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Looks very cute, but... Performance.

It eats 1 GB of RAM with each second and taxes the CPU to hell and back (20~35% on Ryzen 5 4600G). 

Froze completely at 17GB mark (about half a minute of playing the game, and was kept in memory after alt+f4).

That's not the first game I've seen that has such issues. Exactly the same thing happens in Time Heist (but doesn't feel laggy, somehow). Same thing in The Last Second, but it keeps clearing the memory - thus doesn't crash, but it's just unplayable with constant GC spikes.

Maybe Unity 6.2.10 has such issue? Or the URP? My game was made on pre-release 6.2.12 and was using BIRP - works wonderfully.

:(

(+1)

I've posted on forum about this https://discussions.unity.com/t/announcing-the-20th-anniversary-official-unity-g...

Hey! Yeah noticed this myself basically right before submission. I'll try and update the project to see if that makes a difference in the gpu CONSPUMPTION it does. It generally isn't very optimized, but this amount of resources is way beyond what i thought it would need, so i'll look into it and keep you updated if i find something out ^^

(+2)

It's on CPU, not GPU, related to memory leak in 6.2.10 URP

(+1)

Updated the project to 6.2.12 now and at 1GB after 5 minutes of playing so there's definitively something up with 6.2.10