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GDPanda

84
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A member registered Apr 27, 2020 · View creator page →

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Love the concept! I've tried to beat the big slime guy a couple of times, but i just can't manage to do it :P
I didn't think it was as much a puzzle game as i initially thought, but something there feels very right and quite cool!

Absolutely love this, amazing brainrotty humor. I've died like 4 times to *something* and the instant death screen is almost like a jumpscare. The fast cheese took me very off guard. Great work!

Thank you so much for playing!!!!!! 8000+ Zs WHOAH GOOD NAPPING

More tasks/stuff to do is definetly something we wanted, but decided to go for more polish work at the end of the jam rather than risking more bugs. There is a difficulty over time, and from testing gets pretty darn hard after 20-25 minutes. Thanks for playing!

Thanks!! There is a difficulty over time, but it's only really noticeable after 10 minutes ish of playing ehe

Thanks alot! There iiiis a difficulty over time, but it's only really noticeable after 10 minutes ish of playing x) 

Cool to see another powernap at work inspo here! :P  Did not expect such a realistic and real narrative here... Fun stuff, great work!!!

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Super addictive! I got all the way to level 20 (125k score i think). Hated the straight lines (i get that i'm supposed to), but they got super common at the end, filling most of my board, but great game nontheless! Amazing :D

Wow... the twist ending really caught me off guard. I almost thought it was an inspiring tale of a man with no thumbs managing it in this world, but alas. 

Maybe the inspirational tales were the pens we pushed off the table along the way

(Funny concept! :D)

I adore the style and music here! It's a bit more on the "traditional" side when it comes to top down bullet hells, and i'm missing some clarity in both visuals and audio. I didn't really notice when i took damage, when i hit enemies or what i picked up actually did, except for bombs, but a great entry nontheless. Great work!

Awesome, almost no words! I found the flipping and input very confusing towards the end when it was very fast paced, and felt i almost got "lucky" with the sword, but i beat it! Super awesome job!

Super cool game, LOVED big laser! I wish i had someee way to go "through" enemies, like a barrier or something, since kiting got a little tedious and repetetive while waiting for lighting to charge my laser (which sometimes could hit outside the map!), but great effort!!!

Fun stuff! Charging feels awesome, and i really like i could use it as a "second" dash almost :D! I think the game would have benefitted with bigger everything, but super good job! (awesome music too)

Such a silly goofy game, i love  r a t

Super interesting concept, and pretty well executed! The only notes i have is that switching between the modes could have been a little faster, and i would've loved some indicator on where the tetronimo is going to be placed on the ground since it's zoomed out so much. Other than that great work!

Very fun concept! Love BIG mouse :D

Super silly and dumb (in the good way!) Great fun :D

Never too many!

Fun game! I didn't quite get what all the different tiles do, some gave me *something* and others gave me powerups(?). The graphics are SUPER nice, love them! It does get to a point where you don't have to do anything at all, and just leave the game on. Truly a hypercasual

The swimming feels pretty good, although I went VERY fast. Never managed to hit an enemy, and dying felt very abrupt and very punishing. Even though the graphics and music isn't made by you I love the overall aesthetics! Good work!

Interesting concept, definetly see some Made In Abyss themes here, which i love! The controls feel a bit clunky and the audio is just a tad bit too loud. Good work!

Thank you! We wanted a bit more variety and some enemies/obstacles, but alas, the biggest obstacle was time :P

Thanks :D Yeah the controls are a bit weird, and was designed that way, hehe, sorry! :D

Super great game! I love the concept. Although a little easy, I can easily imagine how fun this would be with more development time. Need a full game now!

Thank you for playing!

Thank you so much! Totally agree that some upgrades feel kind of useless, we didn't have too much time to test and tweak the upgrading system so I would definetly want to change it up and rebalance it some time! Thank you for playing and rating!

Thank you so much for good feedback! We would've loved to put a little more work on the escalator sequence and more testing on respawning so we have not caught the bugs you're describing but i'm noting them down! Thank you so much for playing :D

Such a cute game! Super Mario Galaxy is one of my favs so very fun to see a galaxy-like game in a 2D setting, and impressive work for a week! Good job :D

Cool take on tower defense and fits the theme pretty well! I got to around 110 points first try B) The character is a bit weird to control since it is relative to where i'm looking but got the hang of it after a short time. The increasing respawn time after placing turrets got more and more stressfull, which is nice :D Would love to see more towers and more unique enemies! Good job!

Think you're good at rolling? PFF, think again. (Would really appreciate if you would have a look at our game :D)

https://itch.io/jam/brackeys-9/rate/1924958

Super fun play! Such a goofy aah little game. The visuals are great and super satisfying, although some quirks like animals hiding and not letting me progress to feeling that i hit someone and didn't. The audio also slaps! Great job!

Would really appreciate it if you gave our game a try and some feedback!
https://itch.io/jam/brackeys-9/rate/1924958

Thank you so so much!

Thanks so much!

Thanks so much! We really wanted it to feel heavy but not TOO frustrating :D

Thank you :D

Thank you so much! It's actually not that difficult using Unity's animation rigging package. Still a little weird to wrap your head around but there are many great tutorials out there :D

Both relaxing and stressful at the same time! It was quite a lot of info all at once, so a little hard to manage when plants could grow, what is healthy for the plants, how much water is best for them etc, but overall interesting concept and great art! Good work :D

One of my favorites from this jam! The atmosphere, the gameplay (i love ori and this gives me very ori vibes), the sounds, everything! Really great work!

Thank you for playing! Sorry if you experienced some issues, but happy you still thought it was cute :D