Updated the project to 6.2.12 now and at 1GB after 5 minutes of playing so there's definitively something up with 6.2.10
GDPanda
Creator of
Recent community posts
Hey! Yeah noticed this myself basically right before submission. I'll try and update the project to see if that makes a difference in the gpu CONSPUMPTION it does. It generally isn't very optimized, but this amount of resources is way beyond what i thought it would need, so i'll look into it and keep you updated if i find something out ^^
I adore the style and music here! It's a bit more on the "traditional" side when it comes to top down bullet hells, and i'm missing some clarity in both visuals and audio. I didn't really notice when i took damage, when i hit enemies or what i picked up actually did, except for bombs, but a great entry nontheless. Great work!
Cool take on tower defense and fits the theme pretty well! I got to around 110 points first try B) The character is a bit weird to control since it is relative to where i'm looking but got the hang of it after a short time. The increasing respawn time after placing turrets got more and more stressfull, which is nice :D Would love to see more towers and more unique enemies! Good job!
Think you're good at rolling? PFF, think again. (Would really appreciate if you would have a look at our game :D)
https://itch.io/jam/brackeys-9/rate/1924958
Would really appreciate it if you gave our game a try and some feedback!
https://itch.io/jam/brackeys-9/rate/1924958






























