Looks very cute, but... Performance.
It eats 1 GB of RAM with each second and taxes the CPU to hell and back (20~35% on Ryzen 5 4600G).
Froze completely at 17GB mark (about half a minute of playing the game, and was kept in memory after alt+f4).
That's not the first game I've seen that has such issues. Exactly the same thing happens in Time Heist (but doesn't feel laggy, somehow). Same thing in The Last Second, but it keeps clearing the memory - thus doesn't crash, but it's just unplayable with constant GC spikes.
Maybe Unity 6.2.10 has such issue? Or the URP? My game was made on pre-release 6.2.12 and was using BIRP - works wonderfully.
:(