Web builds usually attract a lot of players during ratings period, but that limits the performance drastically. Would it be better to focus solely on desktop experience instead? Or we could try to use experimental WebGPU + Native Multithreading in Unity.
Neonage
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Scaling handle UX needs improvement yeah. When needed to scale off the wall - I kept trying to hold it instead of short swiping (my friend suggested to do so) and it grew too fast and ruined the level, tho doesn't matter much as it's easy to restart. Maybe ability to just click on handle would be better? Not sure.
Will you release it on Steam too?
Beautiful, fun, chill. Played it for more than an hour!
Few issues: after scanning the boss and ending the run - I'm not getting any scans or any money :(
And sometimes boss runs in circles, trapping me inside itself, so I cannot do anything, only glitch out through collision in some cases.
Would love to play a full game! <3
Good, but slow third person movement is bad - it doesn't bring anything to the table and makes it hard to see and keep track of what's happening. Would be nice to at least have the ability to hover in the air over the battlefield.
Also, RIGs give too much money, can just upgrade everything infinitely
Hi Cammin! Interesting concept, strange that it doesn't let switch to ogre without bringing ingredients.
Not sure where to find recipes, only found two, so I threw random stuff to complete.
Rats in the top cabinet are scary as hell D:
Toying around the idea of switching between big and small, and making them help each other + better platforming could make a good game out of it :)
Astonishingly good for a jam!!
Sad that leaderboard is fake. Very unsure about green cube - it breaks the pace of the game and last level takes too long to complete, it also hurts eyes a lot (too bright, too big particles).
Needs a lot more polish for a release game.
Nevertheless - 5/5. Btw, hi Yollie :)
Nicely polished visuals and music, getting some Captain Toad Treasure Tracker vibes!
Levels can be skipped directly to finish with very little challenge, wouldn't it be better to require collecting these Dragon Eggs?
Controls need improvements, placing blocks is quite clumsy, especially on top of each other, no way to slightly adjust positions on sides as there no ability to rotate the camera, also switching two modes with mouse and pixel perfect clicking on thin sides to scale is meh.
Blocks falling into the water and not respawning is not a good idea
H O L Y S H I T. I'm in love. Flabbergasted. I cannot believe this was made in 3 days. How much stuff have you guys reused? I can literally feel the bloody hell dedicated hard work you've put into this piece.
You weren't shitting when said "complete EPICNESS". This is singlehandedly the GREATEST entry in the entire jam.
Everything is so polished and confident. Combat, design, AI and animations is literal GOD tier, so powerful and engaging. I've been flowing through this experience in a single breath, and it kept surprising me. It is absolutely my jam, and I'm striving myself to get to this level of mastery.
Thank you, with all my heart ❤. This motivates me so much. Most other entries only have disappointed me. This reminded me of good old flash days when people have been giving their all to put innovative stuff out.
The only issue I've had is restart button stopped working on the boss, had to close, but I don't mind replaying it all again!
That ending was so terrifying and hilarious. It broke my expectations and worked on so many layers. A++.
The music also fits incredibly, for a second I thought that it was adapting while stretching the tongue 😳
Disappointing that I wasn't able to cut these obstacles in half with that saw, and stretch my tongue while carrying the lamppost. It would've been even more hilarious :D
I can see how it could become a whole game with this fun concept and that golden comedy!
Noticed that tongue sometimes sticks to the other walls for a little. Could be a game feature ;)
The only issue I've got in this demo: pressed Space and character stuck to a ground forever. Quite ironic, as I almost escaped from being joined