Not bad, movement/physics needs a lot more work. Right now solution on most levels feels cheesy and focused on movement instead of puzzle aspect. Very not sure about floating mechanic. Box sometimes saves velocity when time resumes, sometimes doesn't, very inconsistent. Spikes on ceiling sometimes kill you when they shouldn't (where it's right at the edge of jump height)
Viewing post in ChronoSkipper jam comments
Thanks for the review :) Unfortunately we couldn't get the physics to feel fully intuitive before the deadline, in particular depending on your device some objects will fall faster and the player will jump a different height (thats why the low spikes were barely killing you). With regards to the boxes, they only save their speed if you give them momentum while time isn't stopped. We didn't have enough time to explain that properly :(