls to progress

Not bad. Art and music is nice, but no sounds. Movement is responsive, but physics/collisions are very awkward - player can get standing on ledges or even ceilings, wall jump doesn't work properly if you keep holding move in direction of the wall, ball-spike doesn't kill you and just pushes you away with a strange force. Don't get what's the point of stopping time when you don't move, I thought there would be some puzzles around it, but it's just a useless gimmick. Checkpoint doesn't reset your time limit.

Those 2 days sure were exhausting. You can try mine, UNI-VERSE: Journey Through The Ages, I'm sure you'll like it!

Feels like AI slop made for kids, doesn't even have an ending, just repeats. Waste of time

Extremely bad controls and camera, unplayable, visuals are too dark/contrast with excessive bloom

Good, but hitboxes are inconsistent and some levels are too tight/hard, can't get past "spiral" one

Wow, that totally should've been explained

I see, interesting idea, could be a nice game with a lot more polish. Now I don't get how you complete "=1914 years" level, connecting it through "False" port also fails the level.

There's just input and output, I connect them, press play and it freezes when red circle gets to the end

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Nailed it! 5/5

Forced tutorial on pressing buttons got me confused, cause I couldn't do anything until I pressed ESC (which exits fullscreen in web).

It freezes on first level end? I don't get it

Forgot to mention - don't use AudioSource pitch in web, it sounds ugly

Web mechanic is SUPER smooth, impressive! Nice use of assets

I don't get the idea

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Game is unplayable and freezes due to huge memory leak in Unity 6.2.10 with URP, you'll need to update to Unity 6.2.11 after the jam. See my forum post for more info https://discussions.unity.com/t/announcing-the-20th-anniversary-official-unity-g...

Yaay.. Another clicker...

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Cute, sad and lovely ❤

Is there any other scene after "neither will i"? For me it's just white screen. And there's a bug with transition between son's room and camp (it kept teleporting me between them and it's hard to know where I'm walking)

Also seems like there's high CPU consuption and small memory leak happening, you'd need to update to Unity 6.2.11 (but don't remove current build during voting!), I've posted about this on forum https://discussions.unity.com/t/announcing-the-20th-anniversary-official-unity-g...

Nice idea with switching time to move through different objects. Seems like the ending bugged out for me as I moved forward to Ethans when they've already fallen (dialogues overlapped and constantly switched between each other)

It's on CPU, not GPU, related to memory leak in 6.2.10 URP

Nice idea. UI/controls are not intuitive (especially clicking on a bar to attack). Make camera fixed so you don't worry about the camera angle and the whole level is clearly visible. Decoy sound is extremely annoying. Please put instructions in game, not in comments. 

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Good! A bit too loud. Enemies and overall vibes remind me of Ratchet and Clank :)

Could easily see it as a full mobile/web game.

Super cool and interesting to play, especially for 2 days! Sims part was creepy! Love the idea of using items between different rooms, without handholding. Only issue is that it's hard to notice some key objects as they blend with the environment. Too bad you weren't able to submit on time

Interesting idea with blobs roaming in their habitat, really needs interactions and different behaviours for them, so you can play around with changing ecosystem.

Nice idea and good execution, but upgrades are overpowered and level change gives too much time, leaving basically no difficulty, zero tension.

Also chromatic aberration and background hurt the eyes

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No gameplay really, you just unlock every upgrade and that's it, zero challenge, theme justification is far-fetched and strangely conveyed, almost no explanations inside the game. Conveyor belts connection blocking works half the time and is annoying (ex. output can be blocked by inputs and you won't see it). No music or sounds.

Seems like it's a Unity performance issue, your game eats 1GB RAM each second and freezes at 17GB mark, same thing happens in some other entries, I've posted on forum about this https://discussions.unity.com/t/announcing-the-20th-anniversary-official-unity-g...

I've posted on forum about this https://discussions.unity.com/t/announcing-the-20th-anniversary-official-unity-g...

Seems like it's a Unity issue, as it happens in some other entries, I've posted on forum about this https://discussions.unity.com/t/announcing-the-20th-anniversary-official-unity-g...

Looks very cute, but... Performance.

It eats 1 GB of RAM with each second and taxes the CPU to hell and back (20~35% on Ryzen 5 4600G). 

Froze completely at 17GB mark (about half a minute of playing the game, and was kept in memory after alt+f4).

That's not the first game I've seen that has such issues. Exactly the same thing happens in Time Heist (but doesn't feel laggy, somehow). Same thing in The Last Second, but it keeps clearing the memory - thus doesn't crash, but it's just unplayable with constant GC spikes.

Maybe Unity 6.2.10 has such issue? Or the URP? My game was made on pre-release 6.2.12 and was using BIRP - works wonderfully.

:(

Very slippery movement and very high gravity feel extremely bad and wonky. Reached lvl 8 I think

Like the vibes and funny voiceover, but the game randomly freezes completely and very early, can't play, same thing happens to my friend

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The first platform jump is very annoying since slowdown time is so short and you can't know where platform is currently at ahead of time, so I had to pass it without slowdown by very precise jumping, took a lot of tries.

Suggestions: implement "jump buffer" and "coyote time" (if not already), make player move with platform when standing on it, make the level properly visible, so you don't jump into abyss.

Unity advice: always use FixedUpdate and linearVelocity to move characters, always enable Interpolation on Rigidbody, use LateUpdate on camera to follow transform position (not rigidbody position! the transform one is interpolated for use)

Funny bullet hell! Lens distortion seems a bit too much.

Got a score of 11, one manager fought me in melee combat and stun-locked to death 😣😭

Perfect. Very chill atmosphere and nice visuals, feels smooth, the game got tense fast as you play with two hands while using peripheral vision for both sides, super interesting concept!

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Not bad! Nice idea and labyrinth design, can be an interesting game with more mechanics and polish, most probably would work best as a puzzle. Two issues: shoot sounds are infinitely repeating (did you accidentaly enable Loop?), and movement direction is not relative to camera.

Also, cover art is cool! Gives old 3D vibes :)