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GDPanda

70
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A member registered Apr 27, 2020 · View creator page →

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Super interesting concept, and pretty well executed! The only notes i have is that switching between the modes could have been a little faster, and i would've loved some indicator on where the tetronimo is going to be placed on the ground since it's zoomed out so much. Other than that great work!

Very fun concept! Love BIG mouse :D

Super silly and dumb (in the good way!) Great fun :D

Never too many!

Fun game! I didn't quite get what all the different tiles do, some gave me *something* and others gave me powerups(?). The graphics are SUPER nice, love them! It does get to a point where you don't have to do anything at all, and just leave the game on. Truly a hypercasual

The swimming feels pretty good, although I went VERY fast. Never managed to hit an enemy, and dying felt very abrupt and very punishing. Even though the graphics and music isn't made by you I love the overall aesthetics! Good work!

Interesting concept, definetly see some Made In Abyss themes here, which i love! The controls feel a bit clunky and the audio is just a tad bit too loud. Good work!

Thank you! We wanted a bit more variety and some enemies/obstacles, but alas, the biggest obstacle was time :P

Thanks :D Yeah the controls are a bit weird, and was designed that way, hehe, sorry! :D

Super great game! I love the concept. Although a little easy, I can easily imagine how fun this would be with more development time. Need a full game now!

Thank you for playing!

Thank you so much! Totally agree that some upgrades feel kind of useless, we didn't have too much time to test and tweak the upgrading system so I would definetly want to change it up and rebalance it some time! Thank you for playing and rating!

Thank you so much for good feedback! We would've loved to put a little more work on the escalator sequence and more testing on respawning so we have not caught the bugs you're describing but i'm noting them down! Thank you so much for playing :D

Such a cute game! Super Mario Galaxy is one of my favs so very fun to see a galaxy-like game in a 2D setting, and impressive work for a week! Good job :D

Cool take on tower defense and fits the theme pretty well! I got to around 110 points first try B) The character is a bit weird to control since it is relative to where i'm looking but got the hang of it after a short time. The increasing respawn time after placing turrets got more and more stressfull, which is nice :D Would love to see more towers and more unique enemies! Good job!

Think you're good at rolling? PFF, think again. (Would really appreciate if you would have a look at our game :D)

https://itch.io/jam/brackeys-9/rate/1924958

Super fun play! Such a goofy aah little game. The visuals are great and super satisfying, although some quirks like animals hiding and not letting me progress to feeling that i hit someone and didn't. The audio also slaps! Great job!

Would really appreciate it if you gave our game a try and some feedback!
https://itch.io/jam/brackeys-9/rate/1924958

Thank you so so much!

Thanks so much!

Thanks so much! We really wanted it to feel heavy but not TOO frustrating :D

Thank you :D

Thank you so much! It's actually not that difficult using Unity's animation rigging package. Still a little weird to wrap your head around but there are many great tutorials out there :D

Both relaxing and stressful at the same time! It was quite a lot of info all at once, so a little hard to manage when plants could grow, what is healthy for the plants, how much water is best for them etc, but overall interesting concept and great art! Good work :D

One of my favorites from this jam! The atmosphere, the gameplay (i love ori and this gives me very ori vibes), the sounds, everything! Really great work!

Thank you for playing! Sorry if you experienced some issues, but happy you still thought it was cute :D

wow! i just love the absurdness of this game. Although it's a pretty far stretch from the theme itself i would love to see this game developed further. Polishing up the shooting (maybe have the cursor be "aiming" and tilting the socks head towards would make aiming feel better). Having the dash on Q makes going to the left be very awkward, maybe dashing with RMB would be better? Overall great work!

Fun little game! It took some time to understand the mechanics (i still don't understand what the watering can does heh :D), but after i got the hang of them it was fun! 

I was pretty hooked for the first two days of the game, but after that it was pretty easy to gather money. I was not able to "click" after the first day but my worker upgrades had me covered. Would have loved some audio or sound, as well as different images for upgrades since it was impossible to tell what kind of upgrade to keep after a day. Great work!

Impressive! Very fun mechanic to move around parts of the level, and the parkour feels nice! I would love to be able to see the player in "Edit mode" especially in levels where i am in mid air or on a wall and need to place ground. Having some textures on the ground and walls would also make editing a little easier. Overall great work for just a week!

A fun concept for the arcade games! It was fun to explore the little environment you made!

Quite pretty style! I love the background! I sadly crash at seemingly random places, so i haven't gotten to play the whole game. (Some "Device" errors) The movement is a bit too floaty for my preferences, but the grappling hook is very fun!

Thanks!

Yeah! You were supposed to collect coins and use it to build and upgrade your stuff! (That’s why there is a coin sound when you give people ice cream!)

Thank you for playing!!!
There aren't any (current) plans to expand the game, sorry!

We know about the reflections in the elevator, we tried our best to fix it but reflections just did not work :P

WOWOWIIWOW

Thank you so much!!!!

You guys deserve all the love!!  

Thank you so much for the feedback!

I didn’t really plan to have a health system, but struggled to find out what punishment for hitting enemies would be, so the red blinking and knock back is just a feedback-thingie when hitting enemies! I planned for longer and a few more levels, and a little story where the health would be explained but i did not have time for it sadly!

(I also really like how the water movement functions so thank you :)))

It was very fun to finally do some pixel art again, so thanks!
I also wanted to make Axel travel through some more levels but i did not have enough free time to make more, will definetly add some in the future!
Thank you for playing :DD

Thank you so much for playing!